• Henri Verbeet's avatar
    wined3d: Mark the draw buffer as dirty in context_create(). · cd623036
    Henri Verbeet authored
    Currently callers of this function are responsible for setting the draw buffer
    correctly, but they don't do a very good job:
      - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
        even though the context's target is always the front buffer.
      - swapchain_create_context_for_thread() depends on (eventually) being called
        by FindContext().
      - create_primary_opengl_context() and
        IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
        buffer at all.
    Just marking the draw buffer dirty lets the context management sort it all
    out, and is much simpler.
    cd623036
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