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Henri Verbeet authored
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be format independent. Looking at application behaviour, it seems to include a slope scale factor as well. This fixes a couple of regressions introduced by 96b758f7, although it was broken before as well, just in a different way.
ddc29c40
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tests | ||
Makefile.in | ||
buffer.c | ||
cubetexture.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c | ||
volumetexture.c |