d3d11_3.idl 9.3 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
/*
 * Copyright 2017 Ihsan Akmal
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_3.idl";
import "d3dcommon.idl";
import "d3d11_2.idl";

typedef enum D3D11_CONTEXT_TYPE
{
    D3D11_CONTEXT_TYPE_ALL = 0x0,
    D3D11_CONTEXT_TYPE_3D = 0x1,
    D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
    D3D11_CONTEXT_TYPE_COPY = 0x3,
    D3D11_CONTEXT_TYPE_VIDEO = 0x4,
} D3D11_CONTEXT_TYPE;

typedef enum D3D11_TEXTURE_LAYOUT
{
    D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
    D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
    D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2,
} D3D11_TEXTURE_LAYOUT;

typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1,
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;

typedef enum D3D11_FENCE_FLAG
{
    D3D11_FENCE_FLAG_NONE = 0x1,
    D3D11_FENCE_FLAG_SHARED = 0x2,
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
52
    D3D11_FENCE_FLAG_NON_MONITORED = 0x8,
53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385
} D3D11_FENCE_FLAG;

typedef struct D3D11_TEXTURE2D_DESC1
{
    UINT Width;
    UINT Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE2D_DESC1;

typedef struct D3D11_TEXTURE3D_DESC1
{
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT MipLevels;
    DXGI_FORMAT Format;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE3D_DESC1;

typedef struct D3D11_RASTERIZER_DESC2
{
    D3D11_FILL_MODE FillMode;
    D3D11_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    int DepthBias;
    float DepthBiasClamp;
    float SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
    UINT ForcedSampleCount;
    D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D11_RASTERIZER_DESC2;

typedef struct D3D11_TEX2D_SRV1
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT PlaneSlice;
} D3D11_TEX2D_SRV1;

typedef struct D3D11_TEX2D_ARRAY_SRV1
{
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;

typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
{
    DXGI_FORMAT Format;
    D3D11_SRV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_SRV Buffer;
        D3D11_TEX1D_SRV Texture1D;
        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
        D3D11_TEX2D_SRV1 Texture2D;
        D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
        D3D11_TEX2DMS_SRV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D11_TEX3D_SRV Texture3D;
        D3D11_TEXCUBE_SRV TextureCube;
        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
        D3D11_BUFFEREX_SRV BufferEx;
    };
} D3D11_SHADER_RESOURCE_VIEW_DESC1;

typedef struct D3D11_TEX2D_RTV1
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D11_TEX2D_RTV1;

typedef struct D3D11_TEX2D_ARRAY_RTV1
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;

typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
{
    DXGI_FORMAT Format;
    D3D11_RTV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_RTV Buffer;
        D3D11_TEX1D_RTV Texture1D;
        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
        D3D11_TEX2D_RTV1 Texture2D;
        D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
        D3D11_TEX2DMS_RTV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D11_TEX3D_RTV Texture3D;
    };
} D3D11_RENDER_TARGET_VIEW_DESC1;

typedef struct D3D11_TEX2D_UAV1
{
    UINT MipSlice;
    UINT PlaneSlice;
} D3D11_TEX2D_UAV1;

typedef struct D3D11_TEX2D_ARRAY_UAV1
{
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;

typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
    DXGI_FORMAT Format;
    D3D11_UAV_DIMENSION ViewDimension;

    union
    {
        D3D11_BUFFER_UAV Buffer;
        D3D11_TEX1D_UAV Texture1D;
        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
        D3D11_TEX2D_UAV1 Texture2D;
        D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
        D3D11_TEX3D_UAV Texture3D;
    };
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;

typedef struct D3D11_QUERY_DESC1
{
    D3D11_QUERY Query;
    UINT MiscFlags;
    D3D11_CONTEXT_TYPE ContextType;
} D3D11_QUERY_DESC1;

[
    uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Texture2D1 : ID3D11Texture2D
{
    void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc);
}

[
    uuid(0c711683-2853-4846-9bb0-f3e60639e46a),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Texture3D1 : ID3D11Texture3D
{
    void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc);
}

[
    uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11RasterizerState2 : ID3D11RasterizerState1
{
    void GetDesc2(D3D11_RASTERIZER_DESC2 *desc);
}

[
    uuid(91308b87-9040-411d-8c67-c39253ce3802),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
{
    void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
}

[
    uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11RenderTargetView1 : ID3D11RenderTargetView
{
    void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
}

[
    uuid(7b3b6153-a886-4544-ab37-6537c8500403),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
{
    void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
}

[
    uuid(631b4766-36dc-461d-8db6-c47e13e60916),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Query1 : ID3D11Query
{
    void GetDesc1(D3D11_QUERY_DESC1 *desc);
}

[
    uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11DeviceContext3 : ID3D11DeviceContext2
{
    void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event);
    void SetHardwareProtectionState(BOOL enable);
    void GetHardwareProtectionState(BOOL *enable);
}

[
    uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Fence : ID3D11DeviceChild
{
    HRESULT CreateSharedHandle(
        const SECURITY_ATTRIBUTES *attributes,
        DWORD access,
        const WCHAR *name,
        HANDLE *handle
    );
    UINT64 GetCompletedValue();
    HRESULT SetEventOnCompletion(
        UINT64 value,
        HANDLE event
    );
}

[
    uuid(917600da-f58c-4c33-98d8-3e15b390fa24),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11DeviceContext4 : ID3D11DeviceContext3
{
    HRESULT Signal(ID3D11Fence *fence, UINT64 value);
    HRESULT Wait(ID3D11Fence *fence, UINT64 value);
}

[
    uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6),
    object,
    local,
    pointer_default(unique)
]
interface ID3D11Device3 : ID3D11Device2
{
    HRESULT CreateTexture2D1(
        const D3D11_TEXTURE2D_DESC1 *desc,
        const D3D11_SUBRESOURCE_DATA *initial_data,
        ID3D11Texture2D1 **texture
    );
    HRESULT CreateTexture3D1(
        const D3D11_TEXTURE3D_DESC1 *desc,
        const D3D11_SUBRESOURCE_DATA *initial_data,
        ID3D11Texture3D1 **texture
    );
    HRESULT CreateRasterizerState2(
        const D3D11_RASTERIZER_DESC2 *desc,
        ID3D11RasterizerState2 **state
    );
    HRESULT CreateShaderResourceView1(
        ID3D11Resource *resource,
        const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
        ID3D11ShaderResourceView1 **view
    );
    HRESULT CreateUnorderedAccessView1(
        ID3D11Resource *resource,
        const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
        ID3D11UnorderedAccessView1 **view
    );
    HRESULT CreateRenderTargetView1(
        ID3D11Resource *resource,
        const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
        ID3D11RenderTargetView1 **view
    );
    HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query);
    void GetImmediateContext3(ID3D11DeviceContext3 **context);
    HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context);
    void WriteToSubresource(
        ID3D11Resource *dst_resource,
        UINT dst_subresource,
        const D3D11_BOX *dst_box,
        const void *src_data,
        UINT src_row_pitch,
        UINT src_depth_pitch
    );
    void ReadFromSubresource(
        void *dst_data,
        UINT dst_row_pitch,
        UINT dst_depth_pitch,
        ID3D11Resource *src_resource,
        UINT src_subresource,
        const D3D11_BOX *src_box
    );
}