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Zebediah Figura authored
This was fixed by ef290846. I misremembered when writing that commit's message; we don't actually invalidate STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in fact already broken.
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tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |