• Henri Verbeet's avatar
    wined3d: Handle zero-length vectors for WINED3DSIH_NRM. · bef792f5
    Henri Verbeet authored
    Unfortunately there's no reliable way to generate infinity in GLSL, but a
    sufficiently large value will probably do. The important part of the patch is
    that we don't generate NaN, because that will keep propagating through the
    entire shader.
    bef792f5
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