d3d11.idl 80.9 KB
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/*
 * Copyright 2010 Rico Schüller
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 * Copyright 2013 Austin English
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";

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typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef RECT D3D11_RECT;

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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT      = 14;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS          = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT       = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT      = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT           = 64;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT       = 128;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT           = 128;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS         = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT              = 16;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST     = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS         = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT                  = 16;
const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT            = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS            = 4;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT   = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT                 = 4096;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST        = 3;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS            = 3;
const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX        = 10;
const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN         = -10;
const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE            = -8;
const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE           = 7;

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const UINT D3D11_DEFAULT_DEPTH_BIAS          = 0;
cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
const UINT D3D11_DEFAULT_MAX_ANISOTROPY      = 16;
cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
const UINT D3D11_DEFAULT_SAMPLE_MASK         = 0xffffffff;
const UINT D3D11_DEFAULT_SCISSOR_ENDX        = 0;
const UINT D3D11_DEFAULT_SCISSOR_ENDY        = 0;
const UINT D3D11_DEFAULT_SCISSOR_STARTX      = 0;
const UINT D3D11_DEFAULT_SCISSOR_STARTY      = 0;
cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
const UINT D3D11_DEFAULT_STENCIL_READ_MASK   = 0xff;
const UINT D3D11_DEFAULT_STENCIL_REFERENCE   = 0;
const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK  = 0xff;
const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT     = 0;
cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX   = 0;
const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY   = 0;
const UINT D3D11_DEFAULT_VIEWPORT_WIDTH      = 0;

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cpp_quote("#define D3D11_FLOAT32_MAX         (3.402823466e+38f)")

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const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;

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const UINT D3D11_MAX_MAXANISOTROPY           = 16;
const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const UINT D3D11_VIEWPORT_BOUNDS_MAX         = 32767;
const INT D3D11_VIEWPORT_BOUNDS_MIN          = -32768;
const UINT D3D11_SHADER_MAJOR_VERSION        = 5;
const UINT D3D11_SHADER_MAX_INSTANCES        = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES       = 253;
const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
const UINT D3D11_SHADER_MAX_TYPES            = 65535;
const UINT D3D11_SHADER_MINOR_VERSION        = 0;
const UINT D3D11_VS_OUTPUT_REGISTER_COUNT    = 32;
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const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS         = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_COUNT              = 8;
const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST     = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS         = 1;
const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE          = 0xffffffff;
const UINT D3D11_PS_FRONTFACING_FALSE_VALUE            = 0;
const UINT D3D11_PS_FRONTFACING_TRUE_VALUE             = 0xffffffff;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS          = 4;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_INPUT_REGISTER_COUNT               = 32;
const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST      = 2;
const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS          = 1;
cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS   = 1;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT        = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS    = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT         = 1;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS         = 4;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_REGISTER_COUNT              = 8;
cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")

const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT            = 16;

const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE     = 4096;
const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT     = 4096;
const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP  = 32;
const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP        = 32;
const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D11_REQ_MAXANISOTROPY                     = 16;
const UINT D3D11_REQ_MIP_LEVELS                        = 15;
const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH     = 16384;
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE   = 4096;
const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION    = 2048;
const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION             = 16384;
const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION    = 2048;
const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION        = 16384;
const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION      = 2048;
const UINT D3D11_REQ_TEXTURECUBE_DIMENSION             = 16384;

const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;

const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE           = 0;
const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;

const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         = 2048;
const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   = 512;
const UINT D3D11_SO_BUFFER_SLOT_COUNT                  = 4;
const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    = 0xffffffff;
const UINT D3D11_SO_NO_RASTERIZED_STREAM               = 0xffffffff;
const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT             = 128;
const UINT D3D11_SO_STREAM_COUNT                       = 4;

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const UINT D3D11_SPEC_DATE_DAY   = 16;
const UINT D3D11_SPEC_DATE_MONTH = 05;
const UINT D3D11_SPEC_DATE_YEAR  = 2011;

cpp_quote("#define D3D11_SPEC_VERSION                   (1.07)")
cpp_quote("#define D3D11_SRGB_GAMMA                     (2.2f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1    (12.92f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2    (1.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT         (2.4f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET           (0.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD        (0.04045f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")

const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT                     = 32;
const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED             = 64;
const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT                   = 128;
const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT                     = 32;
const UINT D3D11_STANDARD_VECTOR_SIZE                             = 4;
const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT                    = 32;
const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT            = 64;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_DEFAULT {};")
cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
cpp_quote("#endif")

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typedef enum D3D11_BLEND
{
    D3D11_BLEND_ZERO = 1,
    D3D11_BLEND_ONE = 2,
    D3D11_BLEND_SRC_COLOR = 3,
    D3D11_BLEND_INV_SRC_COLOR = 4,
    D3D11_BLEND_SRC_ALPHA = 5,
    D3D11_BLEND_INV_SRC_ALPHA = 6,
    D3D11_BLEND_DEST_ALPHA = 7,
    D3D11_BLEND_INV_DEST_ALPHA = 8,
    D3D11_BLEND_DEST_COLOR = 9,
    D3D11_BLEND_INV_DEST_COLOR = 10,
    D3D11_BLEND_SRC_ALPHA_SAT = 11,
    D3D11_BLEND_BLEND_FACTOR = 14,
    D3D11_BLEND_INV_BLEND_FACTOR = 15,
    D3D11_BLEND_SRC1_COLOR = 16,
    D3D11_BLEND_INV_SRC1_COLOR = 17,
    D3D11_BLEND_SRC1_ALPHA = 18,
    D3D11_BLEND_INV_SRC1_ALPHA = 19,
} D3D11_BLEND;

typedef enum D3D11_BLEND_OP
{
    D3D11_BLEND_OP_ADD = 1,
    D3D11_BLEND_OP_SUBTRACT,
    D3D11_BLEND_OP_REV_SUBTRACT,
    D3D11_BLEND_OP_MIN,
    D3D11_BLEND_OP_MAX
} D3D11_BLEND_OP;

typedef struct D3D11_BOX
{
    UINT left;
    UINT top;
    UINT front;
    UINT right;
    UINT bottom;
    UINT back;
} D3D11_BOX;

typedef struct D3D11_BUFFER_RTV
{
    union
    {
        UINT FirstElement;
        UINT ElementOffset;
    };
    union
    {
        UINT NumElements;
        UINT ElementWidth;
    };
} D3D11_BUFFER_RTV;

typedef struct D3D11_BUFFER_SRV
{
    union
    {
        UINT FirstElement;
        UINT ElementOffset;
    };
    union
    {
        UINT NumElements;
        UINT ElementWidth;
    };
} D3D11_BUFFER_SRV;

typedef struct D3D11_BUFFER_UAV
{
    UINT FirstElement;
    UINT NumElements;
    UINT Flags;
} D3D11_BUFFER_UAV;

typedef struct D3D11_BUFFEREX_SRV
{
    UINT FirstElement;
    UINT NumElements;
    UINT Flags;
} D3D11_BUFFEREX_SRV;

typedef struct D3D11_CLASS_INSTANCE_DESC
{
    UINT InstanceId;
    UINT InstanceIndex;
    UINT TypeId;
    UINT ConstantBuffer;
    UINT BaseConstantBufferOffset;
    UINT BaseTexture;
    UINT BaseSampler;
    BOOL Created;
} D3D11_CLASS_INSTANCE_DESC;

typedef enum D3D11_COMPARISON_FUNC
{
    D3D11_COMPARISON_NEVER = 1,
    D3D11_COMPARISON_LESS,
    D3D11_COMPARISON_EQUAL,
    D3D11_COMPARISON_LESS_EQUAL,
    D3D11_COMPARISON_GREATER,
    D3D11_COMPARISON_NOT_EQUAL,
    D3D11_COMPARISON_GREATER_EQUAL,
    D3D11_COMPARISON_ALWAYS
} D3D11_COMPARISON_FUNC;

typedef enum D3D11_COUNTER
{
    D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
} D3D11_COUNTER;

typedef struct D3D11_COUNTER_DESC
{
    D3D11_COUNTER Counter;
    UINT MiscFlags;
} D3D11_COUNTER_DESC;

typedef struct D3D11_COUNTER_INFO
{
    D3D11_COUNTER LastDeviceDependentCounter;
    UINT NumSimultaneousCounters;
    UINT8 NumDetectableParallelUnits;
} D3D11_COUNTER_INFO;

typedef enum D3D11_COUNTER_TYPE
{
    D3D11_COUNTER_TYPE_FLOAT32,
    D3D11_COUNTER_TYPE_UINT16,
    D3D11_COUNTER_TYPE_UINT32,
    D3D11_COUNTER_TYPE_UINT64,
} D3D11_COUNTER_TYPE;

typedef enum D3D11_CULL_MODE
{
    D3D11_CULL_NONE = 1,
    D3D11_CULL_FRONT,
    D3D11_CULL_BACK
} D3D11_CULL_MODE;

typedef enum D3D11_DEPTH_WRITE_MASK
{
    D3D11_DEPTH_WRITE_MASK_ZERO,
    D3D11_DEPTH_WRITE_MASK_ALL,
} D3D11_DEPTH_WRITE_MASK;

typedef enum D3D11_DEVICE_CONTEXT_TYPE
{
    D3D11_DEVICE_CONTEXT_IMMEDIATE,
    D3D11_DEVICE_CONTEXT_DEFERRED,
} D3D11_DEVICE_CONTEXT_TYPE;

typedef enum D3D11_DSV_DIMENSION
{
    D3D11_DSV_DIMENSION_UNKNOWN,
    D3D11_DSV_DIMENSION_TEXTURE1D,
    D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
    D3D11_DSV_DIMENSION_TEXTURE2D,
    D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
    D3D11_DSV_DIMENSION_TEXTURE2DMS,
    D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
} D3D11_DSV_DIMENSION;

typedef enum D3D11_FEATURE
{
    D3D11_FEATURE_THREADING,
    D3D11_FEATURE_DOUBLES,
    D3D11_FEATURE_FORMAT_SUPPORT,
    D3D11_FEATURE_FORMAT_SUPPORT2,
    D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
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    D3D11_FEATURE_D3D11_OPTIONS,
    D3D11_FEATURE_ARCHITECTURE_INFO,
    D3D11_FEATURE_D3D9_OPTIONS,
    D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
    D3D11_FEATURE_D3D9_SHADOW_SUPPORT
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} D3D11_FEATURE;

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typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
    BOOL OutputMergerLogicOp;
    BOOL UAVOnlyRenderingForcedSampleCount;
    BOOL DiscardAPIsSeenByDriver;
    BOOL FlagsForUpdateAndCopySeenByDriver;
    BOOL ClearView;
    BOOL CopyWithOverlap;
    BOOL ConstantBufferPartialUpdate;
    BOOL ConstantBufferOffsetting;
    BOOL MapNoOverwriteOnDynamicConstantBuffer;
    BOOL MapNoOverwriteOnDynamicBufferSRV;
    BOOL MultisampleRTVWithForcedSampleCountOne;
    BOOL SAD4ShaderInstructions;
    BOOL ExtendedDoublesShaderInstructions;
    BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS;

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typedef enum D3D11_FILL_MODE
{
    D3D11_FILL_WIREFRAME = 2,
    D3D11_FILL_SOLID
} D3D11_FILL_MODE;

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typedef enum D3D11_FILTER_TYPE
{
    D3D11_FILTER_TYPE_POINT  = 0,
    D3D11_FILTER_TYPE_LINEAR = 1
} D3D11_FILTER_TYPE;

const UINT D3D11_MIN_FILTER_SHIFT = 4;
const UINT D3D11_MAG_FILTER_SHIFT = 2;
const UINT D3D11_MIP_FILTER_SHIFT = 0;
const UINT D3D11_FILTER_TYPE_MASK          = 0x00000003;
const UINT D3D11_COMPARISON_FILTERING_BIT  = 0x00000080;
const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;

cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
cpp_quote("    ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
cpp_quote("                    (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
cpp_quote("                    (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
cpp_quote("                    (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")

cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
cpp_quote("    ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
cpp_quote("                    D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
cpp_quote("                                              D3D11_FILTER_TYPE_LINEAR,bComparison)))" )

cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")

cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")

cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")

cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")

cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
cpp_quote("    (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")

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typedef enum D3D11_FILTER
{
    D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
    D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
    D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
    D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
    D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
    D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
    D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
    D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
    D3D11_FILTER_ANISOTROPIC = 0x55,
    D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
    D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
    D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
    D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
    D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
    D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
    D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
    D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
    D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
} D3D11_FILTER;

typedef enum D3D11_DSV_FLAG
{
    D3D11_DSV_READ_ONLY_DEPTH = 0x1,
    D3D11_DSV_READ_ONLY_STENCIL = 0x2,
} D3D11_DSV_FLAG;

typedef enum D3D11_INPUT_CLASSIFICATION
{
    D3D11_INPUT_PER_VERTEX_DATA,
    D3D11_INPUT_PER_INSTANCE_DATA,
} D3D11_INPUT_CLASSIFICATION;

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const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;

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typedef struct D3D11_INPUT_ELEMENT_DESC
{
    LPCSTR SemanticName;
    UINT SemanticIndex;
    DXGI_FORMAT Format;
    UINT InputSlot;
    UINT AlignedByteOffset;
    D3D11_INPUT_CLASSIFICATION InputSlotClass;
    UINT InstanceDataStepRate;
} D3D11_INPUT_ELEMENT_DESC;

typedef enum D3D11_MAP
{
    D3D11_MAP_READ = 1,
    D3D11_MAP_WRITE,
    D3D11_MAP_READ_WRITE,
    D3D11_MAP_WRITE_DISCARD,
    D3D11_MAP_WRITE_NO_OVERWRITE
} D3D11_MAP;

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typedef enum D3D11_MAP_FLAG
{
    D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
} D3D11_MAP_FLAG;

typedef struct D3D11_QUERY_DATA_SO_STATISTICS
{
    UINT64 NumPrimitivesWritten;
    UINT64 PrimitivesStorageNeeded;
} D3D11_QUERY_DATA_SO_STATISTICS;

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typedef struct D3D11_MAPPED_SUBRESOURCE
{
    void *pData;
    UINT RowPitch;
    UINT DepthPitch;
} D3D11_MAPPED_SUBRESOURCE;

typedef enum D3D11_QUERY
{
    D3D11_QUERY_EVENT,
    D3D11_QUERY_OCCLUSION,
    D3D11_QUERY_TIMESTAMP,
    D3D11_QUERY_TIMESTAMP_DISJOINT,
    D3D11_QUERY_PIPELINE_STATISTICS,
    D3D11_QUERY_OCCLUSION_PREDICATE,
    D3D11_QUERY_SO_STATISTICS,
    D3D11_QUERY_SO_OVERFLOW_PREDICATE,
    D3D11_QUERY_SO_STATISTICS_STREAM0,
    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
    D3D11_QUERY_SO_STATISTICS_STREAM1,
    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
    D3D11_QUERY_SO_STATISTICS_STREAM2,
    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
    D3D11_QUERY_SO_STATISTICS_STREAM3,
    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
} D3D11_QUERY;

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typedef enum D3D11_ASYNC_GETDATA_FLAG
{
    D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
} D3D11_ASYNC_GETDATA_FLAG;

typedef enum D3D11_RESOURCE_MISC_FLAG
{
    D3D11_RESOURCE_MISC_GENERATE_MIPS                    = 0x00000001L,
    D3D11_RESOURCE_MISC_SHARED                           = 0x00000002L,
    D3D11_RESOURCE_MISC_TEXTURECUBE                      = 0x00000004L,
    D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS                = 0x00000010L,
    D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS           = 0x00000020L,
    D3D11_RESOURCE_MISC_BUFFER_STRUCTURED                = 0x00000040L,
    D3D11_RESOURCE_MISC_RESOURCE_CLAMP                   = 0x00000080L,
    D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX                = 0x00000100L,
    D3D11_RESOURCE_MISC_GDI_COMPATIBLE                   = 0x00000200L,
    D3D11_RESOURCE_MISC_SHARED_NTHANDLE                  = 0x00000800L,
    D3D11_RESOURCE_MISC_RESTRICTED_CONTENT               = 0x00001000L,
    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE         = 0x00002000L,
    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER  = 0x00004000L,
    D3D11_RESOURCE_MISC_GUARDED                          = 0x00008000L
} D3D11_RESOURCE_MISC_FLAG;

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typedef struct D3D11_QUERY_DESC
{
    D3D11_QUERY Query;
    UINT MiscFlags;
} D3D11_QUERY_DESC;

typedef struct D3D11_RASTERIZER_DESC
{
    D3D11_FILL_MODE FillMode;
    D3D11_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
} D3D11_RASTERIZER_DESC;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
cpp_quote("    CD3D11_RASTERIZER_DESC() {}")
cpp_quote("    explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
cpp_quote("    explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
cpp_quote("        FillMode = D3D11_FILL_SOLID;")
cpp_quote("        CullMode = D3D11_CULL_BACK;")
cpp_quote("        FrontCounterClockwise = FALSE;")
cpp_quote("        DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
cpp_quote("        DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
cpp_quote("        SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
cpp_quote("        DepthClipEnable = TRUE;")
cpp_quote("        ScissorEnable = FALSE;")
cpp_quote("        MultisampleEnable = FALSE;")
cpp_quote("        AntialiasedLineEnable = FALSE;")
cpp_quote("    }")
cpp_quote("    explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
cpp_quote("            BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
cpp_quote("            BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
cpp_quote("        FillMode = fillMode;")
cpp_quote("        CullMode = cullMode;")
cpp_quote("        FrontCounterClockwise = frontCounterClockwise;")
cpp_quote("        DepthBias = depthBias;")
cpp_quote("        DepthBiasClamp = depthBiasClamp;")
cpp_quote("        SlopeScaledDepthBias = slopeScaledDepthBias;")
cpp_quote("        DepthClipEnable = depthClipEnable;")
cpp_quote("        ScissorEnable = scissorEnable;")
cpp_quote("        MultisampleEnable = multisampleEnable;")
cpp_quote("        AntialiasedLineEnable = antialiasedLineEnable;")
cpp_quote("    }")
cpp_quote("    ~CD3D11_RASTERIZER_DESC() {}")
cpp_quote("    operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
cpp_quote("};")
cpp_quote("#endif")

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typedef enum D3D11_RESOURCE_DIMENSION
{
    D3D11_RESOURCE_DIMENSION_UNKNOWN,
    D3D11_RESOURCE_DIMENSION_BUFFER,
    D3D11_RESOURCE_DIMENSION_TEXTURE1D,
    D3D11_RESOURCE_DIMENSION_TEXTURE2D,
    D3D11_RESOURCE_DIMENSION_TEXTURE3D,
} D3D11_RESOURCE_DIMENSION;

typedef enum D3D11_RTV_DIMENSION
{
    D3D11_RTV_DIMENSION_UNKNOWN,
    D3D11_RTV_DIMENSION_BUFFER,
    D3D11_RTV_DIMENSION_TEXTURE1D,
    D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
    D3D11_RTV_DIMENSION_TEXTURE2D,
    D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
    D3D11_RTV_DIMENSION_TEXTURE2DMS,
    D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
    D3D11_RTV_DIMENSION_TEXTURE3D,
} D3D11_RTV_DIMENSION;

typedef struct D3D11_SO_DECLARATION_ENTRY
{
    UINT Stream;
    LPCSTR SemanticName;
    UINT SemanticIndex;
    BYTE StartComponent;
    BYTE ComponentCount;
    BYTE OutputSlot;
} D3D11_SO_DECLARATION_ENTRY;

typedef enum D3D11_STENCIL_OP
{
    D3D11_STENCIL_OP_KEEP = 1,
    D3D11_STENCIL_OP_ZERO,
    D3D11_STENCIL_OP_REPLACE,
    D3D11_STENCIL_OP_INCR_SAT,
    D3D11_STENCIL_OP_DECR_SAT,
    D3D11_STENCIL_OP_INVERT,
    D3D11_STENCIL_OP_INCR,
    D3D11_STENCIL_OP_DECR
} D3D11_STENCIL_OP;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("}")
cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
cpp_quote("    return MipSlice + ArraySlice * MipLevels;")
cpp_quote("}")
cpp_quote("extern \"C\"{")
cpp_quote("#endif")

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typedef struct D3D11_SUBRESOURCE_DATA
{
    const void *pSysMem;
    UINT SysMemPitch;
    UINT SysMemSlicePitch;
} D3D11_SUBRESOURCE_DATA;

typedef struct D3D11_TEX1D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX1D_ARRAY_DSV;

typedef struct D3D11_TEX1D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX1D_ARRAY_RTV;

typedef struct D3D11_TEX1D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX1D_ARRAY_SRV;

typedef struct D3D11_TEX1D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX1D_ARRAY_UAV;

typedef struct D3D11_TEX1D_DSV
{
    UINT MipSlice;
} D3D11_TEX1D_DSV;

typedef struct D3D11_TEX1D_RTV
{
    UINT MipSlice;
} D3D11_TEX1D_RTV;

typedef struct D3D11_TEX1D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
 } D3D11_TEX1D_SRV;

typedef struct D3D11_TEX1D_UAV
{
    UINT MipSlice;
} D3D11_TEX1D_UAV;

typedef struct D3D11_TEX2D_ARRAY_DSV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_DSV;

typedef struct D3D11_TEX2D_ARRAY_RTV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_RTV;

typedef struct D3D11_TEX2D_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_SRV;

typedef struct D3D11_TEX2D_ARRAY_UAV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;

typedef struct D3D11_TEX2D_DSV
{
    UINT MipSlice;
} D3D11_TEX2D_DSV;

typedef struct D3D11_TEX2D_RTV
{
    UINT MipSlice;
} D3D11_TEX2D_RTV;

typedef struct D3D11_TEX2D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D11_TEX2D_SRV;

typedef struct D3D11_TEX2D_UAV
{
    UINT MipSlice;
} D3D11_TEX2D_UAV;

typedef struct D3D11_TEX2DMS_ARRAY_DSV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_DSV;

typedef struct D3D11_TEX2DMS_ARRAY_RTV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_RTV;

typedef struct D3D11_TEX2DMS_ARRAY_SRV
{
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;

typedef struct D3D11_TEX2DMS_DSV
{
    UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_DSV;

typedef struct D3D11_TEX2DMS_RTV
{
    UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_RTV;

typedef struct D3D11_TEX2DMS_SRV
{
    UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;

typedef struct D3D11_TEX3D_RTV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D11_TEX3D_RTV;

typedef struct D3D11_TEX3D_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D11_TEX3D_SRV;

typedef struct D3D11_TEX3D_UAV
{
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
} D3D11_TEX3D_UAV;

typedef struct D3D11_TEXCUBE_ARRAY_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT First2DArrayFace;
    UINT NumCubes;
} D3D11_TEXCUBE_ARRAY_SRV;

typedef struct D3D11_TEXCUBE_SRV
{
    UINT MostDetailedMip;
    UINT MipLevels;
} D3D11_TEXCUBE_SRV;

typedef enum D3D11_TEXTURE_ADDRESS_MODE
{
    D3D11_TEXTURE_ADDRESS_WRAP = 1,
    D3D11_TEXTURE_ADDRESS_MIRROR,
    D3D11_TEXTURE_ADDRESS_CLAMP,
    D3D11_TEXTURE_ADDRESS_BORDER,
    D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
} D3D11_TEXTURE_ADDRESS_MODE;

typedef enum D3D11_UAV_DIMENSION
{
    D3D11_UAV_DIMENSION_UNKNOWN,
    D3D11_UAV_DIMENSION_BUFFER,
    D3D11_UAV_DIMENSION_TEXTURE1D,
    D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
    D3D11_UAV_DIMENSION_TEXTURE2D,
    D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
    D3D11_UAV_DIMENSION_TEXTURE3D = 8,
} D3D11_UAV_DIMENSION;

typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D11_UAV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_UAV Buffer;
        D3D11_TEX1D_UAV Texture1D;
        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
        D3D11_TEX2D_UAV Texture2D;
        D3D11_TEX2D_ARRAY_UAV Texture2DArray;
        D3D11_TEX3D_UAV Texture3D;
    };
} D3D11_UNORDERED_ACCESS_VIEW_DESC;

typedef enum D3D11_USAGE
{
    D3D11_USAGE_DEFAULT,
    D3D11_USAGE_IMMUTABLE,
    D3D11_USAGE_DYNAMIC,
    D3D11_USAGE_STAGING,
} D3D11_USAGE;

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typedef enum D3D11_BIND_FLAG
{
    D3D11_BIND_VERTEX_BUFFER    = 0x0001,
    D3D11_BIND_INDEX_BUFFER     = 0x0002,
    D3D11_BIND_CONSTANT_BUFFER  = 0x0004,
    D3D11_BIND_SHADER_RESOURCE  = 0x0008,
    D3D11_BIND_STREAM_OUTPUT    = 0x0010,
    D3D11_BIND_RENDER_TARGET    = 0x0020,
    D3D11_BIND_DEPTH_STENCIL    = 0x0040,
    D3D11_BIND_UNORDERED_ACCESS = 0x0080,
    D3D11_BIND_DECODER          = 0x0200,
    D3D11_BIND_VIDEO_ENCODER    = 0x0400
} D3D11_BIND_FLAG;

typedef enum D3D11_CPU_ACCESS_FLAG
{
    D3D11_CPU_ACCESS_WRITE = 0x00010000,
    D3D11_CPU_ACCESS_READ  = 0x00020000
} D3D11_CPU_ACCESS_FLAG;

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typedef struct D3D11_VIEWPORT
{
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
} D3D11_VIEWPORT;

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typedef enum D3D11_COLOR_WRITE_ENABLE
{
    D3D11_COLOR_WRITE_ENABLE_RED   = 1,
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
    D3D11_COLOR_WRITE_ENABLE_BLUE  = 4,
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
    D3D11_COLOR_WRITE_ENABLE_ALL   =
        (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
} D3D11_COLOR_WRITE_ENABLE;

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typedef enum D3D11_FORMAT_SUPPORT
{
    D3D11_FORMAT_SUPPORT_BUFFER                       = 0x00000001,
    D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER             = 0x00000002,
    D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER              = 0x00000004,
    D3D11_FORMAT_SUPPORT_SO_BUFFER                    = 0x00000008,
    D3D11_FORMAT_SUPPORT_TEXTURE1D                    = 0x00000010,
    D3D11_FORMAT_SUPPORT_TEXTURE2D                    = 0x00000020,
    D3D11_FORMAT_SUPPORT_TEXTURE3D                    = 0x00000040,
    D3D11_FORMAT_SUPPORT_TEXTURECUBE                  = 0x00000080,
    D3D11_FORMAT_SUPPORT_SHADER_LOAD                  = 0x00000100,
    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                = 0x00000200,
    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON     = 0x00000400,
    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT      = 0x00000800,
    D3D11_FORMAT_SUPPORT_MIP                          = 0x00001000,
    D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                  = 0x00002000,
    D3D11_FORMAT_SUPPORT_RENDER_TARGET                = 0x00004000,
    D3D11_FORMAT_SUPPORT_BLENDABLE                    = 0x00008000,
    D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                = 0x00010000,
    D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                 = 0x00020000,
    D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE          = 0x00040000,
    D3D11_FORMAT_SUPPORT_DISPLAY                      = 0x00080000,
    D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT       = 0x00100000,
    D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET     = 0x00200000,
    D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD             = 0x00400000,
    D3D11_FORMAT_SUPPORT_SHADER_GATHER                = 0x00800000,
    D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST             = 0x01000000,
    D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW  = 0x02000000,
    D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON     = 0x04000000
} D3D11_FORMAT_SUPPORT;

typedef enum D3D11_CLEAR_FLAG
{
    D3D11_CLEAR_DEPTH    = 0x0001L,
    D3D11_CLEAR_STENCIL  = 0x0002L
} D3D11_CLEAR_FLAG;

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typedef struct D3D11_RENDER_TARGET_BLEND_DESC
{
    BOOL BlendEnable;
    D3D11_BLEND SrcBlend;
    D3D11_BLEND DestBlend;
    D3D11_BLEND_OP BlendOp;
    D3D11_BLEND SrcBlendAlpha;
    D3D11_BLEND DestBlendAlpha;
    D3D11_BLEND_OP BlendOpAlpha;
    UINT8 RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC;

typedef struct D3D11_BLEND_DESC
{
    BOOL AlphaToCoverageEnable;
    BOOL IndependentBlendEnable;
    D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_BLEND_DESC;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
cpp_quote("    CD3D11_BLEND_DESC() {}")
cpp_quote("    explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
cpp_quote("    explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
cpp_quote("        AlphaToCoverageEnable = FALSE;")
cpp_quote("        IndependentBlendEnable = FALSE;")
cpp_quote("        for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
cpp_quote("            target->BlendEnable = FALSE;")
cpp_quote("            target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
cpp_quote("            target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
cpp_quote("            target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
cpp_quote("            target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
cpp_quote("        }")
cpp_quote("    }")
cpp_quote("    ~CD3D11_BLEND_DESC() {}")
cpp_quote("    operator const D3D11_BLEND_DESC&() const { return *this; }")
cpp_quote("};" )
cpp_quote("#endif" )

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typedef struct D3D11_BUFFER_DESC
{
    UINT ByteWidth;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    UINT StructureByteStride;
} D3D11_BUFFER_DESC;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
cpp_quote("    CD3D11_BUFFER_DESC() {}" )
cpp_quote("    explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
cpp_quote("    explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
cpp_quote("            UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
cpp_quote("        ByteWidth = byteWidth;")
cpp_quote("        Usage = usage;")
cpp_quote("        BindFlags = bindFlags;")
cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
cpp_quote("        MiscFlags = miscFlags;" )
cpp_quote("        StructureByteStride = structureByteStride;")
cpp_quote("    }")
cpp_quote("    ~CD3D11_BUFFER_DESC() {}")
cpp_quote("    operator const D3D11_BUFFER_DESC&() const { return *this; }")
cpp_quote("};" )
cpp_quote("#endif" )

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typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D11_DSV_DIMENSION ViewDimension;
    UINT Flags;

    union
    {
        D3D11_TEX1D_DSV Texture1D;
        D3D11_TEX1D_ARRAY_DSV Texture1DArray;
        D3D11_TEX2D_DSV Texture2D;
        D3D11_TEX2D_ARRAY_DSV Texture2DArray;
        D3D11_TEX2DMS_DSV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
    };
} D3D11_DEPTH_STENCIL_VIEW_DESC;

typedef struct D3D11_DEPTH_STENCILOP_DESC
{
    D3D11_STENCIL_OP StencilFailOp;
    D3D11_STENCIL_OP StencilDepthFailOp;
    D3D11_STENCIL_OP StencilPassOp;
    D3D11_COMPARISON_FUNC StencilFunc;
} D3D11_DEPTH_STENCILOP_DESC;

typedef struct D3D11_DEPTH_STENCIL_DESC
{
    BOOL DepthEnable;
    D3D11_DEPTH_WRITE_MASK DepthWriteMask;
    D3D11_COMPARISON_FUNC DepthFunc;
    BOOL StencilEnable;
    UINT8 StencilReadMask;
    UINT8 StencilWriteMask;
    D3D11_DEPTH_STENCILOP_DESC FrontFace;
    D3D11_DEPTH_STENCILOP_DESC BackFace;
} D3D11_DEPTH_STENCIL_DESC;

typedef struct D3D11_RENDER_TARGET_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D11_RTV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_RTV Buffer;
        D3D11_TEX1D_RTV Texture1D;
        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
        D3D11_TEX2D_RTV Texture2D;
        D3D11_TEX2D_ARRAY_RTV Texture2DArray;
        D3D11_TEX2DMS_RTV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D11_TEX3D_RTV Texture3D;
    };
} D3D11_RENDER_TARGET_VIEW_DESC;

typedef struct D3D11_SAMPLER_DESC
{
    D3D11_FILTER Filter;
    D3D11_TEXTURE_ADDRESS_MODE AddressU;
    D3D11_TEXTURE_ADDRESS_MODE AddressV;
    D3D11_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D11_COMPARISON_FUNC ComparisonFunc;
    FLOAT BorderColor[4];
    FLOAT MinLOD;
    FLOAT MaxLOD;
} D3D11_SAMPLER_DESC;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
cpp_quote("    CD3D11_SAMPLER_DESC() {}")
cpp_quote("    explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
cpp_quote("    explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
cpp_quote("        Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
cpp_quote("        AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
cpp_quote("        AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
cpp_quote("        AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
cpp_quote("        MipLODBias = 0;")
cpp_quote("        MaxAnisotropy = 1;")
cpp_quote("        ComparisonFunc = D3D11_COMPARISON_NEVER;")
cpp_quote("        BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
cpp_quote("        MinLOD = -3.402823466e+38f;")
cpp_quote("        MaxLOD = 3.402823466e+38f;")
cpp_quote("    }")
cpp_quote("    explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
cpp_quote("            D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
cpp_quote("            FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
cpp_quote("            const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
cpp_quote("        Filter = filter;")
cpp_quote("        AddressU = addressU;")
cpp_quote("        AddressV = addressV;")
cpp_quote("        AddressW = addressW;")
cpp_quote("        MipLODBias = mipLODBias;")
cpp_quote("        MaxAnisotropy = maxAnisotropy;")
cpp_quote("        ComparisonFunc = comparisonFunc;")
cpp_quote("        if(borderColor) {")
cpp_quote("            BorderColor[0] = borderColor[0];")
cpp_quote("            BorderColor[1] = borderColor[1];")
cpp_quote("            BorderColor[2] = borderColor[2];")
cpp_quote("            BorderColor[3] = borderColor[3];")
cpp_quote("        }else {")
cpp_quote("            BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
cpp_quote("        }")
cpp_quote("        MinLOD = minLOD;")
cpp_quote("        MaxLOD = maxLOD;")
cpp_quote("    }")
cpp_quote("    ~CD3D11_SAMPLER_DESC() {}")
cpp_quote("    operator const D3D11_SAMPLER_DESC&() const { return *this; }")
cpp_quote("};")
cpp_quote("#endif")

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typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D11_SRV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_SRV Buffer;
        D3D11_TEX1D_SRV Texture1D;
        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
        D3D11_TEX2D_SRV Texture2D;
        D3D11_TEX2D_ARRAY_SRV Texture2DArray;
        D3D11_TEX2DMS_SRV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D11_TEX3D_SRV Texture3D;
        D3D11_TEXCUBE_SRV TextureCube;
        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
        D3D11_BUFFEREX_SRV BufferEx;
    };
} D3D11_SHADER_RESOURCE_VIEW_DESC;

typedef struct D3D11_TEXTURE1D_DESC
{
    UINT Width;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D11_TEXTURE1D_DESC;

typedef struct D3D11_TEXTURE2D_DESC
{
    UINT Width;
    UINT Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D11_TEXTURE2D_DESC;

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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
cpp_quote("    CD3D11_TEXTURE2D_DESC() {}")
cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
cpp_quote("            UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
cpp_quote("            UINT sampleQuality = 0, UINT miscFlags = 0) {")
cpp_quote("        Width = width;")
cpp_quote("        Height = height;")
cpp_quote("        MipLevels = mipLevels;")
cpp_quote("        ArraySize = arraySize;")
cpp_quote("        Format = format;")
cpp_quote("        SampleDesc.Count = sampleCount;")
cpp_quote("        SampleDesc.Quality = sampleQuality;")
cpp_quote("        Usage = usage;")
cpp_quote("        BindFlags = bindFlags;")
cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
cpp_quote("        MiscFlags = miscFlags;")
cpp_quote("    }" )
cpp_quote("    ~CD3D11_TEXTURE2D_DESC() {}")
cpp_quote("    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
cpp_quote("};")
cpp_quote("#endif")

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typedef struct D3D11_TEXTURE3D_DESC
{
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT MipLevels;
    DXGI_FORMAT Format;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
} D3D11_TEXTURE3D_DESC;

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typedef struct D3D11_VIDEO_DECODER_DESC
{
    GUID Guid;
    UINT SampleWidth;
    UINT SampleHeight;
    DXGI_FORMAT OutputFormat;
} D3D11_VIDEO_DECODER_DESC;

typedef struct D3D11_VIDEO_DECODER_CONFIG
{
    GUID guidConfigBitstreamEncryption;
    GUID guidConfigMBcontrolEncryption;
    GUID guidConfigResidDiffEncryption;
    UINT ConfigBitstreamRaw;
    UINT ConfigMBcontrolRasterOrder;
    UINT ConfigResidDiffHost;
    UINT ConfigSpatialResid8;
    UINT ConfigResid8Subtraction;
    UINT ConfigSpatialHost8or9Clipping;
    UINT ConfigSpatialResidInterleaved;
    UINT ConfigIntraResidUnsigned;
    UINT ConfigResidDiffAccelerator;
    UINT ConfigHostInverseScan;
    UINT ConfigSpecificIDCT;
    UINT Config4GroupedCoefs;
    USHORT ConfigMinRenderTargetBuffCount;
    USHORT ConfigDecoderSpecific;
} D3D11_VIDEO_DECODER_CONFIG;

typedef enum D3D11_VIDEO_FRAME_FORMAT
{
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE                   = 0,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST    = 1,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
} D3D11_VIDEO_FRAME_FORMAT;

typedef enum D3D11_VIDEO_USAGE
{
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED   = 1,
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
} D3D11_VIDEO_USAGE;

typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
{
    D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
    DXGI_RATIONAL InputFrameRate;
    UINT InputWidth;
    UINT InputHeight;
    DXGI_RATIONAL OutputFrameRate;
    UINT OutputWidth;
    UINT OutputHeight;
    D3D11_VIDEO_USAGE Usage;
} D3D11_VIDEO_PROCESSOR_CONTENT_DESC;

typedef struct D3D11_VIDEO_PROCESSOR_CAPS
{
    UINT DeviceCaps;
    UINT FeatureCaps;
    UINT FilterCaps;
    UINT InputFormatCaps;
    UINT AutoStreamCaps;
    UINT StereoCaps;
    UINT RateConversionCapsCount;
    UINT MaxInputStreams;
    UINT MaxStreamStates;
} D3D11_VIDEO_PROCESSOR_CAPS;

typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
{
    UINT PastFrames;
    UINT FutureFrames;
    UINT ProcessorCaps;
    UINT ITelecineCaps;
    UINT CustomRateCount;
} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;

typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
{
    DXGI_RATIONAL CustomRate;
    UINT OutputFrames;
    BOOL InputInterlaced;
    UINT InputFramesOrFields;
} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;

typedef enum D3D11_VIDEO_PROCESSOR_FILTER
{
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS         = 0,
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST           = 1,
    D3D11_VIDEO_PROCESSOR_FILTER_HUE                = 2,
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION         = 3,
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION    = 4,
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT   = 5,
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT  = 7
} D3D11_VIDEO_PROCESSOR_FILTER;

typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
{
    int Minimum;
    int Maximum;
    int Default;
    float Multiplier;
} D3D11_VIDEO_PROCESSOR_FILTER_RANGE;

typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
{
    D3D11_AUTHENTICATED_CHANNEL_D3D11           = 1,
    D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
    D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
} D3D11_AUTHENTICATED_CHANNEL_TYPE;

typedef enum D3D11_VDOV_DIMENSION
{
    D3D11_VDOV_DIMENSION_UNKNOWN   = 0,
    D3D11_VDOV_DIMENSION_TEXTURE2D = 1
} D3D11_VDOV_DIMENSION;

typedef struct D3D11_TEX2D_VDOV
{
    UINT ArraySlice;
} D3D11_TEX2D_VDOV;

typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
{
    GUID DecodeProfile;
    D3D11_VDOV_DIMENSION ViewDimension;
    union {
        D3D11_TEX2D_VDOV Texture2D;
    };
} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;

typedef enum D3D11_VPIV_DIMENSION
{
    D3D11_VPIV_DIMENSION_UNKNOWN   = 0,
    D3D11_VPIV_DIMENSION_TEXTURE2D = 1
} D3D11_VPIV_DIMENSION;

typedef struct D3D11_TEX2D_VPIV
{
    UINT MipSlice;
    UINT ArraySlice;
} D3D11_TEX2D_VPIV;

typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
{
    UINT FourCC;
    D3D11_VPIV_DIMENSION ViewDimension;
    union {
        D3D11_TEX2D_VPIV Texture2D;
    };
} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;

typedef enum D3D11_VPOV_DIMENSION
{
    D3D11_VPOV_DIMENSION_UNKNOWN        = 0,
    D3D11_VPOV_DIMENSION_TEXTURE2D      = 1,
    D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
} D3D11_VPOV_DIMENSION;

typedef struct D3D11_TEX2D_VPOV
{
    UINT MipSlice;
} D3D11_TEX2D_VPOV;

typedef struct D3D11_TEX2D_ARRAY_VPOV
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
} D3D11_TEX2D_ARRAY_VPOV;

typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
{
    D3D11_VPOV_DIMENSION ViewDimension;
    union {
        D3D11_TEX2D_VPOV Texture2D;
        D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
    };
} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;

typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
{
    UINT Caps;
    UINT KeyExchangeTypeCount;
    UINT BlockAlignmentSize;
    ULONGLONG ProtectedMemorySize;
} D3D11_VIDEO_CONTENT_PROTECTION_CAPS;

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/* A couple forward declarations are needed */
interface ID3D11Device;
interface ID3D11ClassLinkage;

[
    object,
    local,
    uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
]
interface ID3D11DeviceChild : IUnknown
{
    void GetDevice(
        [out] ID3D11Device **ppDevice);
    HRESULT GetPrivateData(
        [in] REFGUID guid,
        [in, out] UINT *pDataSize,
        [out] void *pData);
    HRESULT SetPrivateData(
        [in] REFGUID guid,
        [in] UINT DataSize,
        [in] const void *pData);
    HRESULT SetPrivateDataInterface(
        [in] REFGUID guid,
        [in] const IUnknown *pData);
}

[
    object,
    local,
    uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
]
interface ID3D11Asynchronous : ID3D11DeviceChild
{
    UINT GetDataSize();
}

[
    object,
    local,
    uuid(d6c00747-87b7-425e-b84d-44d108560afd)
]
interface ID3D11Query : ID3D11Asynchronous
{
    void GetDesc(
        [out] D3D11_QUERY_DESC *pDesc);
}

[
    object,
    local,
    uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
]
interface ID3D11Resource : ID3D11DeviceChild
{
    void GetType(
        [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
    void SetEvictionPriority(
        [in] UINT EvictionPriority);
    UINT GetEvictionPriority();
}

[
    object,
    local,
    uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
]
interface ID3D11View : ID3D11DeviceChild
{
    void GetResource(
        [out] ID3D11Resource **ppResource);
}

[
    object,
    local,
    uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
]
interface ID3D11BlendState : ID3D11DeviceChild
{
    void GetDesc(
        [out] D3D11_BLEND_DESC *pDesc);
}

[
    object,
    local,
    uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
]
interface ID3D11Buffer : ID3D11Resource
{
    void GetDesc(
        [out] D3D11_BUFFER_DESC *pDesc);
}

[
    object,
    local,
    uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
]
interface ID3D11ClassInstance : ID3D11DeviceChild
{
    void GetClassLinkage(
        [out] ID3D11ClassLinkage **ppLinkage);
    void GetDesc(
        [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
    void GetInstanceName(
        [out] LPSTR pInstanceName,
        [in, out] SIZE_T *pBufferLength);
    void GetTypeName(
        [out] LPSTR pTypeName,
        [in, out] SIZE_T *pBufferLength);
}

[
    object,
    local,
    uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
]
interface ID3D11ClassLinkage : ID3D11DeviceChild
{
    HRESULT GetClassInstance(
        [in] LPCSTR pClassInstanceName,
        [in] UINT InstanceIndex,
        [out] ID3D11ClassInstance **ppInstance);
    HRESULT CreateClassInstance(
        [in] LPCSTR pClassTypeName,
        [in] UINT ConstantBufferOffset,
        [in] UINT ConstantVectorOffset,
        [in] UINT TextureOffset,
        [in] UINT SamplerOffset,
        [out] ID3D11ClassInstance **ppInstance);
}

[
    object,
    local,
    uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
]
interface ID3D11CommandList : ID3D11DeviceChild
{
    UINT GetContextFlags();
}

[
    object,
    local,
    uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
]
interface ID3D11ComputeShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(6e8c49fb-a371-4770-b440-29086022b741)
]
interface ID3D11Counter : ID3D11Asynchronous
{
    void GetDesc(
        [out] D3D11_COUNTER_DESC *pDesc);
}

[
    object,
    local,
    uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
]
interface ID3D11DepthStencilState : ID3D11DeviceChild
{
    void GetDesc(
        [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
}

[
    object,
    local,
    uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
]
interface ID3D11DepthStencilView : ID3D11View
{
    void GetDesc(
        [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
}

[
    object,
    local,
    uuid(f582c508-0f36-490c-9977-31eece268cfa)
]
interface ID3D11DomainShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(38325b96-effb-4022-ba02-2e795b70275c)
]
interface ID3D11GeometryShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
]
interface ID3D11HullShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
]
interface ID3D11InputLayout : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
]
interface ID3D11PixelShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
]
interface ID3D11Predicate : ID3D11Query
{
}

[
    object,
    local,
    uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
]
interface ID3D11RasterizerState : ID3D11DeviceChild
{
    void GetDesc(
        [out] D3D11_RASTERIZER_DESC *pDesc);
}

[
    object,
    local,
    uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
]
interface ID3D11RenderTargetView : ID3D11View
{
    void GetDesc(
        [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
}

[
    object,
    local,
    uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
]
interface ID3D11SamplerState : ID3D11DeviceChild
{
    void GetDesc(
        [out] D3D11_SAMPLER_DESC *pDesc);
}

[
    object,
    local,
    uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
]
interface ID3D11ShaderResourceView : ID3D11View
{
    void GetDesc(
        [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
}

[
    object,
    local,
    uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
]
interface ID3D11Texture1D : ID3D11Resource
{
    void GetDesc(
        [out] D3D11_TEXTURE1D_DESC *pDesc);
}

[
    object,
    local,
    uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
]
interface ID3D11Texture2D : ID3D11Resource
{
    void GetDesc(
        [out] D3D11_TEXTURE2D_DESC *pDesc);
}

[
    object,
    local,
    uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
]
interface ID3D11Texture3D : ID3D11Resource
{
    void GetDesc(
        [out] D3D11_TEXTURE3D_DESC *pDesc);
}

[
    object,
    local,
    uuid(28acf509-7f5c-48f6-8611-f316010a6380)
]
interface ID3D11UnorderedAccessView : ID3D11View
{
    void GetDesc(
        [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
}

[
    object,
    local,
    uuid(3b301d64-d678-4289-8897-22f8928b72f3)
]
interface ID3D11VertexShader : ID3D11DeviceChild
{
}

[
    object,
    local,
    uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
]
interface ID3D11DeviceContext : ID3D11DeviceChild
{
    void VSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void PSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void PSSetShader(
        [in] ID3D11PixelShader *pPixelShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void PSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void VSSetShader(
        [in] ID3D11VertexShader *pVertexShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void DrawIndexed(
        [in] UINT IndexCount,
        [in] UINT StartIndexLocation,
        [in] INT BaseVertexLocation);
    void Draw(
        [in] UINT VertexCount,
        [in] UINT StartVertexLocation);
    HRESULT Map(
        [in] ID3D11Resource *pResource,
        [in] UINT Subresource,
        [in] D3D11_MAP MapType,
        [in] UINT MapFlags,
        [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
    void Unmap(
        [in] ID3D11Resource *pResource,
        [in] UINT Subresource);
    void PSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void IASetInputLayout(
        [in] ID3D11InputLayout *pInputLayout);
    void IASetVertexBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppVertexBuffers,
        [in] const UINT *pStrides,
        [in] const UINT *pOffsets);
    void IASetIndexBuffer(
        [in] ID3D11Buffer *pIndexBuffer,
        [in] DXGI_FORMAT  Format,
        [in] UINT Offset);
    void DrawIndexedInstanced(
        [in] UINT IndexCountPerInstance,
        [in] UINT InstanceCount,
        [in] UINT StartIndexLocation,
        [in] INT BaseVertexLocation,
        [in] UINT StartInstanceLocation);
    void DrawInstanced(
        [in] UINT VertexCountPerInstance,
        [in] UINT InstanceCount,
        [in] UINT StartVertexLocation,
        [in] UINT StartInstanceLocation);
    void GSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void GSSetShader(
        [in] ID3D11GeometryShader *pShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void IASetPrimitiveTopology(
        [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
    void VSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void VSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void Begin(
        [in] ID3D11Asynchronous *pAsync);
    void End(
        [in] ID3D11Asynchronous *pAsync);
    HRESULT GetData(
        [in] ID3D11Asynchronous *pAsync,
        [in] void *pData,
        [in] UINT DataSize,
        [in] UINT GetDataFlags);
    void SetPredication(
        [in] ID3D11Predicate *pPredicate,
        [in] BOOL PredicateValue);
    void GSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void GSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void OMSetRenderTargets(
        [in] UINT NumViews,
        [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
        [in] ID3D11DepthStencilView *pDepthStencilView);
    void OMSetRenderTargetsAndUnorderedAccessViews(
        [in] UINT NumRTVs,
        [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
        [in] ID3D11DepthStencilView *pDepthStencilView,
        [in] UINT UAVStartSlot,
        [in] UINT NumUAVs,
        [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
        [in] const UINT *pUAVInitialCounts);
    void OMSetBlendState(
        [in] ID3D11BlendState *pBlendState,
        [in] const FLOAT BlendFactor[4],
        [in] UINT SampleMask);
    void OMSetDepthStencilState(
        [in] ID3D11DepthStencilState *pDepthStencilState,
        [in] UINT StencilRef);
    void SOSetTargets(
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppSOTargets,
        [in] const UINT *pOffsets);
    void DrawAuto();
    void DrawIndexedInstancedIndirect(
        [in] ID3D11Buffer *pBufferForArgs,
        [in] UINT AlignedByteOffsetForArgs);
    void DrawInstancedIndirect(
        [in] ID3D11Buffer *pBufferForArgs,
        [in] UINT AlignedByteOffsetForArgs);
    void Dispatch(
        [in] UINT ThreadGroupCountX,
        [in] UINT ThreadGroupCountY,
        [in] UINT ThreadGroupCountZ);
    void DispatchIndirect(
        [in] ID3D11Buffer *pBufferForArgs,
        [in] UINT AlignedByteOffsetForArgs);
    void RSSetState(
        [in] ID3D11RasterizerState *pRasterizerState);
    void RSSetViewports(
        [in] UINT NumViewports,
        [in] const D3D11_VIEWPORT *pViewports);
    void RSSetScissorRects(
        [in] UINT NumRects,
        [in] const D3D11_RECT *pRects);
    void CopySubresourceRegion(
        [in] ID3D11Resource *pDstResource,
        [in] UINT DstSubresource,
        [in] UINT DstX,
        [in] UINT DstY,
        [in] UINT DstZ,
        [in] ID3D11Resource *pSrcResource,
        [in] UINT SrcSubresource,
        [in] const D3D11_BOX *pSrcBox);
    void CopyResource(
        [in] ID3D11Resource *pDstResource,
        [in] ID3D11Resource *pSrcResource);
    void UpdateSubresource(
        [in] ID3D11Resource *pDstResource,
        [in] UINT DstSubresource,
        [in] const D3D11_BOX *pDstBox,
        [in] const void *pSrcData,
        [in] UINT SrcRowPitch,
        [in] UINT SrcDepthPitch);
    void CopyStructureCount(
        [in] ID3D11Buffer *pDstBuffer,
        [in] UINT DstAlignedByteOffset,
        [in] ID3D11UnorderedAccessView *pSrcView);
    void ClearRenderTargetView(
        [in] ID3D11RenderTargetView *pRenderTargetView,
        [in] const FLOAT ColorRGBA[4]);
    void ClearUnorderedAccessViewUint(
        [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
        [in] const UINT Values[4]);
    void ClearUnorderedAccessViewFloat(
        [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
        [in] const FLOAT Values[4]);
    void ClearDepthStencilView(
        [in] ID3D11DepthStencilView *pDepthStencilView,
        [in] UINT ClearFlags,
        [in] FLOAT Depth,
        [in] UINT8 Stencil);
    void GenerateMips(
        [in] ID3D11ShaderResourceView *pShaderResourceView);
    void SetResourceMinLOD(
        [in] ID3D11Resource *pResource, FLOAT MinLOD);
    FLOAT GetResourceMinLOD(
        [in] ID3D11Resource *pResource);
    void ResolveSubresource(
        [in] ID3D11Resource *pDstResource,
        [in] UINT DstSubresource,
        [in] ID3D11Resource *pSrcResource,
        [in] UINT SrcSubresource,
        [in] DXGI_FORMAT Format);
    void ExecuteCommandList(
        [in] ID3D11CommandList *pCommandList,
        BOOL RestoreContextState);
    void HSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void HSSetShader(
        [in] ID3D11HullShader *pHullShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void HSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void HSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void DSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void DSSetShader(
        [in] ID3D11DomainShader *pDomainShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void DSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void DSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void CSSetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
    void CSSetUnorderedAccessViews(
        [in] UINT StartSlot,
        [in] UINT NumUAVs,
        [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
        [in] const UINT *pUAVInitialCounts);
    void CSSetShader(
        [in] ID3D11ComputeShader *pComputeShader,
        [in] ID3D11ClassInstance *const *ppClassInstances,
        UINT NumClassInstances);
    void CSSetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [in] ID3D11SamplerState *const *ppSamplers);
    void CSSetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [in] ID3D11Buffer *const *ppConstantBuffers);
    void VSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void PSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void PSGetShader(
        [out] ID3D11PixelShader **ppPixelShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void PSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void VSGetShader(
        [out] ID3D11VertexShader **ppVertexShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void PSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void IAGetInputLayout(
        [out] ID3D11InputLayout **ppInputLayout);
    void IAGetVertexBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppVertexBuffers,
        [out] UINT *pStrides,
        [out] UINT *pOffsets);
    void IAGetIndexBuffer(
        [out] ID3D11Buffer **pIndexBuffer,
        [out] DXGI_FORMAT* Format,
        [out] UINT* Offset);
    void GSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void GSGetShader(
        [out] ID3D11GeometryShader **ppGeometryShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void IAGetPrimitiveTopology(
        [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
    void VSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void VSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void GetPredication(
        [out] ID3D11Predicate **ppPredicate,
        [out] BOOL *pPredicateValue);
    void GSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void GSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void OMGetRenderTargets(
        [in] UINT NumViews,
        [out] ID3D11RenderTargetView **ppRenderTargetViews,
        [out] ID3D11DepthStencilView **ppDepthStencilView);
    void OMGetRenderTargetsAndUnorderedAccessViews(
        [in] UINT NumRTVs,
        [out] ID3D11RenderTargetView **ppRenderTargetViews,
        [out] ID3D11DepthStencilView **ppDepthStencilView,
        [in] UINT UAVStartSlot,
2078
        [in] UINT NumUAVs,
2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158
        [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
    void OMGetBlendState(
        [out] ID3D11BlendState **ppBlendState,
        [out] FLOAT BlendFactor[4],
        [out] UINT *pSampleMask);
    void OMGetDepthStencilState(
        [out] ID3D11DepthStencilState **ppDepthStencilState,
        [out] UINT *pStencilRef);
    void SOGetTargets(
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppSOTargets);
    void RSGetState(
        [out] ID3D11RasterizerState **ppRasterizerState);
    void RSGetViewports(
        [in, out] UINT *pNumViewports,
        [out] D3D11_VIEWPORT *pViewports);
    void RSGetScissorRects(
        [in, out] UINT *pNumRects,
        [out] D3D11_RECT *pRects);
    void HSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void HSGetShader(
        [out] ID3D11HullShader **ppHullShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void HSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void HSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void DSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void DSGetShader(
        [out] ID3D11DomainShader **ppDomainShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void DSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void DSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void CSGetShaderResources(
        [in] UINT StartSlot,
        [in] UINT NumViews,
        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
    void CSGetUnorderedAccessViews(
        [in] UINT StartSlot,
        [in] UINT NumUAVs,
        [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
    void CSGetShader(
        [out] ID3D11ComputeShader **ppComputeShader,
        [out] ID3D11ClassInstance **ppClassInstances,
        [in, out] UINT *pNumClassInstances);
    void CSGetSamplers(
        [in] UINT StartSlot,
        [in] UINT NumSamplers,
        [out] ID3D11SamplerState **ppSamplers);
    void CSGetConstantBuffers(
        [in] UINT StartSlot,
        [in] UINT NumBuffers,
        [out] ID3D11Buffer **ppConstantBuffers);
    void ClearState();
    void Flush();
    D3D11_DEVICE_CONTEXT_TYPE GetType();
    UINT GetContextFlags();
    HRESULT FinishCommandList(
        BOOL RestoreDeferredContextState,
        [out] ID3D11CommandList **ppCommandList);
}

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[
    object,
    uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
    local,
    pointer_default(unique)
]
interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
{
    HRESULT GetCertificateSize(
        UINT *pCertificateSize);
    HRESULT GetCertificate(
        UINT CertificateSize,
        BYTE *pCertificate);
    void GetChannelHandle(
        HANDLE *pChannelHandle);
}

[
    object,
    uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
    local,
    pointer_default(unique)
]
interface ID3D11CryptoSession : ID3D11DeviceChild
{
    void GetCryptoType(
        GUID *pCryptoType);
    void GetDecoderProfile(
        GUID *pDecoderProfile);
    HRESULT GetCertificateSize(
        UINT *pCertificateSize);
    HRESULT GetCertificate(
        UINT CertificateSize,
        BYTE *pCertificate);
    void GetCryptoSessionHandle(
        HANDLE *pCryptoSessionHandle);
}

[
    object,
    uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
    local,
    pointer_default(unique)
]
interface ID3D11VideoDecoder : ID3D11DeviceChild
{
    HRESULT GetCreationParameters(
        D3D11_VIDEO_DECODER_DESC *pVideoDesc,
        D3D11_VIDEO_DECODER_CONFIG *pConfig);
    HRESULT GetDriverHandle(
        HANDLE *pDriverHandle);
}

[
    object,
    uuid(31627037-53ab-4200-9061-05faa9ab45f9),
    local,
    pointer_default(unique)
]
interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
{
    HRESULT GetVideoProcessorContentDesc(
        D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
    HRESULT CheckVideoProcessorFormat(
        DXGI_FORMAT Format,
        UINT *pFlags);
    HRESULT GetVideoProcessorCaps(
        D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
    HRESULT GetVideoProcessorRateConversionCaps(
        UINT TypeIndex,
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
    HRESULT GetVideoProcessorCustomRate(
        UINT TypeIndex,
        UINT CustomRateIndex,
        D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
    HRESULT GetVideoProcessorFilterRange(
        D3D11_VIDEO_PROCESSOR_FILTER Filter,
        D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
}

[
    object,
    uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
    local,
    pointer_default(unique)
]
interface ID3D11VideoProcessor : ID3D11DeviceChild
{
    void GetContentDesc(
        D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
    void GetRateConversionCaps(
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
}

[
    object,
    uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
    local,
    pointer_default(unique)
]
interface ID3D11VideoDecoderOutputView : ID3D11View
{
    void GetDesc(
        D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
}

[
    object,
    uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
    local,
    pointer_default(unique)
]
interface ID3D11VideoProcessorInputView : ID3D11View
{
    void GetDesc(
        D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
}

[
    object,
    uuid(a048285e-25a9-4527-bd93-d68b68c44254),
    local,
    pointer_default(unique)
]
interface ID3D11VideoProcessorOutputView : ID3D11View
{
    void GetDesc(
        D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
}

[
    object,
    uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
    local,
    pointer_default(unique)
]
interface ID3D11VideoDevice : IUnknown
{
    HRESULT CreateVideoDecoder(
        const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
        const D3D11_VIDEO_DECODER_CONFIG *pConfig,
        ID3D11VideoDecoder **ppDecoder);
    HRESULT CreateVideoProcessor(
        ID3D11VideoProcessorEnumerator *pEnum,
        UINT RateConversionIndex,
        ID3D11VideoProcessor **ppVideoProcessor);
    HRESULT CreateAuthenticatedChannel(
        D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
        ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
    HRESULT CreateCryptoSession(
        const GUID *pCryptoType,
        const GUID *pDecoderProfile,
        const GUID *pKeyExchangeType,
        ID3D11CryptoSession **ppCryptoSession);
    HRESULT CreateVideoDecoderOutputView(
        ID3D11Resource *pResource,
        const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
        ID3D11VideoDecoderOutputView **ppVDOVView);
    HRESULT CreateVideoProcessorInputView(
        ID3D11Resource *pResource,
        ID3D11VideoProcessorEnumerator *pEnum,
        const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
        ID3D11VideoProcessorInputView **ppVPIView);
    HRESULT CreateVideoProcessorOutputView(
        ID3D11Resource *pResource,
        ID3D11VideoProcessorEnumerator *pEnum,
        const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
        ID3D11VideoProcessorOutputView **ppVPOView);
    HRESULT CreateVideoProcessorEnumerator(
        const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
        ID3D11VideoProcessorEnumerator **ppEnum);
    UINT GetVideoDecoderProfileCount();
    HRESULT GetVideoDecoderProfile(
        UINT Index,
        GUID *pDecoderProfile);
    HRESULT CheckVideoDecoderFormat(
        const GUID *pDecoderProfile,
        DXGI_FORMAT Format,
        BOOL *pSupported);
    HRESULT GetVideoDecoderConfigCount(
        const D3D11_VIDEO_DECODER_DESC *pDesc,
        UINT *pCount);
    HRESULT GetVideoDecoderConfig(
        const D3D11_VIDEO_DECODER_DESC *pDesc,
        UINT Index,
        D3D11_VIDEO_DECODER_CONFIG *pConfig);
    HRESULT GetContentProtectionCaps(
        const GUID *pCryptoType,
        const GUID *pDecoderProfile,
        D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
    HRESULT CheckCryptoKeyExchange(
        const GUID *pCryptoType,
        const GUID *pDecoderProfile,
        UINT Index,
        GUID *pKeyExchangeType);
    HRESULT SetPrivateData(
        REFGUID guid,
        UINT DataSize,
        const void *pData);
    HRESULT SetPrivateDataInterface(
        REFGUID guid,
        const IUnknown *pData);
}

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[
    object,
    local,
    uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
]
interface ID3D11Device : IUnknown
{
    HRESULT CreateBuffer(
        [in] const D3D11_BUFFER_DESC *pDesc,
        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
        [out] ID3D11Buffer **ppBuffer);
    HRESULT CreateTexture1D(
        [in] const D3D11_TEXTURE1D_DESC *pDesc,
        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
        [out] ID3D11Texture1D **ppTexture1D);
    HRESULT CreateTexture2D(
        [in] const D3D11_TEXTURE2D_DESC *pDesc,
        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
        [out] ID3D11Texture2D **ppTexture2D);
    HRESULT CreateTexture3D(
        [in] const D3D11_TEXTURE3D_DESC *pDesc,
        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
        [out] ID3D11Texture3D **ppTexture3D);
    HRESULT CreateShaderResourceView(
        [in] ID3D11Resource *pResource,
        [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
        [out] ID3D11ShaderResourceView **ppSRView);
    HRESULT CreateUnorderedAccessView(
        [in] ID3D11Resource *pResource,
        [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
        [out] ID3D11UnorderedAccessView **ppUAView);
    HRESULT CreateRenderTargetView(
        [in] ID3D11Resource *pResource,
        [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
        [out] ID3D11RenderTargetView **ppRTView);
    HRESULT CreateDepthStencilView(
        [in] ID3D11Resource *pResource,
        [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
        [out] ID3D11DepthStencilView **ppDepthStencilView);
    HRESULT CreateInputLayout(
        [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
        [in] UINT NumElements,
        [in] const void *pShaderBytecodeWithInputSignature,
        [in] SIZE_T BytecodeLength,
        [out] ID3D11InputLayout **ppInputLayout);
    HRESULT CreateVertexShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11VertexShader **ppVertexShader);
    HRESULT CreateGeometryShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11GeometryShader **ppGeometryShader);
    HRESULT CreateGeometryShaderWithStreamOutput(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
        [in] UINT NumEntries,
        [in] const UINT *pBufferStrides,
        [in] UINT NumStrides,
        [in] UINT RasterizedStream,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11GeometryShader **ppGeometryShader);
    HRESULT CreatePixelShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11PixelShader **ppPixelShader);
    HRESULT CreateHullShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11HullShader **ppHullShader);
    HRESULT CreateDomainShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11DomainShader **ppDomainShader);
    HRESULT CreateComputeShader(
        [in] const void *pShaderBytecode,
        [in] SIZE_T BytecodeLength,
        [in] ID3D11ClassLinkage *pClassLinkage,
        [out] ID3D11ComputeShader **ppComputeShader);
    HRESULT CreateClassLinkage(
        [out] ID3D11ClassLinkage **ppLinkage);
    HRESULT CreateBlendState(
        [in] const D3D11_BLEND_DESC *pBlendStateDesc,
        [out] ID3D11BlendState **ppBlendState);
    HRESULT CreateDepthStencilState(
        [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
        [out] ID3D11DepthStencilState **ppDepthStencilState);
    HRESULT CreateRasterizerState(
        [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
        [out] ID3D11RasterizerState **ppRasterizerState);
    HRESULT CreateSamplerState(
        [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
        [out] ID3D11SamplerState **ppSamplerState);
    HRESULT CreateQuery(
        [in] const D3D11_QUERY_DESC *pQueryDesc,
        [out] ID3D11Query **ppQuery);
    HRESULT CreatePredicate(
        [in] const D3D11_QUERY_DESC *pPredicateDesc,
        [out] ID3D11Predicate **ppPredicate);
    HRESULT CreateCounter(
        [in] const D3D11_COUNTER_DESC *pCounterDesc,
        [out] ID3D11Counter **ppCounter);
    HRESULT CreateDeferredContext(
        UINT ContextFlags,
        [out] ID3D11DeviceContext **ppDeferredContext);
    HRESULT OpenSharedResource(
        [in] HANDLE hResource,
        [in] REFIID ReturnedInterface,
        [out] void  **ppResource);
    HRESULT CheckFormatSupport(
        [in] DXGI_FORMAT Format,
        [out] UINT *pFormatSupport);
    HRESULT CheckMultisampleQualityLevels(
        [in] DXGI_FORMAT Format,
        [in] UINT        SampleCount,
        [out] UINT *pNumQualityLevels);
    void CheckCounterInfo(
        [out] D3D11_COUNTER_INFO *pCounterInfo);
    HRESULT CheckCounter(
        [in] const D3D11_COUNTER_DESC *pDesc,
        [out] D3D11_COUNTER_TYPE *pType,
        [out] UINT *pActiveCounters,
        [out] LPSTR szName,
        [in, out] UINT *pNameLength,
        [out] LPSTR szUnits,
        [in, out] UINT *pUnitsLength,
        [out] LPSTR szDescription,
        [in, out] UINT *pDescriptionLength);
    HRESULT CheckFeatureSupport(
        D3D11_FEATURE Feature,
        [out] void *pFeatureSupportData,
        UINT FeatureSupportDataSize);
    HRESULT GetPrivateData(
        [in] REFGUID guid,
        [in, out] UINT *pDataSize,
        [out] void *pData);
    HRESULT SetPrivateData(
        [in] REFGUID guid,
        [in] UINT DataSize,
        [in] const void *pData);
    HRESULT SetPrivateDataInterface(
        [in] REFGUID guid,
        [in] const IUnknown *pData);
    D3D_FEATURE_LEVEL GetFeatureLevel();
    UINT GetCreationFlags();
    HRESULT GetDeviceRemovedReason();
    void GetImmediateContext(
        [out] ID3D11DeviceContext **ppImmediateContext);
    HRESULT SetExceptionMode(UINT RaiseFlags);
    UINT GetExceptionMode();
}

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typedef enum D3D11_CREATE_DEVICE_FLAG {
    D3D11_CREATE_DEVICE_SINGLETHREADED  = 0x0001,
    D3D11_CREATE_DEVICE_DEBUG           = 0x0002,
    D3D11_CREATE_DEVICE_SWITCH_TO_REF   = 0x0004,
    D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
    D3D11_CREATE_DEVICE_BGRA_SUPPORT    = 0x0020,
    D3D11_CREATE_DEVICE_DEBUGGABLE      = 0x0040,
    D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
    D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
    D3D11_CREATE_DEVICE_VIDEO_SUPPORT   = 0x0800
} D3D11_CREATE_DEVICE_FLAG;

const UINT D3D11_SDK_VERSION = 7;

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cpp_quote("#include <d3d10_1.h>")
cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2537
cpp_quote("# include <d3d11sdklayers.h>")
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cpp_quote("#endif")
cpp_quote("#include <d3d10misc.h>")
cpp_quote("#include <d3d10shader.h>")
cpp_quote("#include <d3d10effect.h>")
cpp_quote("#include <d3d10_1shader.h>")
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cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")

cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
cpp_quote("    UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")

cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
cpp_quote("    D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
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[local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
        const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
        D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);