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Eduard Permyakov authored
This region of the audio buffer is forbidden to be written to by the DirectSound specification. The documentation states: "The write cursor is the point after which it is safe to write data into the buffer. The block between the play cursor and the write cursor is already committed to be played, and cannot be changed safely." However, some applications still do this, which has lead to audio glitches only when using the Wine DirectSound implementation. Experiments showed that the native DirctSound implementation will still play the old audio the first time around when the buffer region gets overwritten. Use an approach of copying the next forbidden region into a "committed buffer" to add the same behavior to the Wine implementation. Out of performance considerations, only copy data to the committed buffer when we detect that an overwrite is possible (i.e. the current mixing region of the buffer gets locked). Signed-off-by: Eduard Permyakov <epermyakov@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
buffer.c | ||
capture.c | ||
dsound.c | ||
dsound.spec | ||
dsound_classes.idl | ||
dsound_convert.c | ||
dsound_main.c | ||
dsound_private.h | ||
duplex.c | ||
fir.h | ||
make_fir | ||
mixer.c | ||
primary.c | ||
propset.c | ||
sound3d.c | ||
version.rc |