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Christian Costa authored
d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data.
2978dbea
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vector.c |
d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data.
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Makefile.in | Loading commit data... | |
d3drm.c | Loading commit data... | |
vector.c | Loading commit data... |