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Henri Verbeet authored
The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the size of the "texture_states" array. However, the original code didn't check the stage index at all, so simply remove it. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
buffer.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |