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Jason Edmeades authored
do the projection mapping ourselves. Also tidy up a tracepoint, and preinitialize the shaders output as windows seems to.
de3b0dff
do the projection mapping ourselves. Also tidy up a tracepoint, and preinitialize the shaders output as windows seems to.
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.cvsignore | Loading commit data... | |
Makefile.in | Loading commit data... | |
basetexture.c | Loading commit data... | |
cubetexture.c | Loading commit data... | |
d3d8.spec | Loading commit data... | |
d3d8_main.c | Loading commit data... | |
d3d8_private.h | Loading commit data... | |
d3dcore_gl.h | Loading commit data... | |
device.c | Loading commit data... | |
directx.c | Loading commit data... | |
drawprim.c | Loading commit data... | |
indexbuffer.c | Loading commit data... | |
resource.c | Loading commit data... | |
shader.c | Loading commit data... | |
stateblock.c | Loading commit data... | |
surface.c | Loading commit data... | |
swapchain.c | Loading commit data... | |
texture.c | Loading commit data... | |
utils.c | Loading commit data... | |
version.rc | Loading commit data... | |
vertexbuffer.c | Loading commit data... | |
volume.c | Loading commit data... | |
volumetexture.c | Loading commit data... | |
vshaderdeclaration.c | Loading commit data... |