d3dx9_36_main.c 2.15 KB
Newer Older
1 2 3 4
/*
 * Direct3D X 9 main file
 *
 * Copyright (C) 2007 David Adam
5
 * Copyright (C) 2008 Tony Wasserka
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "config.h"
#include "wine/port.h"
25
#include "initguid.h"
26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52

#include <stdarg.h>

#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"

#include "d3dx9.h"

/***********************************************************************
 * DllMain.
 */
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
    switch(reason)
    {
    case DLL_WINE_PREATTACH:
        return FALSE; /* prefer native version */
    case DLL_PROCESS_ATTACH:
        DisableThreadLibraryCalls(inst);
        break;
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
}
53

54 55
/***********************************************************************
 * D3DXCheckVersion
56
 * Checks whether we are compiling against the correct d3d and d3dx library.
57 58 59 60 61 62 63 64 65
 */
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{
    if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
        return TRUE;
    else
        return FALSE;
}

66 67 68 69 70 71 72 73 74
/***********************************************************************
 * D3DXDebugMute
 * Returns always FALSE for us.
 */
BOOL WINAPI D3DXDebugMute(BOOL mute)
{
    return FALSE;
}

75 76 77 78 79 80 81 82
/***********************************************************************
 * D3DXGetDriverLevel.
 * Returns always 900 (DX 9) for us
 */
UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
{
    return 900;
}