• Henri Verbeet's avatar
    wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d. · c0050b8e
    Henri Verbeet authored
    The background on this is that some applications use OpenGL and DirectDraw/Direct3D on
    the same thread, typically using OpenGL for rendering and DirectDraw to get
    the amount of available video memory. This means that we might replace the
    application's current GL context with one with a completely different state,
    but also that our current GL context might not be what we think it is.
    c0050b8e
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