d3d10.idl 61.9 KB
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/*
 * Copyright 2007 Andras Kovacs
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
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import "d3dcommon.idl";
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cpp_quote("#ifndef _D3D10_CONSTANTS")
cpp_quote("#define _D3D10_CONSTANTS")
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const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA                                            = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_BLUE                                             = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_GREEN                                            = 1.0;
const float D3D10_DEFAULT_BLEND_FACTOR_RED                                              = 1.0;
const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT                                        = 0.0;
const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS                                       = 0.0;
const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP                                              = 0.0;
const float D3D10_DEFAULT_MAX_ANISOTROPY                                                = 16.0;
const float D3D10_DEFAULT_MIP_LOD_BIAS                                                  = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH                                            = 0.0;
const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH                                            = 0.0;
const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP                                        = 0.6;
const float D3D10_FLOAT32_MAX                                                           = 3.402823466e+38;
const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP                                   = 0.6;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR                                    = 2.4;
const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR                                      = 1.0;
const float D3D10_FLOAT_TO_SRGB_OFFSET                                                  = 0.055;
const float D3D10_FLOAT_TO_SRGB_SCALE_1                                                 = 12.92;
const float D3D10_FLOAT_TO_SRGB_SCALE_2                                                 = 1.055;
const float D3D10_FLOAT_TO_SRGB_THRESHOLD                                               = 0.0031308;
const float D3D10_FTOI_INSTRUCTION_MAX_INPUT                                            = 2147483647.999;
const float D3D10_FTOI_INSTRUCTION_MIN_INPUT                                            = -2147483648.999;
const float D3D10_FTOU_INSTRUCTION_MAX_INPUT                                            = 4294967295.999;
const float D3D10_FTOU_INSTRUCTION_MIN_INPUT                                            = 0.0;
const float D3D10_LINEAR_GAMMA                                                          = 1.0;
const float D3D10_MAX_BORDER_COLOR_COMPONENT                                            = 1.0;
const float D3D10_MAX_DEPTH                                                             = 1.0;
const float D3D10_MAX_POSITION_VALUE                                                    = 3.402823466e+34;
const float D3D10_MIN_BORDER_COLOR_COMPONENT                                            = 0.0;
const float D3D10_MIN_DEPTH                                                             = 0.0;
const float D3D10_MIP_LOD_BIAS_MAX                                                      = 15.99;
const float D3D10_MIP_LOD_BIAS_MIN                                                      = -16.0;
const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT                                  = 0.5;
const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH                                      = 1.4;
const float D3D10_SRGB_GAMMA                                                            = 2.2;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1                                           = 12.92;
const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2                                           = 1.055;
const float D3D10_SRGB_TO_FLOAT_EXPONENT                                                = 2.4;
const float D3D10_SRGB_TO_FLOAT_OFFSET                                                  = 0.055;
const float D3D10_SRGB_TO_FLOAT_THRESHOLD                                               = 0.04045;
const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP                                        = 0.5;
const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT                           = 0.0;
const float D3D_SPEC_VERSION                                                            = 1.050005;
const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE                                    = 0xffff;
const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE                                    = 0xffffffff;
const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE                                     = 0xff;
const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT                             = 9;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT                                    = 8;
const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT                            = 2;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT                    = 14;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS                        = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT               = 32;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT                     = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS               = 4;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT                    = 15;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST           = 1;
const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS               = 1;
const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT                         = 64;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS     = 4;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT          = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS     = 1;
const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT               = 32;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS                = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT                     = 128;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST            = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS                = 1;
const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT                         = 128;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS                       = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT                            = 16;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST                   = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS                       = 1;
const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT                                = 16;
const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT                          = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS                          = 4;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT                 = 32;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT                               = 4096;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST                      = 3;
const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS                          = 3;
const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX                      = 10;
const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN                               = -10;
const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE                                  = -8;
const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE                         = 7;
const unsigned int D3D10_DEFAULT_DEPTH_BIAS                                             = 0;
const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX                              = 0;
const unsigned int D3D10_DEFAULT_SAMPLE_MASK                                            = 0xffffffff;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDX                                           = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_ENDY                                           = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTX                                         = 0;
const unsigned int D3D10_DEFAULT_SCISSOR_STARTY                                         = 0;
const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK                                      = 0xff;
const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE                                      = 0;
const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK                                     = 0xff;
const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX                         = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT                                        = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX                                      = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY                                      = 0;
const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH                                         = 0;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS                        = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT               = 32;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT                             = 1;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST                    = 2;
const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS                        = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS                                   = 4;
const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          =32;
const unsigned int D3D10_GS_INPUT_REGISTER_COUNT                                        = 16;
const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST                               = 2;
const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS                                   = 1;
const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES                                     = 6;
const unsigned int D3D10_GS_OUTPUT_ELEMENTS                                             = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS                                  = 4;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32;
const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT                                       = 32;
const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES                        = 0;
const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY                                  = 0;
const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES                       = 0;
const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT                             = 1;
const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT                                       = 32;
const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT                                = 32;
const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT                                      = 32;
const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT                                         = 32;
const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT                            = 16;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS                  = 64;
const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT                        = 16;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT                                = 0xffffffff;
const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER                               = 0xffffffff;
const unsigned int D3D10_MAX_MAXANISOTROPY                                              = 16;
const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT                                   = 32;
const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP                                 = 17;
const unsigned int D3D10_MIN_MAXANISOTROPY                                              = 0;
const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT                                   = 6;
const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT                                        = 8;
const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT                     = 0;
const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT                                  = 13;
const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT                      = 15;
const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE                                   = 0xffffffff;
const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE                                     = 0;
const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE                                      = 0xffffffff;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS                                   = 4;
const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_COUNT                                        = 32;
const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST                               = 2;
const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS                                   = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS                            = 1;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT                   = 32;
const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT                                 = 1;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS                                  = 4;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32;
const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT                                       = 8;
const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT                             = 4096;
const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP                       = 27;
const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT                              = 4096;
const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT                     = 4096;
const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                           = 32;
const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP                                 = 32;
const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION                = 8192;
const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT                 = 1024;
const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT                    = 4096;
const unsigned int D3D10_REQ_MAXANISOTROPY                                              = 16;
const unsigned int D3D10_REQ_MIP_LEVELS                                                 = 14;
const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES                      = 2048;
const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT                        = 4096;
const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH                              = 8192;
const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES                                 = 128;
const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP                   = 20;
const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT                           = 4096;
const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION                             = 512;
const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION                                      = 8192;
const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION                             = 512;
const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION                                 = 8192;
const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION                               = 2048;
const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION                                      = 8192;
const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL                   = 0;
const unsigned int D3D10_SHADER_MAJOR_VERSION                                           = 4;
const unsigned int D3D10_SHADER_MINOR_VERSION                                           = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE                                    = 0;
const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT                        = 5;
const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT                               = 8;
const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES                                  = 2048;
const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES                            = 256;
const unsigned int D3D10_SO_BUFFER_SLOT_COUNT                                           = 4;
const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP                             = 0xffffffff;
const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER                         = 1;
const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT                               = 64;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT                                   = 32;
const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED                           = 64;
const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE               = 4;
const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT                                 = 128;
const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT                                   = 32;
const unsigned int D3D10_STANDARD_VECTOR_SIZE                                           = 4;
const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT                                  = 16;
const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT                          = 64;
const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT                                  = 8;
const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT                                  = 6;
const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT                                  = 18;
const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT                                   = 0;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX                             = 15;
const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE             = 16;
const unsigned int D3D10_VIEWPORT_BOUNDS_MAX                                            = 16383;
const int D3D10_VIEWPORT_BOUNDS_MIN                                                     = -16384;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS                                   = 4;
const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          = 32;
const unsigned int D3D10_VS_INPUT_REGISTER_COUNT                                        = 16;
const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST                               = 2;
const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS                                   = 1;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS                                  = 4;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32;
const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT                                       = 16;
const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT                          = 10;
const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                          = 25;
const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP                                = 25;
const unsigned int D3D_MAJOR_VERSION                                                    = 10;
const unsigned int D3D_MINOR_VERSION                                                    = 0;
const unsigned int D3D_SPEC_DATE_DAY                                                    = 8;
const unsigned int D3D_SPEC_DATE_MONTH                                                  = 8;
const unsigned int D3D_SPEC_DATE_YEAR                                                   = 2006;
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cpp_quote("#endif")
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const unsigned int D3D10_APPEND_ALIGNED_ELEMENT                                         = 0xffffffff;
const unsigned int _FACD3D10                                                            = 0x87;
const unsigned int _FACD3D10DEBUG                                                       = _FACD3D10 + 1;
const unsigned int D3D10_FILTER_TYPE_MASK                                               = 0x3;
const unsigned int D3D10_SDK_VERSION                                                    = 29;

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cpp_quote("#define MAKE_D3D10_HRESULT(code)                   MAKE_HRESULT( 1, _FACD3D10, code)")
cpp_quote("#define MAKE_D3D10_STATUS(code)                    MAKE_HRESULT( 0, _FACD3D10, code)")
cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS  MAKE_D3D10_HRESULT(1)")
cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND                 MAKE_D3D10_HRESULT(2)")
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typedef enum D3D10_BLEND {
    D3D10_BLEND_ZERO             = 1,
    D3D10_BLEND_ONE              = 2,
    D3D10_BLEND_SRC_COLOR        = 3,
    D3D10_BLEND_INV_SRC_COLOR    = 4,
    D3D10_BLEND_SRC_ALPHA        = 5,
    D3D10_BLEND_INV_SRC_ALPHA    = 6,
    D3D10_BLEND_DEST_ALPHA       = 7,
    D3D10_BLEND_INV_DEST_ALPHA   = 8,
    D3D10_BLEND_DEST_COLOR       = 9,
    D3D10_BLEND_INV_DEST_COLOR   = 10,
    D3D10_BLEND_SRC_ALPHA_SAT    = 11,
    D3D10_BLEND_BLEND_FACTOR     = 14,
    D3D10_BLEND_INV_BLEND_FACTOR = 15,
    D3D10_BLEND_SRC1_COLOR       = 16,
    D3D10_BLEND_INV_SRC1_COLOR   = 17,
    D3D10_BLEND_SRC1_ALPHA       = 18,
    D3D10_BLEND_INV_SRC1_ALPHA   = 19
} D3D10_BLEND;

typedef enum D3D10_BLEND_OP {
    D3D10_BLEND_OP_ADD = 1,
    D3D10_BLEND_OP_SUBTRACT,
    D3D10_BLEND_OP_REV_SUBTRACT,
    D3D10_BLEND_OP_MIN,
    D3D10_BLEND_OP_MAX,
} D3D10_BLEND_OP;

typedef struct D3D10_BLEND_DESC {
    BOOL AlphaToCoverageEnable;
    BOOL BlendEnable[8];
    D3D10_BLEND SrcBlend;
    D3D10_BLEND DestBlend;
    D3D10_BLEND_OP BlendOp;
    D3D10_BLEND SrcBlendAlpha;
    D3D10_BLEND DestBlendAlpha;
    D3D10_BLEND_OP BlendOpAlpha;
    UINT8 RenderTargetWriteMask[8];
} D3D10_BLEND_DESC;

typedef enum D3D10_DEPTH_WRITE_MASK {
    D3D10_DEPTH_WRITE_MASK_ZERO,
    D3D10_DEPTH_WRITE_MASK_ALL,
} D3D10_DEPTH_WRITE_MASK;

typedef enum D3D10_COMPARISON_FUNC {
    D3D10_COMPARISON_NEVER = 1,
    D3D10_COMPARISON_LESS,
    D3D10_COMPARISON_EQUAL,
    D3D10_COMPARISON_LESS_EQUAL,
    D3D10_COMPARISON_GREATER,
    D3D10_COMPARISON_NOT_EQUAL,
    D3D10_COMPARISON_GREATER_EQUAL,
    D3D10_COMPARISON_ALWAYS,
} D3D10_COMPARISON_FUNC;

typedef enum D3D10_STENCIL_OP {
    D3D10_STENCIL_OP_KEEP = 1,
    D3D10_STENCIL_OP_ZERO,
    D3D10_STENCIL_OP_REPLACE,
    D3D10_STENCIL_OP_INCR_SAT,
    D3D10_STENCIL_OP_DECR_SAT,
    D3D10_STENCIL_OP_INVERT,
    D3D10_STENCIL_OP_INCR,
    D3D10_STENCIL_OP_DECR,
} D3D10_STENCIL_OP;

typedef struct D3D10_DEPTH_STENCILOP_DESC {
    D3D10_STENCIL_OP StencilFailOp;
    D3D10_STENCIL_OP StencilDepthFailOp;
    D3D10_STENCIL_OP StencilPassOp;
    D3D10_COMPARISON_FUNC StencilFunc;
} D3D10_DEPTH_STENCILOP_DESC;

typedef struct D3D10_DEPTH_STENCIL_DESC {
    BOOL DepthEnable;
    D3D10_DEPTH_WRITE_MASK DepthWriteMask;
    D3D10_COMPARISON_FUNC DepthFunc;
    BOOL StencilEnable;
    UINT8 StencilReadMask;
    UINT8 StencilWriteMask;
    D3D10_DEPTH_STENCILOP_DESC FrontFace;
    D3D10_DEPTH_STENCILOP_DESC BackFace;
} D3D10_DEPTH_STENCIL_DESC;

typedef enum D3D10_FILL_MODE {
    D3D10_FILL_WIREFRAME = 2,
    D3D10_FILL_SOLID,
} D3D10_FILL_MODE;

typedef enum D3D10_CULL_MODE {
    D3D10_CULL_NONE = 1,
    D3D10_CULL_FRONT,
    D3D10_CULL_BACK,
} D3D10_CULL_MODE;

typedef struct D3D10_RASTERIZER_DESC {
    D3D10_FILL_MODE FillMode;
    D3D10_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
} D3D10_RASTERIZER_DESC;

typedef enum D3D10_FILTER {
    D3D10_FILTER_MIN_MAG_MIP_POINT                          = 0,
    D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR                   = 0x1,
    D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             = 0x4,
    D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR                   = 0x5,
    D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT                   = 0x10,
    D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            = 0x11,
    D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT                   = 0x14,
    D3D10_FILTER_MIN_MAG_MIP_LINEAR                         = 0x15,
    D3D10_FILTER_ANISOTROPIC                                = 0x55,
    D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT               = 0x80,
    D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        = 0x81,
    D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  = 0x84,
    D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        = 0x85,
    D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        = 0x90,
    D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
    D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        = 0x94,
    D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              = 0x95,
    D3D10_FILTER_COMPARISON_ANISOTROPIC                     = 0xd5,
    D3D10_FILTER_TEXT_1BIT                                  = 0x80000000
} D3D10_FILTER;

typedef enum D3D10_TEXTURE_ADDRESS_MODE {
    D3D10_TEXTURE_ADDRESS_WRAP = 1,
    D3D10_TEXTURE_ADDRESS_MIRROR,
    D3D10_TEXTURE_ADDRESS_CLAMP,
    D3D10_TEXTURE_ADDRESS_BORDER,
    D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
} D3D10_TEXTURE_ADDRESS_MODE;

typedef struct D3D10_SAMPLER_DESC {
    D3D10_FILTER Filter;
    D3D10_TEXTURE_ADDRESS_MODE AddressU;
    D3D10_TEXTURE_ADDRESS_MODE AddressV;
    D3D10_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D10_COMPARISON_FUNC ComparisonFunc;
    FLOAT BorderColor[4];
    FLOAT MinLOD;
    FLOAT MaxLOD;
} D3D10_SAMPLER_DESC;

typedef enum D3D10_COUNTER {
    D3D10_COUNTER_GPU_IDLE,
    D3D10_COUNTER_VERTEX_PROCESSING,
    D3D10_COUNTER_GEOMETRY_PROCESSING,
    D3D10_COUNTER_PIXEL_PROCESSING,
    D3D10_COUNTER_OTHER_GPU_PROCESSING,
    D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
    D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
    D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
    D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
    D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
    D3D10_COUNTER_VS_MEMORY_LIMITED,
    D3D10_COUNTER_VS_COMPUTATION_LIMITED,
    D3D10_COUNTER_GS_MEMORY_LIMITED,
    D3D10_COUNTER_GS_COMPUTATION_LIMITED,
    D3D10_COUNTER_PS_MEMORY_LIMITED,
    D3D10_COUNTER_PS_COMPUTATION_LIMITED,
    D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
    D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
    D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
} D3D10_COUNTER;

typedef struct D3D10_COUNTER_DESC {
    D3D10_COUNTER Counter;
    UINT MiscFlags;
} D3D10_COUNTER_DESC;

typedef enum D3D10_COUNTER_TYPE {
    D3D10_COUNTER_TYPE_FLOAT32,
    D3D10_COUNTER_TYPE_UINT16,
    D3D10_COUNTER_TYPE_UINT32,
    D3D10_COUNTER_TYPE_UINT64,
} D3D10_COUNTER_TYPE;

typedef struct D3D10_COUNTER_INFO {
    D3D10_COUNTER LastDeviceDependentCounter;
    UINT NumSimultaneousCounters;
    UINT8 NumDetectableParallelUnits;
} D3D10_COUNTER_INFO;

typedef enum D3D10_RESOURCE_DIMENSION {
    D3D10_RESOURCE_DIMENSION_UNKNOWN,
    D3D10_RESOURCE_DIMENSION_BUFFER,
    D3D10_RESOURCE_DIMENSION_TEXTURE1D,
    D3D10_RESOURCE_DIMENSION_TEXTURE2D,
    D3D10_RESOURCE_DIMENSION_TEXTURE3D,
} D3D10_RESOURCE_DIMENSION;

typedef enum D3D10_USAGE {
    D3D10_USAGE_DEFAULT,
    D3D10_USAGE_IMMUTABLE,
    D3D10_USAGE_DYNAMIC,
    D3D10_USAGE_STAGING,
} D3D10_USAGE;

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typedef enum D3D10_BIND_FLAG {
    D3D10_BIND_VERTEX_BUFFER   = 0x1,
    D3D10_BIND_INDEX_BUFFER    = 0x2,
    D3D10_BIND_CONSTANT_BUFFER = 0x4,
    D3D10_BIND_SHADER_RESOURCE = 0x8,
    D3D10_BIND_STREAM_OUTPUT   = 0x10,
    D3D10_BIND_RENDER_TARGET   = 0x20,
    D3D10_BIND_DEPTH_STENCIL   = 0x40
} D3D10_BIND_FLAG;

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typedef struct D3D10_BUFFER_DESC {
    UINT ByteWidth;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D10_BUFFER_DESC;

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cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
cpp_quote("    CD3D10_BUFFER_DESC() {}" )
cpp_quote("    explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
cpp_quote("    explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
cpp_quote("        ByteWidth = byteWidth;")
cpp_quote("        Usage = usage;")
cpp_quote("        BindFlags = bindFlags;")
cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
cpp_quote("        MiscFlags = miscFlags;")
cpp_quote("    }")
cpp_quote("    ~CD3D10_BUFFER_DESC() {}")
cpp_quote("    operator const D3D10_BUFFER_DESC&() const {")
cpp_quote("        return *this;")
cpp_quote("    }")
cpp_quote("};")
cpp_quote("#endif")

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typedef enum D3D10_MAP {
    D3D10_MAP_READ = 1,
    D3D10_MAP_WRITE,
    D3D10_MAP_READ_WRITE,
    D3D10_MAP_WRITE_DISCARD,
    D3D10_MAP_WRITE_NO_OVERWRITE,
} D3D10_MAP;

typedef struct D3D10_TEXTURE1D_DESC {
    UINT Width;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D10_TEXTURE1D_DESC;

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cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {")
cpp_quote("    CD3D10_TEXTURE1D_DESC() {}")
cpp_quote("    explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}")
cpp_quote("    explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,")
cpp_quote("        UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
cpp_quote("        UINT miscFlags = 0) {")
cpp_quote("        Width = width;")
cpp_quote("        MipLevels = mipLevels;")
cpp_quote("        ArraySize = arraySize;")
cpp_quote("        Format = format;")
cpp_quote("        Usage = usage;")
cpp_quote("        BindFlags = bindFlags;")
cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
cpp_quote("        MiscFlags = miscFlags;")
cpp_quote("    }")
cpp_quote("    ~CD3D10_TEXTURE1D_DESC() {}")
cpp_quote("    operator const D3D10_TEXTURE1D_DESC&() const {")
cpp_quote("        return *this;")
cpp_quote("    }")
cpp_quote("};")
cpp_quote("#endif")

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typedef struct D3D10_TEXTURE2D_DESC {
    UINT Width;
    UINT Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D10_TEXTURE2D_DESC;

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cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
cpp_quote("    CD3D10_TEXTURE2D_DESC() {}" )
cpp_quote("    explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
cpp_quote("    explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
cpp_quote("            UINT arraySize = 1,")
cpp_quote("            UINT mipLevels = 0,")
cpp_quote("            UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
cpp_quote("            D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
cpp_quote("            UINT cpuaccessFlags = 0,")
cpp_quote("            UINT sampleCount = 1,")
cpp_quote("            UINT sampleQuality = 0,")
cpp_quote("            UINT miscFlags = 0) {")
cpp_quote("        Width = width;" )
cpp_quote("        Height = height;" )
cpp_quote("        MipLevels = mipLevels;" )
cpp_quote("        ArraySize = arraySize;" )
cpp_quote("        Format = format;" )
cpp_quote("        SampleDesc.Count = sampleCount;" )
cpp_quote("        SampleDesc.Quality = sampleQuality;" )
cpp_quote("        Usage = usage;" )
cpp_quote("        BindFlags = bindFlags;" )
cpp_quote("        CPUAccessFlags = cpuaccessFlags;" )
cpp_quote("        MiscFlags = miscFlags;" )
cpp_quote("    }")
cpp_quote("    ~CD3D10_TEXTURE2D_DESC() {}")
cpp_quote("    operator const D3D10_TEXTURE2D_DESC&() const {")
cpp_quote("        return *this;")
cpp_quote("    }")
cpp_quote("};")
cpp_quote("#endif")

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typedef struct D3D10_TEXTURE3D_DESC {
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT MipLevels;
    DXGI_FORMAT Format;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D10_TEXTURE3D_DESC;

typedef enum D3D10_DSV_DIMENSION
{
    D3D10_DSV_DIMENSION_UNKNOWN,
    D3D10_DSV_DIMENSION_TEXTURE1D,
    D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
    D3D10_DSV_DIMENSION_TEXTURE2D,
    D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
    D3D10_DSV_DIMENSION_TEXTURE2DMS,
    D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
} D3D10_DSV_DIMENSION;

typedef struct D3D10_TEX1D_DSV {
    UINT MipSlice;
} D3D10_TEX1D_DSV;

typedef struct D3D10_TEX1D_ARRAY_DSV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX1D_ARRAY_DSV;

typedef struct D3D10_TEX2D_DSV {
    UINT MipSlice;
} D3D10_TEX2D_DSV;

typedef struct D3D10_TEX2D_ARRAY_DSV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2D_ARRAY_DSV;

typedef struct D3D10_TEX2DMS_DSV {
    UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;

typedef struct D3D10_TEX2DMS_ARRAY_DSV {
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_DSV;

typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
    DXGI_FORMAT Format;
    D3D10_DSV_DIMENSION ViewDimension;
    union {
        D3D10_TEX1D_DSV Texture1D;
        D3D10_TEX1D_ARRAY_DSV Texture1DArray;
        D3D10_TEX2D_DSV Texture2D;
        D3D10_TEX2D_ARRAY_DSV Texture2DArray;
        D3D10_TEX2DMS_DSV Texture2DMS;
        D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
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    };
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} D3D10_DEPTH_STENCIL_VIEW_DESC;

typedef enum D3D10_RTV_DIMENSION {
    D3D10_RTV_DIMENSION_UNKNOWN,
    D3D10_RTV_DIMENSION_BUFFER,
    D3D10_RTV_DIMENSION_TEXTURE1D,
    D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
    D3D10_RTV_DIMENSION_TEXTURE2D,
    D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
    D3D10_RTV_DIMENSION_TEXTURE2DMS,
    D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
    D3D10_RTV_DIMENSION_TEXTURE3D,
} D3D10_RTV_DIMENSION;

typedef struct D3D10_BUFFER_RTV {
    UINT ElementOffset;
    UINT ElementWidth;
} D3D10_BUFFER_RTV;

typedef struct D3D10_TEX1D_RTV {
    UINT MipSlice;
} D3D10_TEX1D_RTV;

typedef struct D3D10_TEX1D_ARRAY_RTV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX1D_ARRAY_RTV;

typedef struct D3D10_TEX2D_RTV {
    UINT MipSlice;
} D3D10_TEX2D_RTV;

typedef struct D3D10_TEX2D_ARRAY_RTV {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2D_ARRAY_RTV;

typedef struct D3D10_TEX2DMS_RTV {
    UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_RTV;

typedef struct D3D10_TEX2DMS_ARRAY_RTV {
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_RTV;

typedef struct D3D10_TEX3D_RTV {
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D10_TEX3D_RTV;

typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
    DXGI_FORMAT Format;
    D3D10_RTV_DIMENSION ViewDimension;
    union {
        D3D10_BUFFER_RTV Buffer;
        D3D10_TEX1D_RTV Texture1D;
        D3D10_TEX1D_ARRAY_RTV Texture1DArray;
        D3D10_TEX2D_RTV Texture2D;
        D3D10_TEX2D_ARRAY_RTV Texture2DArray;
        D3D10_TEX2DMS_RTV Texture2DMS;
        D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D10_TEX3D_RTV Texture3D;
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    };
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} D3D10_RENDER_TARGET_VIEW_DESC;

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typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
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typedef struct D3D10_BUFFER_SRV {
    UINT ElementOffset;
    UINT ElementWidth;
} D3D10_BUFFER_SRV;

typedef struct D3D10_TEX1D_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D10_TEX1D_SRV;

typedef struct D3D10_TEX1D_ARRAY_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX1D_ARRAY_SRV;

typedef struct D3D10_TEX2D_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D10_TEX2D_SRV;

typedef struct D3D10_TEX2D_ARRAY_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2D_ARRAY_SRV;

typedef struct D3D10_TEX2DMS_SRV {
    UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;

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typedef struct D3D10_TEX2DMS_ARRAY_SRV {
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    UINT FirstArraySlice;
    UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;

typedef struct D3D10_TEX3D_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D10_TEX3D_SRV;

typedef struct D3D10_TEXCUBE_SRV {
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D10_TEXCUBE_SRV;

typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
    DXGI_FORMAT Format;
    D3D10_SRV_DIMENSION ViewDimension;
    union {
        D3D10_BUFFER_SRV Buffer;
        D3D10_TEX1D_SRV Texture1D;
        D3D10_TEX1D_ARRAY_SRV Texture1DArray;
        D3D10_TEX2D_SRV Texture2D;
        D3D10_TEX2D_ARRAY_SRV Texture2DArray;
        D3D10_TEX2DMS_SRV Texture2DMS;
        D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D10_TEX3D_SRV Texture3D;
        D3D10_TEXCUBE_SRV TextureCube;
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    };
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} D3D10_SHADER_RESOURCE_VIEW_DESC;

typedef struct D3D10_BOX {
    UINT left;
    UINT top;
    UINT front;
    UINT right;
    UINT bottom;
    UINT back;
} D3D10_BOX;

typedef struct D3D10_SUBRESOURCE_DATA {
    const void *pSysMem;
    UINT SysMemPitch;
    UINT SysMemSlicePitch;
} D3D10_SUBRESOURCE_DATA;

typedef struct D3D10_SO_DECLARATION_ENTRY {
    LPCSTR SemanticName;
    UINT SemanticIndex;
    BYTE StartComponent;
    BYTE ComponentCount;
    BYTE OutputSlot;
} D3D10_SO_DECLARATION_ENTRY;

typedef enum D3D10_INPUT_CLASSIFICATION {
    D3D10_INPUT_PER_VERTEX_DATA,
    D3D10_INPUT_PER_INSTANCE_DATA,
} D3D10_INPUT_CLASSIFICATION;

typedef struct D3D10_INPUT_ELEMENT_DESC {
    LPCSTR SemanticName;
    UINT SemanticIndex;
    DXGI_FORMAT Format;
    UINT InputSlot;
    UINT AlignedByteOffset;
    D3D10_INPUT_CLASSIFICATION InputSlotClass;
    UINT InstanceDataStepRate;
} D3D10_INPUT_ELEMENT_DESC;

typedef enum D3D10_QUERY {
    D3D10_QUERY_EVENT,
    D3D10_QUERY_OCCLUSION,
    D3D10_QUERY_TIMESTAMP,
    D3D10_QUERY_TIMESTAMP_DISJOINT,
    D3D10_QUERY_PIPELINE_STATISTICS,
    D3D10_QUERY_OCCLUSION_PREDICATE,
    D3D10_QUERY_SO_STATISTICS,
    D3D10_QUERY_SO_OVERFLOW_PREDICATE,
} D3D10_QUERY;

typedef struct D3D10_QUERY_DESC {
    D3D10_QUERY Query;
    UINT MiscFlags;
} D3D10_QUERY_DESC;

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typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
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typedef D3D_PRIMITIVE D3D10_PRIMITIVE;

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typedef RECT D3D10_RECT;

typedef struct D3D10_VIEWPORT {
    INT TopLeftX;
    INT TopLeftY;
    UINT Width;
    UINT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
} D3D10_VIEWPORT;

typedef struct D3D10_MAPPED_TEXTURE2D {
    void *pData;
    UINT RowPitch;
} D3D10_MAPPED_TEXTURE2D;

typedef struct D3D10_MAPPED_TEXTURE3D {
    void *pData;
    UINT RowPitch;
    UINT DepthPitch;
} D3D10_MAPPED_TEXTURE3D;

typedef enum D3D10_CPU_ACCESS_FLAG {
    D3D10_CPU_ACCESS_WRITE = 0x10000,
    D3D10_CPU_ACCESS_READ  = 0x20000
} D3D10_CPU_ACCESS_FLAG;

typedef enum D3D10_RESOURCE_MISC_FLAG {
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    D3D10_RESOURCE_MISC_GENERATE_MIPS      = 0x0001,
    D3D10_RESOURCE_MISC_SHARED             = 0x0002,
    D3D10_RESOURCE_MISC_TEXTURECUBE        = 0x0004,
    D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX  = 0x0010,
    D3D10_RESOURCE_MISC_GDI_COMPATIBLE     = 0x0020
874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940
} D3D10_RESOURCE_MISC_FLAG;

typedef enum D3D10_MAP_FLAG {
    D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
} D3D10_MAP_FLAG;

typedef enum D3D10_CLEAR_FLAG {
    D3D10_CLEAR_DEPTH   = 0x1,
    D3D10_CLEAR_STENCIL = 0x2
} D3D10_CLEAR_FLAG;

typedef enum D3D10_COLOR_WRITE_ENABLE {
    D3D10_COLOR_WRITE_ENABLE_RED   = 0x1,
    D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
    D3D10_COLOR_WRITE_ENABLE_BLUE  = 0x4,
    D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
    D3D10_COLOR_WRITE_ENABLE_ALL   = (D3D10_COLOR_WRITE_ENABLE_RED  | D3D10_COLOR_WRITE_ENABLE_GREEN |
                                      D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
} D3D10_COLOR_WRITE_ENABLE;

typedef enum D3D10_TEXTURECUBE_FACE {
    D3D10_TEXTURECUBE_FACE_POSITIVE_X,
    D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
    D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
    D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
    D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
    D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
} D3D10_TEXTURECUBE_FACE;

typedef enum D3D10_ASYNC_GETDATA_FLAG {
    D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
} D3D10_ASYNC_GETDATA_FLAG;

typedef enum D3D10_FILTER_TYPE {
    D3D10_FILTER_TYPE_POINT,
    D3D10_FILTER_TYPE_LINEAR
} D3D10_FILTER_TYPE;

typedef enum D3D10_QUERY_MISC_FLAG {
    D3D10_QUERY_MISC_PREDICATEHINT = 0x1
} D3D10_QUERY_MISC_FLAG;

typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
    UINT64 Frequency;
    BOOL Disjoint;
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;

typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
    UINT64 IAVertices;
    UINT64 IAPrimitives;
    UINT64 VSInvocations;
    UINT64 GSInvocations;
    UINT64 GSPrimitives;
    UINT64 CInvocations;
    UINT64 CPrimitives;
    UINT64 PSInvocations;
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;

typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
    UINT64 NumPrimitivesWritten;
    UINT64 PrimitivesStorageNeeded;
} D3D10_QUERY_DATA_SO_STATISTICS;

typedef enum D3D10_CREATE_DEVICE_FLAG {
    D3D10_CREATE_DEVICE_SINGLETHREADED                           = 0x1,
    D3D10_CREATE_DEVICE_DEBUG                                    = 0x2,
    D3D10_CREATE_DEVICE_SWITCH_TO_REF                            = 0x4,
941 942 943 944
    D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
    D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP                      = 0x10,
    D3D10_CREATE_DEVICE_BGRA_SUPPORT                             = 0x20,
    D3D10_CREATE_DEVICE_STRICT_VALIDATION                        = 0x0200
945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594
} D3D10_CREATE_DEVICE_FLAG;

/* Core */

interface ID3D10Device;

[
    object,
    local,
    uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10DeviceChild : IUnknown
{
        void GetDevice(
            [out] ID3D10Device **ppDevice);
        HRESULT GetPrivateData(
            [in] REFGUID guid,
            [in, out] UINT *pDataSize,
            [out] void *pData);
        HRESULT SetPrivateData(
            [in] REFGUID guid,
            [in] UINT DataSize,
            [in] const void *pData);
        HRESULT SetPrivateDataInterface(
            [in] REFGUID guid,
            [in] const IUnknown *pData);
}

/* Resource */

[
    object,
    local,
    uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Resource : ID3D10DeviceChild
{
        void GetType(
            [out] D3D10_RESOURCE_DIMENSION *rType);
        void SetEvictionPriority(
            [in] UINT EvictionPriority);
        UINT GetEvictionPriority();
}

[
    object,
    local,
    uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Buffer : ID3D10Resource
{
        HRESULT Map(
            [in] D3D10_MAP MapType,
            [in] UINT MapFlags,
            [out] void **ppData);
        void Unmap();
        void GetDesc(
            [out] D3D10_BUFFER_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture1D : ID3D10Resource
{
        HRESULT Map(
            [in] UINT Subresource,
            [in] D3D10_MAP MapType,
            [in] UINT MapFlags,
            [out] void **ppData);
        void Unmap(
            [in] UINT Subresource);
        void GetDesc(
            [out] D3D10_TEXTURE1D_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture2D : ID3D10Resource
{
        HRESULT Map(
            [in] UINT Subresource,
            [in] D3D10_MAP MapType,
            [in] UINT MapFlags,
            [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
        void Unmap(
            [in] UINT Subresource);
        void GetDesc(
            [out] D3D10_TEXTURE2D_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
]
interface ID3D10Texture3D : ID3D10Resource
{
        HRESULT Map(
            [in] UINT Subresource,
            [in] D3D10_MAP MapType,
            [in] UINT MapFlags,
            [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
        void Unmap(
            [in] UINT Subresource);
        void GetDesc(
            [out] D3D10_TEXTURE3D_DESC *pDesc);
}

[
    object,
    local,
    uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
]
interface ID3D10View : ID3D10DeviceChild
{
        void GetResource(
            [out] ID3D10Resource **ppResource);
}

[
    object,
    local,
    uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10DepthStencilView : ID3D10View
{
        void GetDesc(
            [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
}


[
    object,
    local,
    uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10RenderTargetView : ID3D10View
{
        void GetDesc(
            [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10ShaderResourceView  : ID3D10View
{
        void GetDesc(
            [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
}

/* Resource End */

[
    object,
    local,
    uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
]
interface ID3D10BlendState : ID3D10DeviceChild
{
    void GetDesc(
            [out] D3D10_BLEND_DESC *pDesc);
}

[
    object,
    local,
    uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
]
interface ID3D10DepthStencilState : ID3D10DeviceChild
{
    void GetDesc(
            [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
}

[
    object,
    local,
    uuid(6316be88-54cd-4040-ab44-20461bc81f68)
]
interface ID3D10GeometryShader  : ID3D10DeviceChild
{
}

[
    object,
    local,
    uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10InputLayout  : ID3D10DeviceChild
{
}

[
    object,
    local,
    uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
]
interface ID3D10PixelShader  : ID3D10DeviceChild
{
}

[
    object,
    local,
    uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
]
interface ID3D10RasterizerState  : ID3D10DeviceChild
{
    void GetDesc(
            [out] D3D10_RASTERIZER_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10SamplerState  : ID3D10DeviceChild
{
    void GetDesc(
            [out] D3D10_SAMPLER_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10VertexShader  : ID3D10DeviceChild
{
}

[
    object,
    local,
    uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Asynchronous  : ID3D10DeviceChild
{
    void Begin();
    void End();
    HRESULT GetData(
            [out] void *pData,
            [in] UINT DataSize,
            [in] UINT GetDataFlags);
    UINT GetDataSize();
}

[
    object,
    local,
    uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Counter  : ID3D10Asynchronous
{
    void GetDesc(
            [out] D3D10_COUNTER_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
]
interface ID3D10Query : ID3D10Asynchronous
{
    void GetDesc(
            [out] D3D10_QUERY_DESC *pDesc);
}

[
    object,
    local,
    uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Predicate : ID3D10Query
{
}

[
    object,
    local,
    uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Device : IUnknown
{
        void VSSetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [in] ID3D10Buffer *const *ppConstantBuffers);
        void PSSetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
        void PSSetShader(
            [in] ID3D10PixelShader *pPixelShader);
        void PSSetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [in]ID3D10SamplerState *const *ppSamplers);
        void VSSetShader(
            [in] ID3D10VertexShader *pVertexShader);
        void DrawIndexed(
            [in] UINT IndexCount,
            [in] UINT StartIndexLocation,
            [in] INT BaseVertexLocation);
        void Draw(
            [in] UINT VertexCount,
            [in] UINT StartVertexLocation);
        void PSSetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [in] ID3D10Buffer *const *ppConstantBuffers);
        void IASetInputLayout(
            [in] ID3D10InputLayout *pInputLayout);
        void IASetVertexBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [in] ID3D10Buffer *const *ppVertexBuffers,
            [in] const UINT *pStrides,
            [in] const UINT *pOffsets);
        void IASetIndexBuffer(
            [in] ID3D10Buffer *pIndexBuffer,
            [in] DXGI_FORMAT Format,
            [in] UINT Offset);
        void DrawIndexedInstanced(
            [in] UINT IndexCountPerInstance,
            [in] UINT InstanceCount,
            [in] UINT StartIndexLocation,
            [in] INT BaseVertexLocation,
            [in] UINT StartInstanceLocation);
        void DrawInstanced(
            [in] UINT VertexCountPerInstance,
            [in] UINT InstanceCount,
            [in] UINT StartVertexLocation,
            [in] UINT StartInstanceLocation);
        void GSSetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [in] ID3D10Buffer *const *ppConstantBuffers);
        void GSSetShader(
            [in] ID3D10GeometryShader *pShader);
        void IASetPrimitiveTopology(
            [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
        void VSSetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
        void VSSetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [in] ID3D10SamplerState *const *ppSamplers);
        void SetPredication(
            [in] ID3D10Predicate *pPredicate,
            [in] BOOL PredicateValue);
        void GSSetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
        void GSSetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [in] ID3D10SamplerState *const *ppSamplers);
        void OMSetRenderTargets(
            [in] UINT NumViews,
            [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
            [in] ID3D10DepthStencilView *pDepthStencilView);
        void OMSetBlendState(
            [in] ID3D10BlendState *pBlendState,
            [in] const FLOAT BlendFactor[4],
            [in] UINT SampleMask);
        void OMSetDepthStencilState(
            [in] ID3D10DepthStencilState *pDepthStencilState,
            [in] UINT StencilRef);
        void SOSetTargets(
            [in] UINT NumBuffers,
            [in] ID3D10Buffer *const *ppSOTargets,
            [in] const UINT *pOffsets);
        void DrawAuto();
        void RSSetState(
            [in] ID3D10RasterizerState *pRasterizerState);
        void RSSetViewports(
            [in] UINT NumViewports,
            [in] const D3D10_VIEWPORT *pViewports);
        void RSSetScissorRects(
            [in] UINT NumRects,
            [in] const D3D10_RECT *pRects);
        void CopySubresourceRegion(
            [in] ID3D10Resource *pDstResource,
            [in] UINT DstSubresource,
            [in] UINT DstX,
            [in] UINT DstY,
            [in] UINT DstZ,
            [in] ID3D10Resource *pSrcResource,
            [in] UINT SrcSubresource,
            [in] const D3D10_BOX *pSrcBox);
        void CopyResource(
            [in] ID3D10Resource *pDstResource,
            [in] ID3D10Resource *pSrcResource);
        void UpdateSubresource(
            [in] ID3D10Resource *pDstResource,
            [in] UINT DstSubresource,
            [in] const D3D10_BOX *pDstBox,
            [in] const void *pSrcData,
            [in] UINT SrcRowPitch,
            [in] UINT SrcDepthPitch);
        void ClearRenderTargetView(
            [in] ID3D10RenderTargetView *pRenderTargetView,
            [in] const FLOAT ColorRGBA[4]);
        void ClearDepthStencilView(
            [in] ID3D10DepthStencilView *pDepthStencilView,
            [in] UINT ClearFlags,
            [in] FLOAT Depth,
            [in] UINT8 Stencil);
        void GenerateMips(
            [in] ID3D10ShaderResourceView *pShaderResourceView);
        void ResolveSubresource(
            [in] ID3D10Resource *pDstResource,
            [in] UINT DstSubresource,
            [in] ID3D10Resource *pSrcResource,
            [in] UINT SrcSubresource,
            [in] DXGI_FORMAT Format);
        void VSGetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [out] ID3D10Buffer **ppConstantBuffers);
        void PSGetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [out] ID3D10ShaderResourceView **ppShaderResourceViews);
        void PSGetShader(
            [out] ID3D10PixelShader **ppPixelShader);
        void PSGetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [out] ID3D10SamplerState **ppSamplers);
        void VSGetShader(
            [out] ID3D10VertexShader **ppVertexShader);
        void PSGetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [out] ID3D10Buffer **ppConstantBuffers);
        void IAGetInputLayout(
            [out] ID3D10InputLayout **ppInputLayout);
        void IAGetVertexBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [out] ID3D10Buffer **ppVertexBuffers,
            [out] UINT *pStrides,
            [out] UINT *pOffsets);
        void IAGetIndexBuffer(
            [out] ID3D10Buffer **pIndexBuffer,
            [out] DXGI_FORMAT *Format,
            [out] UINT *Offset);
        void GSGetConstantBuffers(
            [in] UINT StartSlot,
            [in] UINT NumBuffers,
            [out] ID3D10Buffer **ppConstantBuffers);
        void GSGetShader(
            [out] ID3D10GeometryShader **ppGeometryShader);
        void IAGetPrimitiveTopology(
            [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
        void VSGetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [out] ID3D10ShaderResourceView **ppShaderResourceViews);
        void VSGetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [out] ID3D10SamplerState **ppSamplers);
        void GetPredication(
            [out] ID3D10Predicate **ppPredicate,
            [out] BOOL *pPredicateValue);
        void GSGetShaderResources(
            [in] UINT StartSlot,
            [in] UINT NumViews,
            [out] ID3D10ShaderResourceView **ppShaderResourceViews);
        void GSGetSamplers(
            [in] UINT StartSlot,
            [in] UINT NumSamplers,
            [out] ID3D10SamplerState **ppSamplers);
        void OMGetRenderTargets(
            [in] UINT NumViews,
            [out] ID3D10RenderTargetView **ppRenderTargetViews,
            [out] ID3D10DepthStencilView **ppDepthStencilView);
        void OMGetBlendState(
            [out] ID3D10BlendState **ppBlendState,
            [out] FLOAT BlendFactor[4],
            [out] UINT *pSampleMask);
        void OMGetDepthStencilState(
            [out] ID3D10DepthStencilState **ppDepthStencilState,
            [out] UINT *pStencilRef);
        void SOGetTargets(
            [in] UINT NumBuffers,
            [out] ID3D10Buffer **ppSOTargets,
            [out] UINT *pOffsets);
        void RSGetState(
            [out] ID3D10RasterizerState **ppRasterizerState);
        void RSGetViewports(
            [in, out] UINT *NumViewports,
            [out] D3D10_VIEWPORT *pViewports);
        void RSGetScissorRects(
            [in, out] UINT *NumRects,
            [out] D3D10_RECT *pRects);
        HRESULT GetDeviceRemovedReason();
        HRESULT SetExceptionMode(
            [in] UINT RaiseFlags);
        UINT GetExceptionMode();
        HRESULT GetPrivateData(
            [in] REFGUID guid,
            [in, out] UINT *pDataSize,
            [out] void *pData);
        HRESULT SetPrivateData(
            [in] REFGUID guid,
            [in] UINT DataSize,
            [in] const void *pData);
        HRESULT SetPrivateDataInterface(
            [in] REFGUID guid,
            [in] const IUnknown *pData);
        void ClearState();
        void Flush();
        HRESULT CreateBuffer(
            [in] const D3D10_BUFFER_DESC *pDesc,
            [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
            [out] ID3D10Buffer **ppBuffer);
        HRESULT CreateTexture1D(
            [in] const D3D10_TEXTURE1D_DESC *pDesc,
            [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
            [out] ID3D10Texture1D **ppTexture1D);
        HRESULT CreateTexture2D(
            [in] const D3D10_TEXTURE2D_DESC *pDesc,
            [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
            [out] ID3D10Texture2D **ppTexture2D);
        HRESULT CreateTexture3D(
            [in] const D3D10_TEXTURE3D_DESC *pDesc,
            [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
            [out] ID3D10Texture3D **ppTexture3D);
        HRESULT CreateShaderResourceView(
            [in] ID3D10Resource *pResource,
            [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
            [out] ID3D10ShaderResourceView **ppSRView);
        HRESULT CreateRenderTargetView(
            [in] ID3D10Resource *pResource,
            [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
            [out] ID3D10RenderTargetView **ppRTView);
        HRESULT CreateDepthStencilView(
            [in] ID3D10Resource *pResource,
            [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
            [out] ID3D10DepthStencilView **ppDepthStencilView);
        HRESULT CreateInputLayout(
            [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
            [in] UINT NumElements,
            [in] const void *pShaderBytecodeWithInputSignature,
            [in] SIZE_T BytecodeLength,
            [out] ID3D10InputLayout **ppInputLayout);
        HRESULT CreateVertexShader(
            [in] const void *pShaderBytecode,
            [in] SIZE_T BytecodeLength,
            [out] ID3D10VertexShader **ppVertexShader);
        HRESULT CreateGeometryShader(
            [in] const void *pShaderBytecode,
            [in] SIZE_T BytecodeLength,
            [out] ID3D10GeometryShader **ppGeometryShader);
        HRESULT CreateGeometryShaderWithStreamOutput(
            [in] const void *pShaderBytecode,
            [in] SIZE_T BytecodeLength,
            [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
            [in] UINT NumEntries,
            [in] UINT OutputStreamStride,
            [out] ID3D10GeometryShader **ppGeometryShader);
        HRESULT CreatePixelShader(
            [in] const void *pShaderBytecode,
            [in] SIZE_T BytecodeLength,
            [out] ID3D10PixelShader **ppPixelShader);
        HRESULT CreateBlendState(
            [in] const D3D10_BLEND_DESC *pBlendStateDesc,
            [out] ID3D10BlendState **ppBlendState);
        HRESULT CreateDepthStencilState(
            [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
            [out] ID3D10DepthStencilState **ppDepthStencilState);
        HRESULT CreateRasterizerState(
            [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
            [out] ID3D10RasterizerState **ppRasterizerState);
        HRESULT CreateSamplerState(
            [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
            [out] ID3D10SamplerState **ppSamplerState);
        HRESULT CreateQuery(
            [in] const D3D10_QUERY_DESC *pQueryDesc,
            [out] ID3D10Query **ppQuery);
        HRESULT CreatePredicate(
            [in] const D3D10_QUERY_DESC *pPredicateDesc,
            [out] ID3D10Predicate **ppPredicate);
        HRESULT CreateCounter(
            [in] const D3D10_COUNTER_DESC *pCounterDesc,
            [out] ID3D10Counter **ppCounter);
        HRESULT CheckFormatSupport(
            [in] DXGI_FORMAT Format,
            [out] UINT *pFormatSupport);
        HRESULT CheckMultisampleQualityLevels(
            [in] DXGI_FORMAT Format,
            [in] UINT SampleCount,
            [out] UINT *pNumQualityLevels);
        void CheckCounterInfo(
            [out] D3D10_COUNTER_INFO *pCounterInfo);
        HRESULT CheckCounter(
            [in] const D3D10_COUNTER_DESC *pDesc,
            [out] D3D10_COUNTER_TYPE *pType,
            [out] UINT *pActiveCounters,
            [out] LPSTR szName,
            [in, out] UINT *pNameLength,
            [out] LPSTR szUnits,
            [in, out] UINT *pUnitsLength,
            [out] LPSTR szDescription,
            [in, out] UINT *pDescriptionLength);
        UINT GetCreationFlags();
        HRESULT OpenSharedResource(
            [in] HANDLE hResource,
            [in] REFIID ReturnedInterface,
            [out] void **ppResource);
        void SetTextFilterSize(
            [in] UINT Width,
            [in] UINT Height);
        void GetTextFilterSize(
            [out] UINT *pWidth,
            [out] UINT *pHeight);
}

[
    object,
    local,
    uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
]
interface ID3D10Multithread : IUnknown
{
        void Enter();
        void Leave();
        BOOL SetMultithreadProtected(
            [in] BOOL bMTProtect);
        BOOL GetMultithreadProtected();
}

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cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS")
cpp_quote("/* FIXME: # include <d3d10sdklayers.h> */")
cpp_quote("#endif")
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cpp_quote("#include \"d3d10misc.h\"")
cpp_quote("#include \"d3d10shader.h\"")
cpp_quote("#include \"d3d10effect.h\"")