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Rémi Bernon authored
And use its emulated_interface. This adds a private_refcount to track hidden references, and a reference to the wined3d_device, to keep the d3d_device alive while not publicly referencing it. This uses d3d_device_context_state_AddRef on init so that the initial references are also traced, making it easier to verify that nothing is leaked. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |