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/*
 * Copyright (C) 2002 Jason Edmeades
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

#ifndef __WINE_D3D8TYPES_H
#define __WINE_D3D8TYPES_H


/*****************************************************************************
 * Direct 3D v8 #defines
 */

#define D3DCLEAR_TARGET   1
#define D3DCLEAR_ZBUFFER  2
#define D3DCLEAR_STENCIL  4

#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)

#define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)

#define D3DCS_LEFT                 0x001
#define D3DCS_RIGHT                0x002
#define D3DCS_TOP                  0x004
#define D3DCS_BOTTOM               0x008
#define D3DCS_FRONT                0x010
#define D3DCS_BACK                 0x020
#define D3DCS_PLANE0               0x040
#define D3DCS_PLANE1               0x080
#define D3DCS_PLANE2               0x100
#define D3DCS_PLANE3               0x200
#define D3DCS_PLANE4               0x400
#define D3DCS_PLANE5               0x800
#define D3DCS_ALL                  0xFFF

#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))

#define D3DLOCK_READONLY           0x0010
#define D3DLOCK_NOSYSLOCK          0x0800
#define D3DLOCK_NOOVERWRITE        0x1000
#define D3DLOCK_DISCARD            0x2000
#define D3DLOCK_NO_DIRTY_UPDATE    0x8000

#define D3DMAXUSERCLIPPLANES       32

#define D3DRENDERSTATE_WRAPBIAS    0x80

#define D3DTSS_TCI_PASSTHRU                       0x00000
#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000


#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)

#define D3DUSAGE_RENDERTARGET       0x01
#define D3DUSAGE_DEPTHSTENCIL       0x02
#define D3DUSAGE_WRITEONLY          0x08
#define D3DUSAGE_SOFTWAREPROCESSING 0x10
#define D3DUSAGE_DONOTCLIP          0x20
#define D3DUSAGE_POINTS             0x40
#define D3DUSAGE_RTPATCHES          0x80
#define D3DUSAGE_NPATCHES           0x100
#define D3DUSAGE_DYNAMIC            0x200

#define D3DWRAP_U        1
#define D3DWRAP_V        2
#define D3DWRAP_W        4
#define D3DWRAPCOORD_0   1
#define D3DWRAPCOORD_1   2
#define D3DWRAPCOORD_2   4
#define D3DWRAPCOORD_3   8

#define MAX_DEVICE_IDENTIFIER_STRING        512

#define D3DFVF_RESERVED0           0x0001
#define D3DFVF_POSITION_MASK       0x000E
#define D3DFVF_XYZ                 0x0002
#define D3DFVF_XYZRHW              0x0004
#define D3DFVF_XYZB1               0x0006
#define D3DFVF_XYZB2               0x0008
#define D3DFVF_XYZB3               0x000a
#define D3DFVF_XYZB4               0x000c
#define D3DFVF_XYZB5               0x000e
#define D3DFVF_NORMAL              0x0010
#define D3DFVF_PSIZE               0x0020
#define D3DFVF_DIFFUSE             0x0040
#define D3DFVF_SPECULAR            0x0080
#define D3DFVF_TEXCOUNT_MASK       0x0f00
#define D3DFVF_TEXCOUNT_SHIFT           8
#define D3DFVF_TEX0                0x0000
#define D3DFVF_TEX1                0x0100
#define D3DFVF_TEX2                0x0200
#define D3DFVF_TEX3                0x0300
#define D3DFVF_TEX4                0x0400
#define D3DFVF_TEX5                0x0500
#define D3DFVF_TEX6                0x0600
#define D3DFVF_TEX7                0x0700
#define D3DFVF_TEX8                0x0800
#define D3DFVF_LASTBETA_UBYTE4     0x1000
#define D3DFVF_RESERVED2           0xE000

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#define D3DTA_SELECTMASK        0x0000000f
#define D3DTA_DIFFUSE           0x00000000
#define D3DTA_CURRENT           0x00000001
#define D3DTA_TEXTURE           0x00000002
#define D3DTA_TFACTOR           0x00000003
#define D3DTA_SPECULAR          0x00000004
#define D3DTA_COMPLEMENT        0x00000010
#define D3DTA_ALPHAREPLICATE    0x00000020
#define D3DTA_TEMP              0x00000005

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#define D3DCOLORWRITEENABLE_RED   (1L<<0)   
#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)



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#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))

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/**************************** 
 * Vertex Shaders Declaration
 */

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typedef enum _D3DVSD_TOKENTYPE {
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  D3DVSD_TOKEN_NOP         = 0,
  D3DVSD_TOKEN_STREAM      = 1,
  D3DVSD_TOKEN_STREAMDATA  = 2,
  D3DVSD_TOKEN_TESSELLATOR = 3,
  D3DVSD_TOKEN_CONSTMEM    = 4,
  D3DVSD_TOKEN_EXT         = 5,
  /* RESERVED              = 6 */
  D3DVSD_TOKEN_END         = 7,
  D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
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} D3DVSD_TOKENTYPE;

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/** input registers for vertex shaders functions */
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/*
#define D3DVSDE_POSITION      0
#define D3DVSDE_BLENDWEIGHT   1
#define D3DVSDE_BLENDINDICES  2
#define D3DVSDE_NORMAL        3
#define D3DVSDE_PSIZE         4
#define D3DVSDE_DIFFUSE       5
#define D3DVSDE_SPECULAR      6
#define D3DVSDE_TEXCOORD0     7
#define D3DVSDE_TEXCOORD1     8
#define D3DVSDE_TEXCOORD2     9
#define D3DVSDE_TEXCOORD3    10
#define D3DVSDE_TEXCOORD4    11
#define D3DVSDE_TEXCOORD5    12
#define D3DVSDE_TEXCOORD6    13
#define D3DVSDE_TEXCOORD7    14
#define D3DVSDE_POSITION2    15
#define D3DVSDE_NORMAL2      16
*/
/** Address of the vertex register. 0 - 16 */
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typedef enum _D3DVSDE_REGISTER {
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  D3DVSDE_POSITION     =  0,
  D3DVSDE_BLENDWEIGHT  =  1,
  D3DVSDE_BLENDINDICES =  2,
  D3DVSDE_NORMAL       =  3,
  D3DVSDE_PSIZE        =  4,
  D3DVSDE_DIFFUSE      =  5,
  D3DVSDE_SPECULAR     =  6,
  D3DVSDE_TEXCOORD0    =  7,
  D3DVSDE_TEXCOORD1    =  8,
  D3DVSDE_TEXCOORD2    =  9,
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  D3DVSDE_TEXCOORD3    = 10,
  D3DVSDE_TEXCOORD4    = 11,
  D3DVSDE_TEXCOORD5    = 12,
  D3DVSDE_TEXCOORD6    = 13,
  D3DVSDE_TEXCOORD7    = 14,
  D3DVSDE_POSITION2    = 15,
  D3DVSDE_NORMAL2      = 16
} D3DVSDE_REGISTER;

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/** bit-field declaration for VertexRegister Type */
/*
#define D3DVSDT_FLOAT1      0x00
#define D3DVSDT_FLOAT2      0x01
#define D3DVSDT_FLOAT3      0x02
#define D3DVSDT_FLOAT4      0x03
#define D3DVSDT_D3DCOLOR    0x04
#define D3DVSDT_UBYTE4      0x05
#define D3DVSDT_SHORT2      0x06
#define D3DVSDT_SHORT4      0x07
*/
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typedef enum _D3DVSDT_TYPE {
  D3DVSDT_FLOAT1   = 0x00,
  D3DVSDT_FLOAT2   = 0x01,
  D3DVSDT_FLOAT3   = 0x02,
  D3DVSDT_FLOAT4   = 0x03,
  D3DVSDT_D3DCOLOR = 0x04,
  D3DVSDT_UBYTE4   = 0x05,
  D3DVSDT_SHORT2   = 0x06,
  D3DVSDT_SHORT4   = 0x07
} D3DVSDT_TYPE;

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#define D3DVSD_CONSTADDRESSSHIFT  0
#define D3DVSD_EXTINFOSHIFT       0
#define D3DVSD_STREAMNUMBERSHIFT  0
#define D3DVSD_VERTEXREGSHIFT     0
#define D3DVSD_CONSTRSSHIFT      16
#define D3DVSD_DATATYPESHIFT     16
#define D3DVSD_SKIPCOUNTSHIFT    16
#define D3DVSD_VERTEXREGINSHIFT  20
#define D3DVSD_EXTCOUNTSHIFT     24
#define D3DVSD_CONSTCOUNTSHIFT   25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT   28
#define D3DVSD_TOKENTYPESHIFT    29

#define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
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#define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
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#define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)

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#define D3DVSD_MAKETOKENTYPE(TokenType) \
  ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)

#define D3DVSD_CONST(ConstantAddress, Count) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))

#define D3DVSD_END() 0xFFFFFFFF

#define D3DVSD_NOP() 0x00000000

#define D3DVSD_REG(VertexRegister, Type) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))

#define D3DVSD_SKIP(Count) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))

#define D3DVSD_STREAM(StreamNumber) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))

#define D3DVSD_STREAM_TESS() \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))

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#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))

#define D3DVSD_TESSUV(Register) \
  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))


/********************************
 * Pixel/Vertex Shaders Functions
 */

/** Maximum number of supported texture coordinates sets operation */
#define D3DDP_MAXTEXCOORD   8

/** opcode token mask */
#define D3DSI_OPCODE_MASK 0x0000FFFF

/** opcodes types for PS and VS */
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
  D3DSIO_NOP          =  0,
  D3DSIO_MOV          =  1,
  D3DSIO_ADD          =  2,
  D3DSIO_SUB          =  3,
  D3DSIO_MAD          =  4,
  D3DSIO_MUL          =  5,
  D3DSIO_RCP          =  6,
  D3DSIO_RSQ          =  7,
  D3DSIO_DP3          =  8,
  D3DSIO_DP4          =  9,
  D3DSIO_MIN          = 10,
  D3DSIO_MAX          = 11,
  D3DSIO_SLT          = 12,
  D3DSIO_SGE          = 13,
  D3DSIO_EXP          = 14,
  D3DSIO_LOG          = 15,
  D3DSIO_LIT          = 16,
  D3DSIO_DST          = 17,
  D3DSIO_LRP          = 18,
  D3DSIO_FRC          = 19,
  D3DSIO_M4x4         = 20,
  D3DSIO_M4x3         = 21,
  D3DSIO_M3x4         = 22,
  D3DSIO_M3x3         = 23,
  D3DSIO_M3x2         = 24,

  D3DSIO_TEXCOORD     = 64,
  D3DSIO_TEXKILL      = 65,
  D3DSIO_TEX          = 66,
  D3DSIO_TEXBEM       = 67,
  D3DSIO_TEXBEML      = 68,
  D3DSIO_TEXREG2AR    = 69,
  D3DSIO_TEXREG2GB    = 70,
  D3DSIO_TEXM3x2PAD   = 71,
  D3DSIO_TEXM3x2TEX   = 72,
  D3DSIO_TEXM3x3PAD   = 73,
  D3DSIO_TEXM3x3TEX   = 74,
  D3DSIO_TEXM3x3DIFF  = 75,
  D3DSIO_TEXM3x3SPEC  = 76,
  D3DSIO_TEXM3x3VSPEC = 77,
  D3DSIO_EXPP         = 78,
  D3DSIO_LOGP         = 79,
  D3DSIO_CND          = 80,
  D3DSIO_DEF          = 81,
  D3DSIO_TEXREG2RGB   = 82,
  D3DSIO_TEXDP3TEX    = 83,
  D3DSIO_TEXM3x2DEPTH = 84,
  D3DSIO_TEXDP3       = 85,
  D3DSIO_TEXM3x3      = 86,
  D3DSIO_TEXDEPTH     = 87,
  D3DSIO_CMP          = 88,
  D3DSIO_BEM          = 89,

  D3DSIO_PHASE        = 0xFFFD,
  D3DSIO_COMMENT      = 0xFFFE,
  D3DSIO_END          = 0XFFFF,

  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;

/** for parallelism */
#define D3DSI_COISSUE 0x40000000

/** destination parameter modifiers (.xyzw) */
#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */

#define D3DSP_DSTMOD_SHIFT      20
#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)

typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
  D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
  D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
  D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
} D3DSHADER_PARAM_DSTMOD_TYPE;

/** destination param */
#define D3DSP_DSTSHIFT_SHIFT     24
#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)

/** destination/source reg type */
#define D3DSP_REGTYPE_SHIFT      28
#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)

typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
  D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
} D3DSHADER_PARAM_REGISTER_TYPE;

typedef enum _D3DVS_RASTOUT_OFFSETS {
  D3DSRO_POSITION     = 0,
  D3DSRO_FOG          = 1,
  D3DSRO_POINT_SIZE   = 2,
  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
} D3DVS_RASTOUT_OFFSETS;

#define D3DVS_ADDRESSMODE_SHIFT  13
#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)

typedef enum _D3DVS_ADDRESSMODE_TYPE {
  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
} D3DVS_ADDRESSMODE_TYPE;

#define D3DVS_SWIZZLE_SHIFT      16
#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)

#define D3DSP_SWIZZLE_SHIFT      16
#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)

#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)

#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))

#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))

#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))

#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)

#define D3DSP_NOSWIZZLE \
    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))

#define D3DSP_SRCMOD_SHIFT      24
#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)

typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
} D3DSHADER_PARAM_SRCMOD_TYPE;

#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)

#define D3DSI_COMMENTSIZE_SHIFT 16
#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)

#define D3DSHADER_COMMENT(commentSize) \
  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)

#define D3DPS_END() 0x0000FFFF
#define D3DVS_END() 0x0000FFFF
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/*****************************************************************************
 * Direct 3D v8 enumerated types
 */
typedef enum _D3DBACKBUFFER_TYPE {
    D3DBACKBUFFER_TYPE_MONO         = 0,
    D3DBACKBUFFER_TYPE_LEFT         = 1,
    D3DBACKBUFFER_TYPE_RIGHT        = 2,

    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
} D3DBACKBUFFER_TYPE;

typedef enum _D3DBASISTYPE{
   D3DBASIS_BEZIER        = 0,
   D3DBASIS_BSPLINE       = 1,
   D3DBASIS_INTERPOLATE   = 2,

   D3DBASIS_FORCE_DWORD   = 0x7fffffff
} D3DBASISTYPE;

typedef enum _D3DBLEND {
    D3DBLEND_ZERO               =  1,
    D3DBLEND_ONE                =  2,
    D3DBLEND_SRCCOLOR           =  3,
    D3DBLEND_INVSRCCOLOR        =  4,
    D3DBLEND_SRCALPHA           =  5,
    D3DBLEND_INVSRCALPHA        =  6,
    D3DBLEND_DESTALPHA          =  7,
    D3DBLEND_INVDESTALPHA       =  8,
    D3DBLEND_DESTCOLOR          =  9,
    D3DBLEND_INVDESTCOLOR       = 10,
    D3DBLEND_SRCALPHASAT        = 11,
    D3DBLEND_BOTHSRCALPHA       = 12,
    D3DBLEND_BOTHINVSRCALPHA    = 13,

    D3DBLEND_FORCE_DWORD        = 0x7fffffff
} D3DBLEND;

typedef enum _D3DBLENDOP {
    D3DBLENDOP_ADD              = 1,
    D3DBLENDOP_SUBTRACT         = 2,
    D3DBLENDOP_REVSUBTRACT      = 3,
    D3DBLENDOP_MIN              = 4,
    D3DBLENDOP_MAX              = 5,

    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
} D3DBLENDOP;

typedef enum _D3DCMPFUNC {
    D3DCMP_NEVER                = 1,
    D3DCMP_LESS                 = 2,
    D3DCMP_EQUAL                = 3,
    D3DCMP_LESSEQUAL            = 4,
    D3DCMP_GREATER              = 5,
    D3DCMP_NOTEQUAL             = 6,
    D3DCMP_GREATEREQUAL         = 7,
    D3DCMP_ALWAYS               = 8,

    D3DCMP_FORCE_DWORD          = 0x7fffffff
} D3DCMPFUNC;

typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,

    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
} D3DCUBEMAP_FACES;

typedef enum _D3DCULL {
    D3DCULL_NONE                = 1,
    D3DCULL_CW                  = 2,
    D3DCULL_CCW                 = 3,

    D3DCULL_FORCE_DWORD         = 0x7fffffff
} D3DCULL;

typedef enum _D3DDEBUGMONITORTOKENS {
    D3DDMT_ENABLE          = 0,
    D3DDMT_DISABLE         = 1,

    D3DDMT_FORCE_DWORD     = 0x7fffffff
} D3DDEBUGMONITORTOKENS;

typedef enum _D3DDEVTYPE {
    D3DDEVTYPE_HAL         = 1,
    D3DDEVTYPE_REF         = 2,
    D3DDEVTYPE_SW          = 3,

    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;

typedef enum _D3DFILLMODE {
    D3DFILL_POINT               = 1,
    D3DFILL_WIREFRAME           = 2,
    D3DFILL_SOLID               = 3,

    D3DFILL_FORCE_DWORD         = 0x7fffffff
} D3DFILLMODE;

typedef enum _D3DFOGMODE {
    D3DFOG_NONE                 = 0,
    D3DFOG_EXP                  = 1,
    D3DFOG_EXP2                 = 2,
    D3DFOG_LINEAR               = 3,

    D3DFOG_FORCE_DWORD          = 0x7fffffff
} D3DFOGMODE;

typedef enum _D3DFORMAT {
    D3DFMT_UNKNOWN              =   0,

    D3DFMT_R8G8B8               =  20,
    D3DFMT_A8R8G8B8             =  21,
    D3DFMT_X8R8G8B8             =  22,
    D3DFMT_R5G6B5               =  23,
    D3DFMT_X1R5G5B5             =  24,
    D3DFMT_A1R5G5B5             =  25,
    D3DFMT_A4R4G4B4             =  26,
    D3DFMT_R3G3B2               =  27,
    D3DFMT_A8                   =  28,
    D3DFMT_A8R3G3B2             =  29,
    D3DFMT_X4R4G4B4             =  30,
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    D3DFMT_A2B10G10R10          =  31,
    D3DFMT_G16R16               =  34,
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    D3DFMT_A8P8                 =  40,
    D3DFMT_P8                   =  41,

    D3DFMT_L8                   =  50,
    D3DFMT_A8L8                 =  51,
    D3DFMT_A4L4                 =  52,

    D3DFMT_V8U8                 =  60,
    D3DFMT_L6V5U5               =  61,
    D3DFMT_X8L8V8U8             =  62,
    D3DFMT_Q8W8V8U8             =  63,
    D3DFMT_V16U16               =  64,
    D3DFMT_W11V11U10            =  65,
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    D3DFMT_A2W10V10U10          =  67,
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    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),

    D3DFMT_D16_LOCKABLE         =  70,
    D3DFMT_D32                  =  71,
    D3DFMT_D15S1                =  73,
    D3DFMT_D24S8                =  75,
    D3DFMT_D16                  =  80,
    D3DFMT_D24X8                =  77,
    D3DFMT_D24X4S4              =  79,

    D3DFMT_VERTEXDATA           = 100,
    D3DFMT_INDEX16              = 101,
    D3DFMT_INDEX32              = 102,

    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
} D3DFORMAT;

typedef enum _D3DLIGHTTYPE {
    D3DLIGHT_POINT          = 1,
    D3DLIGHT_SPOT           = 2,
    D3DLIGHT_DIRECTIONAL    = 3,

    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
} D3DLIGHTTYPE;

typedef enum _D3DMATERIALCOLORSOURCE {
    D3DMCS_MATERIAL         = 0,
    D3DMCS_COLOR1           = 1,
    D3DMCS_COLOR2           = 2,

    D3DMCS_FORCE_DWORD      = 0x7fffffff
} D3DMATERIALCOLORSOURCE;

typedef enum _D3DMULTISAMPLE_TYPE {
    D3DMULTISAMPLE_NONE            =  0,
    D3DMULTISAMPLE_2_SAMPLES       =  2,
    D3DMULTISAMPLE_3_SAMPLES       =  3,
    D3DMULTISAMPLE_4_SAMPLES       =  4,
    D3DMULTISAMPLE_5_SAMPLES       =  5,
    D3DMULTISAMPLE_6_SAMPLES       =  6,
    D3DMULTISAMPLE_7_SAMPLES       =  7,
    D3DMULTISAMPLE_8_SAMPLES       =  8,
    D3DMULTISAMPLE_9_SAMPLES       =  9,
    D3DMULTISAMPLE_10_SAMPLES      = 10,
    D3DMULTISAMPLE_11_SAMPLES      = 11,
    D3DMULTISAMPLE_12_SAMPLES      = 12,
    D3DMULTISAMPLE_13_SAMPLES      = 13,
    D3DMULTISAMPLE_14_SAMPLES      = 14,
    D3DMULTISAMPLE_15_SAMPLES      = 15,
    D3DMULTISAMPLE_16_SAMPLES      = 16,

    D3DMULTISAMPLE_FORCE_DWORD     = 0xffffffff
} D3DMULTISAMPLE_TYPE;

typedef enum _D3DORDERTYPE {
   D3DORDER_LINEAR      = 1,
   D3DORDER_QUADRATIC   = 2,
   D3DORDER_CUBIC       = 3,
   D3DORDER_QUINTIC     = 5,

   D3DORDER_FORCE_DWORD = 0x7fffffff
} D3DORDERTYPE;

typedef enum _D3DPATCHEDGESTYLE {
   D3DPATCHEDGE_DISCRETE    = 0,
   D3DPATCHEDGE_CONTINUOUS  = 1,

   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
} D3DPATCHEDGESTYLE;

typedef enum _D3DPOOL {
    D3DPOOL_DEFAULT                 = 0,
    D3DPOOL_MANAGED                 = 1,
    D3DPOOL_SYSTEMMEM               = 2,
    D3DPOOL_SCRATCH                 = 3,

    D3DPOOL_FORCE_DWORD             = 0x7fffffff
} D3DPOOL;

typedef enum _D3DPRIMITIVETYPE {
    D3DPT_POINTLIST             = 1,
    D3DPT_LINELIST              = 2,
    D3DPT_LINESTRIP             = 3,
    D3DPT_TRIANGLELIST          = 4,
    D3DPT_TRIANGLESTRIP         = 5,
    D3DPT_TRIANGLEFAN           = 6,

    D3DPT_FORCE_DWORD           = 0x7fffffff
} D3DPRIMITIVETYPE;

typedef enum _D3DRENDERSTATETYPE {
    D3DRS_ZENABLE                   =   7,
    D3DRS_FILLMODE                  =   8,
    D3DRS_SHADEMODE                 =   9,
    D3DRS_LINEPATTERN               =  10,
    D3DRS_ZWRITEENABLE              =  14,
    D3DRS_ALPHATESTENABLE           =  15,
    D3DRS_LASTPIXEL                 =  16,
    D3DRS_SRCBLEND                  =  19,
    D3DRS_DESTBLEND                 =  20,
    D3DRS_CULLMODE                  =  22,
    D3DRS_ZFUNC                     =  23,
    D3DRS_ALPHAREF                  =  24,
    D3DRS_ALPHAFUNC                 =  25,
    D3DRS_DITHERENABLE              =  26,
    D3DRS_ALPHABLENDENABLE          =  27,
    D3DRS_FOGENABLE                 =  28,
    D3DRS_SPECULARENABLE            =  29,
    D3DRS_ZVISIBLE                  =  30,
    D3DRS_FOGCOLOR                  =  34,
    D3DRS_FOGTABLEMODE              =  35,
    D3DRS_FOGSTART                  =  36,
    D3DRS_FOGEND                    =  37,
    D3DRS_FOGDENSITY                =  38,
    D3DRS_EDGEANTIALIAS             =  40,
    D3DRS_ZBIAS                     =  47,
    D3DRS_RANGEFOGENABLE            =  48,
    D3DRS_STENCILENABLE             =  52,
    D3DRS_STENCILFAIL               =  53,
    D3DRS_STENCILZFAIL              =  54,
    D3DRS_STENCILPASS               =  55,
    D3DRS_STENCILFUNC               =  56,
    D3DRS_STENCILREF                =  57,
    D3DRS_STENCILMASK               =  58,
    D3DRS_STENCILWRITEMASK          =  59,
    D3DRS_TEXTUREFACTOR             =  60,
    D3DRS_WRAP0                     = 128,
    D3DRS_WRAP1                     = 129,
    D3DRS_WRAP2                     = 130,
    D3DRS_WRAP3                     = 131,
    D3DRS_WRAP4                     = 132,
    D3DRS_WRAP5                     = 133,
    D3DRS_WRAP6                     = 134,
    D3DRS_WRAP7                     = 135,
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
    D3DRS_POINTSIZE                 = 154,
    D3DRS_POINTSIZE_MIN             = 155,
    D3DRS_POINTSPRITEENABLE         = 156,
    D3DRS_POINTSCALEENABLE          = 157,
    D3DRS_POINTSCALE_A              = 158,
    D3DRS_POINTSCALE_B              = 159,
    D3DRS_POINTSCALE_C              = 160,
    D3DRS_MULTISAMPLEANTIALIAS      = 161,
    D3DRS_MULTISAMPLEMASK           = 162,
    D3DRS_PATCHEDGESTYLE            = 163,
    D3DRS_PATCHSEGMENTS             = 164,
    D3DRS_DEBUGMONITORTOKEN         = 165,
    D3DRS_POINTSIZE_MAX             = 166,
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,
    D3DRS_TWEENFACTOR               = 170,
    D3DRS_BLENDOP                   = 171,
    D3DRS_POSITIONORDER             = 172,
    D3DRS_NORMALORDER               = 173,

    D3DRS_FORCE_DWORD               = 0x7fffffff
} D3DRENDERSTATETYPE;

typedef enum _D3DRESOURCETYPE {
    D3DRTYPE_SURFACE                =  1,
    D3DRTYPE_VOLUME                 =  2,
    D3DRTYPE_TEXTURE                =  3,
    D3DRTYPE_VOLUMETEXTURE          =  4,
    D3DRTYPE_CUBETEXTURE            =  5,
    D3DRTYPE_VERTEXBUFFER           =  6,
    D3DRTYPE_INDEXBUFFER            =  7,

    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
} D3DRESOURCETYPE;

typedef enum _D3DSHADEMODE {
    D3DSHADE_FLAT               = 1,
    D3DSHADE_GOURAUD            = 2,
    D3DSHADE_PHONG              = 3,

    D3DSHADE_FORCE_DWORD        = 0x7fffffff
} D3DSHADEMODE;

typedef enum _D3DSTATEBLOCKTYPE {
    D3DSBT_ALL           = 1,
    D3DSBT_PIXELSTATE    = 2,
    D3DSBT_VERTEXSTATE   = 3,

    D3DSBT_FORCE_DWORD   = 0xffffffff
} D3DSTATEBLOCKTYPE;

typedef enum _D3DSTENCILOP {
    D3DSTENCILOP_KEEP           = 1,
    D3DSTENCILOP_ZERO           = 2,
    D3DSTENCILOP_REPLACE        = 3,
    D3DSTENCILOP_INCRSAT        = 4,
    D3DSTENCILOP_DECRSAT        = 5,
    D3DSTENCILOP_INVERT         = 6,
    D3DSTENCILOP_INCR           = 7,
    D3DSTENCILOP_DECR           = 8,

    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
} D3DSTENCILOP;

typedef enum _D3DSWAPEFFECT {
    D3DSWAPEFFECT_DISCARD         = 1,
    D3DSWAPEFFECT_FLIP            = 2,
    D3DSWAPEFFECT_COPY            = 3,
    D3DSWAPEFFECT_COPY_VSYNC      = 4,

    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
} D3DSWAPEFFECT;

typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP            = 1,
    D3DTADDRESS_MIRROR          = 2,
    D3DTADDRESS_CLAMP           = 3,
    D3DTADDRESS_BORDER          = 4,
    D3DTADDRESS_MIRRORONCE      = 5,

    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
} D3DTEXTUREADDRESS;

typedef enum _D3DTEXTUREFILTERTYPE {
    D3DTEXF_NONE            = 0,
    D3DTEXF_POINT           = 1,
    D3DTEXF_LINEAR          = 2,
    D3DTEXF_ANISOTROPIC     = 3,
    D3DTEXF_FLATCUBIC       = 4,
    D3DTEXF_GAUSSIANCUBIC   = 5,

    D3DTEXF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTUREFILTERTYPE;

typedef enum _D3DTEXTUREOP {
    D3DTOP_DISABLE                   =  1,
    D3DTOP_SELECTARG1                =  2,
    D3DTOP_SELECTARG2                =  3,
    D3DTOP_MODULATE                  =  4,
    D3DTOP_MODULATE2X                =  5,
    D3DTOP_MODULATE4X                =  6,
    D3DTOP_ADD                       =  7,
    D3DTOP_ADDSIGNED                 =  8,
    D3DTOP_ADDSIGNED2X               =  9,
    D3DTOP_SUBTRACT                  = 10,
    D3DTOP_ADDSMOOTH                 = 11,
    D3DTOP_BLENDDIFFUSEALPHA         = 12,
    D3DTOP_BLENDTEXTUREALPHA         = 13,
    D3DTOP_BLENDFACTORALPHA          = 14,
    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
    D3DTOP_BLENDCURRENTALPHA         = 16,
    D3DTOP_PREMODULATE               = 17,
    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
    D3DTOP_BUMPENVMAP                = 22,
    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
    D3DTOP_DOTPRODUCT3               = 24,
    D3DTOP_MULTIPLYADD               = 25,
    D3DTOP_LERP                      = 26,

    D3DTOP_FORCE_DWORD               = 0x7fffffff,
} D3DTEXTUREOP;

typedef enum _D3DTEXTURESTAGESTATETYPE {
    D3DTSS_COLOROP               =  1,
    D3DTSS_COLORARG1             =  2,
    D3DTSS_COLORARG2             =  3,
    D3DTSS_ALPHAOP               =  4,
    D3DTSS_ALPHAARG1             =  5,
    D3DTSS_ALPHAARG2             =  6,
    D3DTSS_BUMPENVMAT00          =  7,
    D3DTSS_BUMPENVMAT01          =  8,
    D3DTSS_BUMPENVMAT10          =  9,
    D3DTSS_BUMPENVMAT11          = 10,
    D3DTSS_TEXCOORDINDEX         = 11,
    D3DTSS_ADDRESSU              = 13,
    D3DTSS_ADDRESSV              = 14,
    D3DTSS_BORDERCOLOR           = 15,
    D3DTSS_MAGFILTER             = 16,
    D3DTSS_MINFILTER             = 17,
    D3DTSS_MIPFILTER             = 18,
    D3DTSS_MIPMAPLODBIAS         = 19,
    D3DTSS_MAXMIPLEVEL           = 20,
    D3DTSS_MAXANISOTROPY         = 21,
    D3DTSS_BUMPENVLSCALE         = 22,
    D3DTSS_BUMPENVLOFFSET        = 23,
    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    D3DTSS_ADDRESSW              = 25,
    D3DTSS_COLORARG0             = 26,
    D3DTSS_ALPHAARG0             = 27,
    D3DTSS_RESULTARG             = 28,

    D3DTSS_FORCE_DWORD           = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         =   0,
    D3DTTFF_COUNT1          =   1,
    D3DTTFF_COUNT2          =   2,
    D3DTTFF_COUNT3          =   3,
    D3DTTFF_COUNT4          =   4,
    D3DTTFF_PROJECTED       = 256,

    D3DTTFF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;

typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTS_VIEW            =  2,
    D3DTS_PROJECTION      =  3,
    D3DTS_TEXTURE0        = 16,
    D3DTS_TEXTURE1        = 17,
    D3DTS_TEXTURE2        = 18,
    D3DTS_TEXTURE3        = 19,
    D3DTS_TEXTURE4        = 20,
    D3DTS_TEXTURE5        = 21,
    D3DTS_TEXTURE6        = 22,
    D3DTS_TEXTURE7        = 23,

    D3DTS_FORCE_DWORD     = 0x7fffffff
} D3DTRANSFORMSTATETYPE;

typedef enum _D3DVERTEXBLENDFLAGS {
    D3DVBF_DISABLE  =   0,
    D3DVBF_1WEIGHTS =   1,
    D3DVBF_2WEIGHTS =   2,
    D3DVBF_3WEIGHTS =   3,
    D3DVBF_TWEENING = 255,
    D3DVBF_0WEIGHTS = 256
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DZBUFFERTYPE {
    D3DZB_FALSE                 = 0,
    D3DZB_TRUE                  = 1,
    D3DZB_USEW                  = 2,

    D3DZB_FORCE_DWORD           = 0x7fffffff
} D3DZBUFFERTYPE;


/*****************************************************************************
 * Direct 3D v8 typedefs
 */
typedef DWORD D3DCOLOR;

/*****************************************************************************
 * Direct 3D v8 structures
 */
typedef struct _D3DADAPTER_IDENTIFIER8 {
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
    char            Description[MAX_DEVICE_IDENTIFIER_STRING];

996
    LARGE_INTEGER   DriverVersion;
997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108
    DWORD           VendorId;
    DWORD           DeviceId;
    DWORD           SubSysId;
    DWORD           Revision;

    GUID            DeviceIdentifier;

    DWORD           WHQLLevel;
} D3DADAPTER_IDENTIFIER8;

typedef struct _D3DBOX {
    UINT                Left;
    UINT                Top;
    UINT                Right;
    UINT                Bottom;
    UINT                Front;
    UINT                Back;
} D3DBOX;

typedef struct _D3DCLIPSTATUS8 {
   DWORD ClipUnion;
   DWORD ClipIntersection;
} D3DCLIPSTATUS8;

typedef struct _D3DCOLORVALUE {
    float r;
    float g;
    float b;
    float a;
} D3DCOLORVALUE;

typedef struct _D3DDEVICE_CREATION_PARAMETERS {
    UINT          AdapterOrdinal;
    D3DDEVTYPE    DeviceType;
    HWND          hFocusWindow;
    DWORD         BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;

typedef struct _D3DDISPLAYMODE {
    UINT            Width;
    UINT            Height;
    UINT            RefreshRate;
    D3DFORMAT       Format;
} D3DDISPLAYMODE;

typedef struct _D3DGAMMARAMP {
    WORD                red  [256];
    WORD                green[256];
    WORD                blue [256];
} D3DGAMMARAMP;

typedef struct _D3DINDEXBUFFER_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
} D3DINDEXBUFFER_DESC;

typedef struct _D3DVECTOR {
    float x;
    float y;
    float z;
} D3DVECTOR;

typedef struct _D3DLIGHT8 {
    D3DLIGHTTYPE    Type;
    D3DCOLORVALUE   Diffuse;
    D3DCOLORVALUE   Specular;
    D3DCOLORVALUE   Ambient;
    D3DVECTOR       Position;
    D3DVECTOR       Direction;
    float           Range;
    float           Falloff;
    float           Attenuation0;
    float           Attenuation1;
    float           Attenuation2;
    float           Theta;
    float           Phi;
} D3DLIGHT8;

typedef struct _D3DLINEPATTERN {
    WORD    wRepeatFactor;
    WORD    wLinePattern;
} D3DLINEPATTERN;

typedef struct _D3DLOCKED_BOX {
    INT                 RowPitch;
    INT                 SlicePitch;
    void*               pBits;
} D3DLOCKED_BOX;

typedef struct _D3DLOCKED_RECT {
    INT                 Pitch;
    void*               pBits;
} D3DLOCKED_RECT;

typedef struct _D3DMATERIAL8 {
    D3DCOLORVALUE   Diffuse;
    D3DCOLORVALUE   Ambient;
    D3DCOLORVALUE   Specular;
    D3DCOLORVALUE   Emissive;
    float           Power;
} D3DMATERIAL8;

typedef struct _D3DMATRIX {
    union {
        struct {
            float        _11, _12, _13, _14;
            float        _21, _22, _23, _24;
            float        _31, _32, _33, _34;
            float        _41, _42, _43, _44;
1109
        } DUMMYSTRUCTNAME;
1110
        float m[4][4];
1111
    } DUMMYUNIONNAME;
1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133
} D3DMATRIX;

typedef struct _D3DPRESENT_PARAMETERS_ {
    UINT                    BackBufferWidth;
    UINT                    BackBufferHeight;
    D3DFORMAT               BackBufferFormat;
    UINT                    BackBufferCount;

    D3DMULTISAMPLE_TYPE     MultiSampleType;

    D3DSWAPEFFECT           SwapEffect;
    HWND                    hDeviceWindow;
    BOOL                    Windowed;
    BOOL                    EnableAutoDepthStencil;
    D3DFORMAT               AutoDepthStencilFormat;
    DWORD                   Flags;

    UINT                    FullScreen_RefreshRateInHz;
    UINT                    FullScreen_PresentationInterval;

} D3DPRESENT_PARAMETERS;

1134 1135
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001

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typedef struct _D3DRANGE {
    UINT                Offset;
    UINT                Size;
} D3DRANGE;

typedef struct _D3DRASTER_STATUS {
    BOOL            InVBlank;
    UINT            ScanLine;
} D3DRASTER_STATUS;

typedef struct _D3DRECT {
    LONG x1;
    LONG y1;
    LONG x2;
    LONG y2;
} D3DRECT;

typedef struct _D3DRECTPATCH_INFO {
    UINT                StartVertexOffsetWidth;
    UINT                StartVertexOffsetHeight;
    UINT                Width;
    UINT                Height;
    UINT                Stride;
    D3DBASISTYPE        Basis;
    D3DORDERTYPE        Order;
} D3DRECTPATCH_INFO;

typedef struct _D3DSURFACE_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    D3DMULTISAMPLE_TYPE MultiSampleType;
    UINT                Width;
    UINT                Height;
} D3DSURFACE_DESC;

typedef struct _D3DTRIPATCH_INFO {
    UINT                StartVertexOffset;
    UINT                NumVertices;
    D3DBASISTYPE        Basis;
    D3DORDERTYPE        Order;
} D3DTRIPATCH_INFO;

typedef struct _D3DVERTEXBUFFER_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    DWORD               FVF;
} D3DVERTEXBUFFER_DESC;

typedef struct _D3DVIEWPORT8 {
    DWORD       X;
    DWORD       Y;
    DWORD       Width;
    DWORD       Height;
    float       MinZ;
    float       MaxZ;
} D3DVIEWPORT8;

typedef struct _D3DVOLUME_DESC {
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
    UINT                Width;
    UINT                Height;
    UINT                Depth;
} D3DVOLUME_DESC;

#endif  /* __WINE_D3D8TYPES_H */