• Jason Edmeades's avatar
    - Initialize the texture state information. · ec7155b6
    Jason Edmeades authored
    - Add dummy textures so texture operations which dont reference the
      texture can work.
    - Support 2d and 3d textures properly.
    - Reapply the texture state information as textures get set, as opengl
      stores the state along with the bound texture whereas directx uses the
      current state information during the draw stage.
    - 3rd attempt to sort out lighting, for programs which dont set normals.
    - Temporarily silence some unnecessary fixmes.
    ec7155b6
Name
Last commit
Last update
..
.cvsignore Loading commit data...
Makefile.in Loading commit data...
basetexture.c Loading commit data...
cubetexture.c Loading commit data...
d3d8.spec Loading commit data...
d3d8_main.c Loading commit data...
d3d8_private.h Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
indexbuffer.c Loading commit data...
resource.c Loading commit data...
surface.c Loading commit data...
swapchain.c Loading commit data...
texture.c Loading commit data...
vertexbuffer.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...