• Henri Verbeet's avatar
    d3d8: Get rid of the format switching code in d3d8_device_CopyRects(). · d5365aae
    Henri Verbeet authored
    This can't possibly do anything, since we fail texture creation for
    WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
    supposed to work, we should probably pick an appropriate format at creation,
    instead of during CopyRects(). This code has existed in some form or another
    since the initial version in commit 850a9429.
    No tests, of course.
    d5365aae
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
po Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.mailmap Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.vars.in Loading commit data...
Makefile.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...