Makefile.in 304 Bytes
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MODULE    = d2d1.dll
IMPORTLIB = d2d1
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IMPORTS   = d3d10_1 dxguid uuid
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DELAYIMPORTS = dwrite
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C_SRCS = \
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	bitmap.c \
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	brush.c \
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	factory.c \
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	geometry.c \
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	mesh.c \
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	render_target.c \
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	state_block.c \
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	stroke.c \
	wic_render_target.c
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RC_SRCS = version.rc
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geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)