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/*
 * IDirect3DDevice9 implementation
 *
 * Copyright 2002-2003 Jason Edmeades
 *                     Raphael Junqueira
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "config.h"

#include <math.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"

#include "d3d9_private.h"

/** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
#undef GL_VERSION_1_4

WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);


/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);

    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
        IDirect3DDevice9Impl_AddRef(iface);
        *ppobj = This;
        return D3D_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    return E_NOINTERFACE;
}

ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : AddRef from %ld\n", This, This->ref);
    return ++(This->ref);
}

ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    ULONG ref = --This->ref;
    TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
    if (ref == 0) {
      HeapFree(GetProcessHeap(), 0, This);
    }
    return ref;
}

/* IDirect3DDevice Interface follow: */
HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub\n", This);    /* No way of notifying yet! */
    return D3D_OK;
}

UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub, emulating 32Mb for now\n", This);
    /*
     * pretend we have 32MB of any type of memory queried.
     */
    return (1024*1024*32);
}

HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : returning %p\n", This, This->direct3d);
    /* Inc ref count */
    *ppD3D9 = (IDirect3D9*) This->direct3d;
    IDirect3D9_AddRef(*ppD3D9);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub, calling idirect3d for now\n", This);
    IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) copying to %p\n", This, pParameters);    
    memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
    IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);

    if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
      ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
      return D3DERR_INVALIDCALL;
    }
    if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
      ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
      return D3DERR_INVALIDCALL;
    }

    This->xHotSpot = XHotSpot;
    This->yHotSpot = YHotSpot;
    return D3D_OK;
}

void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
    This->xScreenSpace = XScreenSpace;
    This->yScreenSpace = YScreenSpace;
    return;
}

BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : visible(%d)\n", This, bShow); 
    This->bCursorVisible = bShow;
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub!\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
    TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
    if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
        FIXME("Only one backBuffer currently supported\n");
        return D3DERR_INVALIDCALL;
    }
    /* Note inc ref on returned surface */
    IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
    HDC hDC;
    ICOM_THIS(IDirect3DDevice9Impl,iface);

    FIXME("(%p) : pRamp@%p\n", This, pRamp);
    hDC = GetDC(This->win_handle);
    SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
    ReleaseDC(This->win_handle, hDC);
    return;
}

void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
    HDC hDC;
    ICOM_THIS(IDirect3DDevice9Impl,iface);

    FIXME("(%p) : pRamp@%p\n", This, pRamp);
    hDC = GetDC(This->win_handle);
    GetDeviceGammaRamp(hDC, pRamp);
    ReleaseDC(This->win_handle, hDC);
    return;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : for State %d\n", This, State);
    memcpy(pMatrix, &This->StateBlock->transforms[State], sizeof(D3DMATRIX));
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
    D3DMATRIX *mat = NULL;
    D3DMATRIX temp;

    /* Note: Using UpdateStateBlock means it would be recorded in a state block change,
        but works regardless of recording being on. 
        If this is found to be wrong, change to StateBlock.                             */
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : For state %u\n", This, State);

    if (State < HIGHEST_TRANSFORMSTATE) {
        mat = &This->UpdateStateBlock->transforms[State];
    } else {
        FIXME("Unhandled transform state!!\n");
    }

    /* Copied from ddraw code:  */
    temp.u.s._11 = (mat->u.s._11 * pMatrix->u.s._11) + (mat->u.s._21 * pMatrix->u.s._12) + (mat->u.s._31 * pMatrix->u.s._13) + (mat->u.s._41 * pMatrix->u.s._14);
    temp.u.s._21 = (mat->u.s._11 * pMatrix->u.s._21) + (mat->u.s._21 * pMatrix->u.s._22) + (mat->u.s._31 * pMatrix->u.s._23) + (mat->u.s._41 * pMatrix->u.s._24);
    temp.u.s._31 = (mat->u.s._11 * pMatrix->u.s._31) + (mat->u.s._21 * pMatrix->u.s._32) + (mat->u.s._31 * pMatrix->u.s._33) + (mat->u.s._41 * pMatrix->u.s._34);
    temp.u.s._41 = (mat->u.s._11 * pMatrix->u.s._41) + (mat->u.s._21 * pMatrix->u.s._42) + (mat->u.s._31 * pMatrix->u.s._43) + (mat->u.s._41 * pMatrix->u.s._44);

    temp.u.s._12 = (mat->u.s._12 * pMatrix->u.s._11) + (mat->u.s._22 * pMatrix->u.s._12) + (mat->u.s._32 * pMatrix->u.s._13) + (mat->u.s._42 * pMatrix->u.s._14);
    temp.u.s._22 = (mat->u.s._12 * pMatrix->u.s._21) + (mat->u.s._22 * pMatrix->u.s._22) + (mat->u.s._32 * pMatrix->u.s._23) + (mat->u.s._42 * pMatrix->u.s._24);
    temp.u.s._32 = (mat->u.s._12 * pMatrix->u.s._31) + (mat->u.s._22 * pMatrix->u.s._32) + (mat->u.s._32 * pMatrix->u.s._33) + (mat->u.s._42 * pMatrix->u.s._34);
    temp.u.s._42 = (mat->u.s._12 * pMatrix->u.s._41) + (mat->u.s._22 * pMatrix->u.s._42) + (mat->u.s._32 * pMatrix->u.s._43) + (mat->u.s._42 * pMatrix->u.s._44);

    temp.u.s._13 = (mat->u.s._13 * pMatrix->u.s._11) + (mat->u.s._23 * pMatrix->u.s._12) + (mat->u.s._33 * pMatrix->u.s._13) + (mat->u.s._43 * pMatrix->u.s._14);
    temp.u.s._23 = (mat->u.s._13 * pMatrix->u.s._21) + (mat->u.s._23 * pMatrix->u.s._22) + (mat->u.s._33 * pMatrix->u.s._23) + (mat->u.s._43 * pMatrix->u.s._24);
    temp.u.s._33 = (mat->u.s._13 * pMatrix->u.s._31) + (mat->u.s._23 * pMatrix->u.s._32) + (mat->u.s._33 * pMatrix->u.s._33) + (mat->u.s._43 * pMatrix->u.s._34);
    temp.u.s._43 = (mat->u.s._13 * pMatrix->u.s._41) + (mat->u.s._23 * pMatrix->u.s._42) + (mat->u.s._33 * pMatrix->u.s._43) + (mat->u.s._43 * pMatrix->u.s._44);

    temp.u.s._14 = (mat->u.s._14 * pMatrix->u.s._11) + (mat->u.s._24 * pMatrix->u.s._12) + (mat->u.s._34 * pMatrix->u.s._13) + (mat->u.s._44 * pMatrix->u.s._14);
    temp.u.s._24 = (mat->u.s._14 * pMatrix->u.s._21) + (mat->u.s._24 * pMatrix->u.s._22) + (mat->u.s._34 * pMatrix->u.s._23) + (mat->u.s._44 * pMatrix->u.s._24);
    temp.u.s._34 = (mat->u.s._14 * pMatrix->u.s._31) + (mat->u.s._24 * pMatrix->u.s._32) + (mat->u.s._34 * pMatrix->u.s._33) + (mat->u.s._44 * pMatrix->u.s._34);
    temp.u.s._44 = (mat->u.s._14 * pMatrix->u.s._41) + (mat->u.s._24 * pMatrix->u.s._42) + (mat->u.s._34 * pMatrix->u.s._43) + (mat->u.s._44 * pMatrix->u.s._44);

    /* Apply change via set transform - will reapply to eg. lights this way */
    IDirect3DDevice9Impl_SetTransform(iface, State, &temp);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p)\n", This);
    memcpy(pViewport, &This->StateBlock->viewport, sizeof(D3DVIEWPORT9));
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    memcpy(pMaterial, &This->UpdateStateBlock->material, sizeof (D3DMATERIAL9));
    TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, pMaterial->Diffuse.b, pMaterial->Diffuse.a);
    TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, pMaterial->Ambient.b, pMaterial->Ambient.a);
    TRACE("(%p) : Specular (%f,%f,%f,%f)\n", This, pMaterial->Specular.r, pMaterial->Specular.g, pMaterial->Specular.b, pMaterial->Specular.a);
    TRACE("(%p) : Emissive (%f,%f,%f,%f)\n", This, pMaterial->Emissive.r, pMaterial->Emissive.g, pMaterial->Emissive.b, pMaterial->Emissive.a);
    TRACE("(%p) : Power (%f)\n", This, pMaterial->Power);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index,D3DLIGHT9* pLight) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) for State %d = %ld\n", This, State, This->UpdateStateBlock->renderstate[State]);
    *pValue = This->StateBlock->renderstate[State];
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
    *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
    IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : requesting Stage %ld, Type %d getting %ld\n", This, Stage, Type, This->UpdateStateBlock->texture_state[Stage][Type]);
    *pValue = This->UpdateStateBlock->texture_state[Stage][Type];
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
    memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
    FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    *PaletteNumber = This->currentPalette;
    FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return 0.0f;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
                                                           INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
                                                             UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
                                                             D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
    IDirect3DVertexBuffer9 *oldSrc;
    ICOM_THIS(IDirect3DDevice9Impl,iface);

    oldSrc = This->StateBlock->stream_source[StreamNumber];
    TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);

    This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE;
    This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE;
    This->UpdateStateBlock->stream_stride[StreamNumber] = Stride;
    This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData;

    /* Handle recording of state blocks */
    if (This->isRecordingState) {
        TRACE("Recording... not performing anything\n");
        return D3D_OK;
    }

    if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc);
    if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]);
    *pStream = This->StateBlock->stream_source[StreamNumber];
    *pStride = This->StateBlock->stream_stride[StreamNumber];
    IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This); 
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This); 
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    IDirect3DIndexBuffer9 *oldIdxs;

    TRACE("(%p) : Setting to %p\n", This, pIndexData);
    oldIdxs = This->StateBlock->pIndexData;

    This->UpdateStateBlock->Changed.Indices = TRUE;
    This->UpdateStateBlock->Set.Indices = TRUE;
    This->UpdateStateBlock->pIndexData = pIndexData;

    /* Handle recording of state blocks */
    if (This->isRecordingState) {
        TRACE("Recording... not performing anything\n");
        return D3D_OK;
    }

    if (oldIdxs) IDirect3DIndexBuffer9Impl_Release(oldIdxs);
    if (pIndexData) IDirect3DIndexBuffer9Impl_AddRef(This->StateBlock->pIndexData);
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);

    *ppIndexData = This->StateBlock->pIndexData;
    /* up ref count on ppindexdata */
    if (*ppIndexData) IDirect3DIndexBuffer9Impl_AddRef(*ppIndexData);

    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);    
    return D3D_OK;
}

HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
    ICOM_THIS(IDirect3DDevice9Impl,iface);
    FIXME("(%p) : stub\n", This);
    return D3D_OK;
}


ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl =
{
    ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
    IDirect3DDevice9Impl_QueryInterface,
    IDirect3DDevice9Impl_AddRef,
    IDirect3DDevice9Impl_Release,
    IDirect3DDevice9Impl_TestCooperativeLevel,
    IDirect3DDevice9Impl_GetAvailableTextureMem,
    IDirect3DDevice9Impl_EvictManagedRessources,
    IDirect3DDevice9Impl_GetDirect3D,
    IDirect3DDevice9Impl_GetDeviceCaps,
    IDirect3DDevice9Impl_GetDisplayMode,
    IDirect3DDevice9Impl_GetCreationParameters,
    IDirect3DDevice9Impl_SetCursorProperties,
    IDirect3DDevice9Impl_SetCursorPosition,
    IDirect3DDevice9Impl_ShowCursor,
    IDirect3DDevice9Impl_CreateAdditionalSwapChain,
    IDirect3DDevice9Impl_GetSwapChain,
    IDirect3DDevice9Impl_GetNumberOfSwapChains,
    IDirect3DDevice9Impl_Reset,
    IDirect3DDevice9Impl_Present,
    IDirect3DDevice9Impl_GetBackBuffer,
    IDirect3DDevice9Impl_GetRasterStatus,
    IDirect3DDevice9Impl_SetDialogBoxMode,
    IDirect3DDevice9Impl_SetGammaRamp,
    IDirect3DDevice9Impl_GetGammaRamp,
    IDirect3DDevice9Impl_CreateTexture,
    IDirect3DDevice9Impl_CreateVolumeTexture,
    IDirect3DDevice9Impl_CreateCubeTexture,
    IDirect3DDevice9Impl_CreateVertexBuffer,
    IDirect3DDevice9Impl_CreateIndexBuffer,
    IDirect3DDevice9Impl_CreateRenderTarget,
    IDirect3DDevice9Impl_CreateDepthStencilSurface,
    IDirect3DDevice9Impl_UpdateSurface,
    IDirect3DDevice9Impl_UpdateTexture,
    IDirect3DDevice9Impl_GetRenderTargetData,
    IDirect3DDevice9Impl_GetFrontBufferData,
    IDirect3DDevice9Impl_StretchRects,
    IDirect3DDevice9Impl_ColorFill,
    IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
    IDirect3DDevice9Impl_SetRenderTarget,
    IDirect3DDevice9Impl_GetRenderTarget,
    IDirect3DDevice9Impl_SetDepthStencilSurface,
    IDirect3DDevice9Impl_GetDepthStencilSurface,
    IDirect3DDevice9Impl_BeginScene,
    IDirect3DDevice9Impl_EndScene,
    IDirect3DDevice9Impl_Clear,
    IDirect3DDevice9Impl_SetTransform,
    IDirect3DDevice9Impl_GetTransform,
    IDirect3DDevice9Impl_MultiplyTransform,
    IDirect3DDevice9Impl_SetViewport,
    IDirect3DDevice9Impl_GetViewport,
    IDirect3DDevice9Impl_SetMaterial,
    IDirect3DDevice9Impl_GetMaterial,
    IDirect3DDevice9Impl_SetLight,
    IDirect3DDevice9Impl_GetLight,
    IDirect3DDevice9Impl_LightEnable,
    IDirect3DDevice9Impl_GetLightEnable,
    IDirect3DDevice9Impl_SetClipPlane,
    IDirect3DDevice9Impl_GetClipPlane,
    IDirect3DDevice9Impl_SetRenderState,
    IDirect3DDevice9Impl_GetRenderState,
    IDirect3DDevice9Impl_CreateStateBlock,
    IDirect3DDevice9Impl_BeginStateBlock,
    IDirect3DDevice9Impl_EndStateBlock,
    IDirect3DDevice9Impl_SetClipStatus,
    IDirect3DDevice9Impl_GetClipStatus,
    IDirect3DDevice9Impl_GetTexture,
    IDirect3DDevice9Impl_SetTexture,
    IDirect3DDevice9Impl_GetTextureStageState,
    IDirect3DDevice9Impl_SetTextureStageState,
    IDirect3DDevice9Impl_GetSamplerState,
    IDirect3DDevice9Impl_SetSamplerState,
    IDirect3DDevice9Impl_ValidateDevice,
    IDirect3DDevice9Impl_SetPaletteEntries,
    IDirect3DDevice9Impl_GetPaletteEntries,
    IDirect3DDevice9Impl_SetCurrentTexturePalette,
    IDirect3DDevice9Impl_GetCurrentTexturePalette,
    IDirect3DDevice9Impl_SetScissorRect,
    IDirect3DDevice9Impl_GetScissorRect,
    IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
    IDirect3DDevice9Impl_SetNPatchMode,
    IDirect3DDevice9Impl_GetNPatchMode,
    IDirect3DDevice9Impl_DrawPrimitive,
    IDirect3DDevice9Impl_DrawIndexedPrimitive,
    IDirect3DDevice9Impl_DrawPrimitiveUP,
    IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
    IDirect3DDevice9Impl_ProcessVertices,
    IDirect3DDevice9Impl_CreateVertexDeclaration,
    IDirect3DDevice9Impl_SetVertexDeclaration,
    IDirect3DDevice9Impl_GetVertexDeclaration,
    IDirect3DDevice9Impl_SetFVF,
    IDirect3DDevice9Impl_GetFVF,
    IDirect3DDevice9Impl_CreateVertexShader,
    IDirect3DDevice9Impl_SetVertexShader,
    IDirect3DDevice9Impl_GetVertexShader,
    IDirect3DDevice9Impl_SetVertexShaderConstantF,
    IDirect3DDevice9Impl_GetVertexShaderConstantF,
    IDirect3DDevice9Impl_SetVertexShaderConstantI,
    IDirect3DDevice9Impl_GetVertexShaderConstantI,
    IDirect3DDevice9Impl_SetVertexShaderConstantB,
    IDirect3DDevice9Impl_GetVertexShaderConstantB,
    IDirect3DDevice9Impl_SetStreamSource,
    IDirect3DDevice9Impl_GetStreamSource,
    IDirect3DDevice9Impl_SetStreamSourceFreq,
    IDirect3DDevice9Impl_GetStreamSourceFreq,
    IDirect3DDevice9Impl_SetIndices,
    IDirect3DDevice9Impl_GetIndices,
    IDirect3DDevice9Impl_CreatePixelShader,
    IDirect3DDevice9Impl_SetPixelShader,
    IDirect3DDevice9Impl_GetPixelShader,
    IDirect3DDevice9Impl_SetPixelShaderConstantF,
    IDirect3DDevice9Impl_GetPixelShaderConstantF,
    IDirect3DDevice9Impl_SetPixelShaderConstantI,
    IDirect3DDevice9Impl_GetPixelShaderConstantI,
    IDirect3DDevice9Impl_SetPixelShaderConstantB,
    IDirect3DDevice9Impl_GetPixelShaderConstantB,
    IDirect3DDevice9Impl_DrawRectPatch,
    IDirect3DDevice9Impl_DrawTriPatch,
    IDirect3DDevice9Impl_DeletePatch,
    IDirect3DDevice9Impl_CreateQuery
};