d3dtypes.h 39.9 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
/*
 * Copyright (C) 2000 Peter Hunnisett
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 18
 */

19 20 21 22 23 24 25 26 27
/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
          if WINE continues to only use C code  - I suppose that we could always inline in
          the header file to get around that little problem... */
/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
          are going to be generically useful for directx stuff */

#ifndef __WINE_D3DTYPES_H
#define __WINE_D3DTYPES_H

28 29 30
#ifndef __WINESRC__
# include <windows.h>
#endif
31 32

#include <float.h>
33
#include <ddraw.h>
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57

#define D3DVALP(val, prec)      ((float)(val))
#define D3DVAL(val)             ((float)(val))
#define D3DDivide(a, b)         (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b)       ((a) * (b))

typedef LONG D3DFIXED;


#ifndef RGB_MAKE
#define CI_GETALPHA(ci)    ((ci) >> 24)
#define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
#define CI_GETFRACTION(ci) ((ci) & 0xff)
#define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
#define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))

#define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
#define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
#define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
#define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))

#define D3DRGB(r, g, b) \
58
    (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
59
#define D3DRGBA(r, g, b, a) \
60 61
    (   (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
    |   (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
    )

#define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
#define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
#define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
#define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
#define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
#define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))

#endif

#define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
#define D3DENUMRET_OK                            DDENUMRET_OK

77 78 79
typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
80

81 82 83 84
#ifndef DX_SHARED_DEFINES

typedef float D3DVALUE,*LPD3DVALUE;

85
#ifndef D3DCOLOR_DEFINED
86
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
87 88
#define D3DCOLOR_DEFINED
#endif
89

90
#ifndef D3DVECTOR_DEFINED
91 92 93 94
typedef struct _D3DVECTOR {
  union {
        D3DVALUE        x;
    D3DVALUE dvX;
95
  } DUMMYUNIONNAME1;
96 97 98
  union {
        D3DVALUE        y;
    D3DVALUE dvY;
99
  } DUMMYUNIONNAME2;
100 101 102
  union {
        D3DVALUE        z;
    D3DVALUE dvZ;
103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
  } DUMMYUNIONNAME3;
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
  /* the definitions for these methods are in d3dvec.inl */
public:
  /*** constructors ***/
  _D3DVECTOR() {}
  _D3DVECTOR(D3DVALUE f);
  _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
  _D3DVECTOR(const D3DVALUE f[3]);

  /*** assignment operators ***/
  _D3DVECTOR& operator += (const _D3DVECTOR& v);
  _D3DVECTOR& operator -= (const _D3DVECTOR& v);
  _D3DVECTOR& operator *= (const _D3DVECTOR& v);
  _D3DVECTOR& operator /= (const _D3DVECTOR& v);
  _D3DVECTOR& operator *= (D3DVALUE s);
  _D3DVECTOR& operator /= (D3DVALUE s);

Ove Kaaven's avatar
Ove Kaaven committed
121 122 123 124
  /*** unary operators ***/
  friend _D3DVECTOR operator + (const _D3DVECTOR& v);
  friend _D3DVECTOR operator - (const _D3DVECTOR& v);

125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
  /*** binary operators ***/
  friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
  friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);

  friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
  friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
  friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);

  friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
  friend D3DVALUE Magnitude(const _D3DVECTOR& v);

  friend _D3DVECTOR Normalize(const _D3DVECTOR& v);

  friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
  friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
#endif
141
} D3DVECTOR,*LPD3DVECTOR;
142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
#define D3DVECTOR_DEFINED
#endif

#define DX_SHARED_DEFINES
#endif /* DX_SHARED_DEFINES */

typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE,  *LPD3DTEXTUREHANDLE;
typedef DWORD D3DMATRIXHANDLE,   *LPD3DMATRIXHANDLE;

typedef struct _D3DCOLORVALUE {
        union {
                D3DVALUE r;
                D3DVALUE dvR;
        } DUMMYUNIONNAME1;
        union {
                D3DVALUE g;
                D3DVALUE dvG;
        } DUMMYUNIONNAME2;
        union {
                D3DVALUE b;
                D3DVALUE dvB;
        } DUMMYUNIONNAME3;
        union {
                D3DVALUE a;
                D3DVALUE dvA;
        } DUMMYUNIONNAME4;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;

typedef struct _D3DRECT {
  union {
    LONG x1;
    LONG lX1;
  } DUMMYUNIONNAME1;
  union {
    LONG y1;
    LONG lY1;
  } DUMMYUNIONNAME2;
  union {
    LONG x2;
    LONG lX2;
  } DUMMYUNIONNAME3;
  union {
    LONG y2;
    LONG lY2;
  } DUMMYUNIONNAME4;
} D3DRECT, *LPD3DRECT;
189 190 191 192 193 194

typedef struct _D3DHVERTEX {
    DWORD         dwFlags;
 union {
    D3DVALUE    hx;
    D3DVALUE    dvHX;
195
  } DUMMYUNIONNAME1;
196 197 198
  union {
    D3DVALUE    hy;
    D3DVALUE    dvHY;
199
  } DUMMYUNIONNAME2;
200 201 202
  union {
    D3DVALUE    hz;
    D3DVALUE    dvHZ;
203
  } DUMMYUNIONNAME3;
204 205 206 207 208
} D3DHVERTEX, *LPD3DHVERTEX;

/*
 * Transformed/lit vertices
 */
Ove Kaaven's avatar
Ove Kaaven committed
209
typedef struct _D3DTLVERTEX {
210 211 212
  union {
    D3DVALUE    sx;
    D3DVALUE    dvSX;
213
  } DUMMYUNIONNAME1;
214 215 216
  union {
    D3DVALUE    sy;
    D3DVALUE    dvSY;
217
  } DUMMYUNIONNAME2;
218 219 220
  union {
    D3DVALUE    sz;
    D3DVALUE    dvSZ;
221
  } DUMMYUNIONNAME3;
222 223 224
  union {
    D3DVALUE    rhw;
    D3DVALUE    dvRHW;
225
  } DUMMYUNIONNAME4;
226 227 228
  union {
    D3DCOLOR    color;
    D3DCOLOR    dcColor;
229
  } DUMMYUNIONNAME5;
230 231 232
  union {
    D3DCOLOR    specular;
    D3DCOLOR    dcSpecular;
233
  } DUMMYUNIONNAME6;
234 235 236
  union {
    D3DVALUE    tu;
    D3DVALUE    dvTU;
237
  } DUMMYUNIONNAME7;
238 239 240
  union {
    D3DVALUE    tv;
    D3DVALUE    dvTV;
241
  } DUMMYUNIONNAME8;
Ove Kaaven's avatar
Ove Kaaven committed
242 243 244 245 246 247 248 249 250
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
  _D3DTLVERTEX() {}
  _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
    sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
    color = _color; specular = _specular;
    tu = _tu; tv = _tv;
  }
#endif
251 252 253 254 255 256
} D3DTLVERTEX, *LPD3DTLVERTEX;

typedef struct _D3DLVERTEX {
  union {
    D3DVALUE x;
    D3DVALUE dvX;
257
  } DUMMYUNIONNAME1;
258 259 260
  union {
    D3DVALUE y;
    D3DVALUE dvY;
261
  } DUMMYUNIONNAME2;
262 263 264
  union {
    D3DVALUE z;
    D3DVALUE dvZ;
265
  } DUMMYUNIONNAME3;
266 267 268 269
  DWORD            dwReserved;
  union {
    D3DCOLOR     color;
    D3DCOLOR     dcColor;
270
  } DUMMYUNIONNAME4;
271 272 273
  union {
    D3DCOLOR     specular;
    D3DCOLOR     dcSpecular;
274
  } DUMMYUNIONNAME5;
275 276 277
  union {
    D3DVALUE     tu;
    D3DVALUE     dvTU;
278
  } DUMMYUNIONNAME6;
279 280 281
  union {
    D3DVALUE     tv;
    D3DVALUE     dvTV;
282
  } DUMMYUNIONNAME7;
283 284 285 286 287 288
} D3DLVERTEX, *LPD3DLVERTEX;

typedef struct _D3DVERTEX {
  union {
    D3DVALUE     x;
    D3DVALUE     dvX;
289
  } DUMMYUNIONNAME1;
290 291 292
  union {
    D3DVALUE     y;
    D3DVALUE     dvY;
293
  } DUMMYUNIONNAME2;
294 295 296
  union {
    D3DVALUE     z;
    D3DVALUE     dvZ;
297
  } DUMMYUNIONNAME3;
298 299 300
  union {
    D3DVALUE     nx;
    D3DVALUE     dvNX;
301
  } DUMMYUNIONNAME4;
302 303 304
  union {
    D3DVALUE     ny;
    D3DVALUE     dvNY;
305
  } DUMMYUNIONNAME5;
306 307 308
  union {
    D3DVALUE     nz;
    D3DVALUE     dvNZ;
309
  } DUMMYUNIONNAME6;
310 311 312
  union {
    D3DVALUE     tu;
    D3DVALUE     dvTU;
313
  } DUMMYUNIONNAME7;
314 315 316
  union {
    D3DVALUE     tv;
    D3DVALUE     dvTV;
317
  } DUMMYUNIONNAME8;
Ove Kaaven's avatar
Ove Kaaven committed
318 319 320 321 322 323 324 325 326
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
public:
  _D3DVERTEX() {}
  _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
    x  = v.x; y  = v.y; z  = v.z;
    nx = n.x; ny = n.y; nz = n.z;
    tu = _tu; tv = _tv;
  }
#endif
327 328
} D3DVERTEX, *LPD3DVERTEX;

Ove Kaaven's avatar
Ove Kaaven committed
329
typedef struct _D3DMATRIX {
330 331 332 333
  D3DVALUE        _11, _12, _13, _14;
  D3DVALUE        _21, _22, _23, _24;
  D3DVALUE        _31, _32, _33, _34;
  D3DVALUE        _41, _42, _43, _44;
Ove Kaaven's avatar
Ove Kaaven committed
334 335 336 337 338 339 340 341 342
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
  _D3DMATRIX() { }

    /* This is different from MS, but avoids anonymous structs. */
    D3DVALUE &operator () (int r, int c)
	{ return ((D3DVALUE [4][4])&_11)[r][c]; }
    const D3DVALUE &operator() (int r, int c) const
	{ return ((const D3DVALUE [4][4])&_11)[r][c]; }
#endif
343 344
} D3DMATRIX, *LPD3DMATRIX;

345
#if defined(__cplusplus) && defined(D3D_OVERLOADS)
346
#include <d3dvec.inl>
347 348
#endif

349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494
typedef struct _D3DVIEWPORT {
  DWORD       dwSize;
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvScaleX;
  D3DVALUE    dvScaleY;
  D3DVALUE    dvMaxX;
  D3DVALUE    dvMaxY;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT, *LPD3DVIEWPORT;

typedef struct _D3DVIEWPORT2 {
  DWORD       dwSize;
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvClipX;
  D3DVALUE    dvClipY;
  D3DVALUE    dvClipWidth;
  D3DVALUE    dvClipHeight;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;

typedef struct _D3DVIEWPORT7 {
  DWORD       dwX;
  DWORD       dwY;
  DWORD       dwWidth;
  DWORD       dwHeight;
  D3DVALUE    dvMinZ;
  D3DVALUE    dvMaxZ;
} D3DVIEWPORT7, *LPD3DVIEWPORT7;

#define D3DMAXUSERCLIPPLANES 32

#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)

#define D3DCLIP_LEFT     0x00000001
#define D3DCLIP_RIGHT    0x00000002
#define D3DCLIP_TOP      0x00000004
#define D3DCLIP_BOTTOM   0x00000008
#define D3DCLIP_FRONT    0x00000010
#define D3DCLIP_BACK     0x00000020
#define D3DCLIP_GEN0     0x00000040
#define D3DCLIP_GEN1     0x00000080
#define D3DCLIP_GEN2     0x00000100
#define D3DCLIP_GEN3     0x00000200
#define D3DCLIP_GEN4     0x00000400
#define D3DCLIP_GEN5     0x00000800

#define D3DSTATUS_CLIPUNIONLEFT                 D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT                D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP                  D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM               D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT                D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK                 D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0                 D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1                 D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2                 D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3                 D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4                 D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5                 D3DCLIP_GEN5

#define D3DSTATUS_CLIPINTERSECTIONLEFT          0x00001000
#define D3DSTATUS_CLIPINTERSECTIONRIGHT         0x00002000
#define D3DSTATUS_CLIPINTERSECTIONTOP           0x00004000
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM        0x00008000
#define D3DSTATUS_CLIPINTERSECTIONFRONT         0x00010000
#define D3DSTATUS_CLIPINTERSECTIONBACK          0x00020000
#define D3DSTATUS_CLIPINTERSECTIONGEN0          0x00040000
#define D3DSTATUS_CLIPINTERSECTIONGEN1          0x00080000
#define D3DSTATUS_CLIPINTERSECTIONGEN2          0x00100000
#define D3DSTATUS_CLIPINTERSECTIONGEN3          0x00200000
#define D3DSTATUS_CLIPINTERSECTIONGEN4          0x00400000
#define D3DSTATUS_CLIPINTERSECTIONGEN5          0x00800000
#define D3DSTATUS_ZNOTVISIBLE                   0x01000000

#define D3DSTATUS_CLIPUNIONALL  (               \
            D3DSTATUS_CLIPUNIONLEFT     |       \
            D3DSTATUS_CLIPUNIONRIGHT    |       \
            D3DSTATUS_CLIPUNIONTOP      |       \
            D3DSTATUS_CLIPUNIONBOTTOM   |       \
            D3DSTATUS_CLIPUNIONFRONT    |       \
            D3DSTATUS_CLIPUNIONBACK     |       \
            D3DSTATUS_CLIPUNIONGEN0     |       \
            D3DSTATUS_CLIPUNIONGEN1     |       \
            D3DSTATUS_CLIPUNIONGEN2     |       \
            D3DSTATUS_CLIPUNIONGEN3     |       \
            D3DSTATUS_CLIPUNIONGEN4     |       \
            D3DSTATUS_CLIPUNIONGEN5             \
            )

#define D3DSTATUS_CLIPINTERSECTIONALL   (               \
            D3DSTATUS_CLIPINTERSECTIONLEFT      |       \
            D3DSTATUS_CLIPINTERSECTIONRIGHT     |       \
            D3DSTATUS_CLIPINTERSECTIONTOP       |       \
            D3DSTATUS_CLIPINTERSECTIONBOTTOM    |       \
            D3DSTATUS_CLIPINTERSECTIONFRONT     |       \
            D3DSTATUS_CLIPINTERSECTIONBACK      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN0      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN1      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN2      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN3      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN4      |       \
            D3DSTATUS_CLIPINTERSECTIONGEN5              \
            )

#define D3DSTATUS_DEFAULT       (                       \
            D3DSTATUS_CLIPINTERSECTIONALL       |       \
            D3DSTATUS_ZNOTVISIBLE)

#define D3DTRANSFORM_CLIPPED       0x00000001
#define D3DTRANSFORM_UNCLIPPED     0x00000002

typedef struct _D3DTRANSFORMDATA {
  DWORD           dwSize;
  LPVOID          lpIn;
  DWORD           dwInSize;
  LPVOID          lpOut;
  DWORD           dwOutSize;
  LPD3DHVERTEX    lpHOut;
  DWORD           dwClip;
  DWORD           dwClipIntersection;
  DWORD           dwClipUnion;
  D3DRECT         drExtent;
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;

typedef struct _D3DLIGHTINGELEMENT {
  D3DVECTOR dvPosition;
  D3DVECTOR dvNormal;
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;

typedef struct _D3DMATERIAL {
  DWORD               dwSize;
  union {
    D3DCOLORVALUE   diffuse;
    D3DCOLORVALUE   dcvDiffuse;
495
  } DUMMYUNIONNAME;
496 497 498
  union {
    D3DCOLORVALUE   ambient;
    D3DCOLORVALUE   dcvAmbient;
499
  } DUMMYUNIONNAME1;
500 501 502
  union {
    D3DCOLORVALUE   specular;
    D3DCOLORVALUE   dcvSpecular;
503
  } DUMMYUNIONNAME2;
504 505 506
  union {
    D3DCOLORVALUE   emissive;
    D3DCOLORVALUE   dcvEmissive;
507
  } DUMMYUNIONNAME3;
508 509 510
  union {
    D3DVALUE        power;
    D3DVALUE        dvPower;
511
  } DUMMYUNIONNAME4;
512 513 514 515 516 517 518 519
  D3DTEXTUREHANDLE    hTexture;
  DWORD               dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;

typedef struct _D3DMATERIAL7 {
  union {
    D3DCOLORVALUE   diffuse;
    D3DCOLORVALUE   dcvDiffuse;
520
  } DUMMYUNIONNAME;
521 522 523
  union {
    D3DCOLORVALUE   ambient;
    D3DCOLORVALUE   dcvAmbient;
524
  } DUMMYUNIONNAME1;
525 526 527
  union {
    D3DCOLORVALUE   specular;
    D3DCOLORVALUE   dcvSpecular;
528
  } DUMMYUNIONNAME2;
529 530 531
  union {
    D3DCOLORVALUE   emissive;
    D3DCOLORVALUE   dcvEmissive;
532
  } DUMMYUNIONNAME3;
533 534 535
  union {
    D3DVALUE        power;
    D3DVALUE        dvPower;
536
  } DUMMYUNIONNAME4;
537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712
} D3DMATERIAL7, *LPD3DMATERIAL7;

typedef enum {
  D3DLIGHT_POINT          = 1,
  D3DLIGHT_SPOT           = 2,
  D3DLIGHT_DIRECTIONAL    = 3,
  D3DLIGHT_PARALLELPOINT  = 4,
  D3DLIGHT_GLSPOT         = 5,
  D3DLIGHT_FORCE_DWORD    = 0x7fffffff
} D3DLIGHTTYPE;

typedef struct _D3DLIGHT {
    DWORD           dwSize;
    D3DLIGHTTYPE    dltType;
    D3DCOLORVALUE   dcvColor;
    D3DVECTOR       dvPosition;
    D3DVECTOR       dvDirection;
    D3DVALUE        dvRange;
    D3DVALUE        dvFalloff;
    D3DVALUE        dvAttenuation0;
    D3DVALUE        dvAttenuation1;
    D3DVALUE        dvAttenuation2;
    D3DVALUE        dvTheta;
    D3DVALUE        dvPhi;
} D3DLIGHT,*LPD3DLIGHT;

typedef struct _D3DLIGHT7 {
    D3DLIGHTTYPE    dltType;
    D3DCOLORVALUE   dcvDiffuse;
    D3DCOLORVALUE   dcvSpecular;
    D3DCOLORVALUE   dcvAmbient;
    D3DVECTOR       dvPosition;
    D3DVECTOR       dvDirection;
    D3DVALUE        dvRange;
    D3DVALUE        dvFalloff;
    D3DVALUE        dvAttenuation0;
    D3DVALUE        dvAttenuation1;
    D3DVALUE        dvAttenuation2;
    D3DVALUE        dvTheta;
    D3DVALUE        dvPhi;
} D3DLIGHT7, *LPD3DLIGHT7;

#define D3DLIGHT_ACTIVE         0x00000001
#define D3DLIGHT_NO_SPECULAR    0x00000002
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */

#define D3DLIGHT_RANGE_MAX              ((float)sqrt(FLT_MAX))

typedef struct _D3DLIGHT2 {
  DWORD           dwSize;
  D3DLIGHTTYPE    dltType;
  D3DCOLORVALUE   dcvColor;
  D3DVECTOR       dvPosition;
  D3DVECTOR       dvDirection;
  D3DVALUE        dvRange;
  D3DVALUE        dvFalloff;
  D3DVALUE        dvAttenuation0;
  D3DVALUE        dvAttenuation1;
  D3DVALUE        dvAttenuation2;
  D3DVALUE        dvTheta;
  D3DVALUE        dvPhi;
  DWORD           dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;

typedef struct _D3DLIGHTDATA {
  DWORD                dwSize;
  LPD3DLIGHTINGELEMENT lpIn;
  DWORD                dwInSize;
  LPD3DTLVERTEX        lpOut;
  DWORD                dwOutSize;
} D3DLIGHTDATA, *LPD3DLIGHTDATA;

#define D3DCOLOR_MONO   1
#define D3DCOLOR_RGB    2

typedef DWORD D3DCOLORMODEL;


#define D3DCLEAR_TARGET   0x00000001
#define D3DCLEAR_ZBUFFER  0x00000002
#define D3DCLEAR_STENCIL  0x00000004

typedef enum _D3DOPCODE {
  D3DOP_POINT           = 1,
  D3DOP_LINE            = 2,
  D3DOP_TRIANGLE        = 3,
  D3DOP_MATRIXLOAD      = 4,
  D3DOP_MATRIXMULTIPLY  = 5,
  D3DOP_STATETRANSFORM  = 6,
  D3DOP_STATELIGHT      = 7,
  D3DOP_STATERENDER     = 8,
  D3DOP_PROCESSVERTICES = 9,
  D3DOP_TEXTURELOAD     = 10,
  D3DOP_EXIT            = 11,
  D3DOP_BRANCHFORWARD   = 12,
  D3DOP_SPAN            = 13,
  D3DOP_SETSTATUS       = 14,

  D3DOP_FORCE_DWORD     = 0x7fffffff
} D3DOPCODE;

typedef struct _D3DINSTRUCTION {
  BYTE bOpcode;
  BYTE bSize;
  WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;

typedef struct _D3DTEXTURELOAD {
  D3DTEXTUREHANDLE hDestTexture;
  D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;

typedef struct _D3DPICKRECORD {
  BYTE     bOpcode;
  BYTE     bPad;
  DWORD    dwOffset;
  D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;

typedef enum {
  D3DSHADE_FLAT         = 1,
  D3DSHADE_GOURAUD      = 2,
  D3DSHADE_PHONG        = 3,
  D3DSHADE_FORCE_DWORD  = 0x7fffffff
} D3DSHADEMODE;

typedef enum {
  D3DFILL_POINT         = 1,
  D3DFILL_WIREFRAME     = 2,
  D3DFILL_SOLID         = 3,
  D3DFILL_FORCE_DWORD   = 0x7fffffff
} D3DFILLMODE;

typedef struct _D3DLINEPATTERN {
  WORD    wRepeatFactor;
  WORD    wLinePattern;
} D3DLINEPATTERN;

typedef enum {
  D3DFILTER_NEAREST          = 1,
  D3DFILTER_LINEAR           = 2,
  D3DFILTER_MIPNEAREST       = 3,
  D3DFILTER_MIPLINEAR        = 4,
  D3DFILTER_LINEARMIPNEAREST = 5,
  D3DFILTER_LINEARMIPLINEAR  = 6,
  D3DFILTER_FORCE_DWORD      = 0x7fffffff
} D3DTEXTUREFILTER;

typedef enum {
  D3DBLEND_ZERO            = 1,
  D3DBLEND_ONE             = 2,
  D3DBLEND_SRCCOLOR        = 3,
  D3DBLEND_INVSRCCOLOR     = 4,
  D3DBLEND_SRCALPHA        = 5,
  D3DBLEND_INVSRCALPHA     = 6,
  D3DBLEND_DESTALPHA       = 7,
  D3DBLEND_INVDESTALPHA    = 8,
  D3DBLEND_DESTCOLOR       = 9,
  D3DBLEND_INVDESTCOLOR    = 10,
  D3DBLEND_SRCALPHASAT     = 11,
  D3DBLEND_BOTHSRCALPHA    = 12,
  D3DBLEND_BOTHINVSRCALPHA = 13,
  D3DBLEND_FORCE_DWORD     = 0x7fffffff
} D3DBLEND;

typedef enum {
  D3DTBLEND_DECAL         = 1,
  D3DTBLEND_MODULATE      = 2,
  D3DTBLEND_DECALALPHA    = 3,
  D3DTBLEND_MODULATEALPHA = 4,
  D3DTBLEND_DECALMASK     = 5,
  D3DTBLEND_MODULATEMASK  = 6,
  D3DTBLEND_COPY          = 7,
  D3DTBLEND_ADD           = 8,
  D3DTBLEND_FORCE_DWORD   = 0x7fffffff
} D3DTEXTUREBLEND;
713

714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864
typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP           = 1,
    D3DTADDRESS_MIRROR         = 2,
    D3DTADDRESS_CLAMP          = 3,
    D3DTADDRESS_BORDER         = 4,
    D3DTADDRESS_FORCE_DWORD    = 0x7fffffff
} D3DTEXTUREADDRESS;

typedef enum {
  D3DCULL_NONE        = 1,
  D3DCULL_CW          = 2,
  D3DCULL_CCW         = 3,
  D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;

typedef enum {
  D3DCMP_NEVER        = 1,
  D3DCMP_LESS         = 2,
  D3DCMP_EQUAL        = 3,
  D3DCMP_LESSEQUAL    = 4,
  D3DCMP_GREATER      = 5,
  D3DCMP_NOTEQUAL     = 6,
  D3DCMP_GREATEREQUAL = 7,
  D3DCMP_ALWAYS       = 8,
  D3DCMP_FORCE_DWORD  = 0x7fffffff
} D3DCMPFUNC;

typedef enum _D3DSTENCILOP {
  D3DSTENCILOP_KEEP        = 1,
  D3DSTENCILOP_ZERO        = 2,
  D3DSTENCILOP_REPLACE     = 3,
  D3DSTENCILOP_INCRSAT     = 4,
  D3DSTENCILOP_DECRSAT     = 5,
  D3DSTENCILOP_INVERT      = 6,
  D3DSTENCILOP_INCR        = 7,
  D3DSTENCILOP_DECR        = 8,
  D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;

typedef enum _D3DFOGMODE {
  D3DFOG_NONE         = 0,
  D3DFOG_EXP          = 1,
  D3DFOG_EXP2         = 2,
  D3DFOG_LINEAR       = 3,
  D3DFOG_FORCE_DWORD  = 0x7fffffff
} D3DFOGMODE;

typedef enum _D3DZBUFFERTYPE {
  D3DZB_FALSE        = 0,
  D3DZB_TRUE         = 1,
  D3DZB_USEW         = 2,
  D3DZB_FORCE_DWORD  = 0x7fffffff
} D3DZBUFFERTYPE;

typedef enum _D3DANTIALIASMODE {
  D3DANTIALIAS_NONE            = 0,
  D3DANTIALIAS_SORTDEPENDENT   = 1,
  D3DANTIALIAS_SORTINDEPENDENT = 2,
  D3DANTIALIAS_FORCE_DWORD     = 0x7fffffff
} D3DANTIALIASMODE;

typedef enum {
  D3DVT_VERTEX        = 1,
  D3DVT_LVERTEX       = 2,
  D3DVT_TLVERTEX      = 3,
  D3DVT_FORCE_DWORD   = 0x7fffffff
} D3DVERTEXTYPE;

typedef enum {
  D3DPT_POINTLIST     = 1,
  D3DPT_LINELIST      = 2,
  D3DPT_LINESTRIP     = 3,
  D3DPT_TRIANGLELIST  = 4,
  D3DPT_TRIANGLESTRIP = 5,
  D3DPT_TRIANGLEFAN   = 6,
  D3DPT_FORCE_DWORD   = 0x7fffffff
} D3DPRIMITIVETYPE;

#define D3DSTATE_OVERRIDE_BIAS      256

#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))

typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTRANSFORMSTATE_WORLD         = 1,
    D3DTRANSFORMSTATE_VIEW          = 2,
    D3DTRANSFORMSTATE_PROJECTION    = 3,
    D3DTRANSFORMSTATE_WORLD1        = 4,
    D3DTRANSFORMSTATE_WORLD2        = 5,
    D3DTRANSFORMSTATE_WORLD3        = 6,
    D3DTRANSFORMSTATE_TEXTURE0      = 16,
    D3DTRANSFORMSTATE_TEXTURE1      = 17,
    D3DTRANSFORMSTATE_TEXTURE2      = 18,
    D3DTRANSFORMSTATE_TEXTURE3      = 19,
    D3DTRANSFORMSTATE_TEXTURE4      = 20,
    D3DTRANSFORMSTATE_TEXTURE5      = 21,
    D3DTRANSFORMSTATE_TEXTURE6      = 22,
    D3DTRANSFORMSTATE_TEXTURE7      = 23,
    D3DTRANSFORMSTATE_FORCE_DWORD   = 0x7fffffff
} D3DTRANSFORMSTATETYPE;

typedef enum {
  D3DLIGHTSTATE_MATERIAL      = 1,
  D3DLIGHTSTATE_AMBIENT       = 2,
  D3DLIGHTSTATE_COLORMODEL    = 3,
  D3DLIGHTSTATE_FOGMODE       = 4,
  D3DLIGHTSTATE_FOGSTART      = 5,
  D3DLIGHTSTATE_FOGEND        = 6,
  D3DLIGHTSTATE_FOGDENSITY    = 7,
  D3DLIGHTSTATE_COLORVERTEX   = 8,
  D3DLIGHTSTATE_FORCE_DWORD   = 0x7fffffff
} D3DLIGHTSTATETYPE;

typedef enum {
  D3DRENDERSTATE_TEXTUREHANDLE      = 1,
  D3DRENDERSTATE_ANTIALIAS          = 2,
  D3DRENDERSTATE_TEXTUREADDRESS     = 3,
  D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
  D3DRENDERSTATE_WRAPU              = 5,
  D3DRENDERSTATE_WRAPV              = 6,
  D3DRENDERSTATE_ZENABLE            = 7,
  D3DRENDERSTATE_FILLMODE           = 8,
  D3DRENDERSTATE_SHADEMODE          = 9,
  D3DRENDERSTATE_LINEPATTERN        = 10,
  D3DRENDERSTATE_MONOENABLE         = 11,
  D3DRENDERSTATE_ROP2               = 12,
  D3DRENDERSTATE_PLANEMASK          = 13,
  D3DRENDERSTATE_ZWRITEENABLE       = 14,
  D3DRENDERSTATE_ALPHATESTENABLE    = 15,
  D3DRENDERSTATE_LASTPIXEL          = 16,
  D3DRENDERSTATE_TEXTUREMAG         = 17,
  D3DRENDERSTATE_TEXTUREMIN         = 18,
  D3DRENDERSTATE_SRCBLEND           = 19,
  D3DRENDERSTATE_DESTBLEND          = 20,
  D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,
  D3DRENDERSTATE_CULLMODE           = 22,
  D3DRENDERSTATE_ZFUNC              = 23,
  D3DRENDERSTATE_ALPHAREF           = 24,
  D3DRENDERSTATE_ALPHAFUNC          = 25,
  D3DRENDERSTATE_DITHERENABLE       = 26,
  D3DRENDERSTATE_ALPHABLENDENABLE   = 27,
  D3DRENDERSTATE_FOGENABLE          = 28,
  D3DRENDERSTATE_SPECULARENABLE     = 29,
  D3DRENDERSTATE_ZVISIBLE           = 30,
  D3DRENDERSTATE_SUBPIXEL           = 31,
  D3DRENDERSTATE_SUBPIXELX          = 32,
  D3DRENDERSTATE_STIPPLEDALPHA      = 33,
  D3DRENDERSTATE_FOGCOLOR           = 34,
  D3DRENDERSTATE_FOGTABLEMODE       = 35,
  D3DRENDERSTATE_FOGTABLESTART      = 36,
  D3DRENDERSTATE_FOGTABLEEND        = 37,
  D3DRENDERSTATE_FOGTABLEDENSITY    = 38,
Ove Kaaven's avatar
Ove Kaaven committed
865 866 867
  D3DRENDERSTATE_FOGSTART           = 36,
  D3DRENDERSTATE_FOGEND             = 37,
  D3DRENDERSTATE_FOGDENSITY         = 38,
868 869 870 871 872 873 874 875 876 877 878
  D3DRENDERSTATE_STIPPLEENABLE      = 39,
  D3DRENDERSTATE_EDGEANTIALIAS      = 40,
  D3DRENDERSTATE_COLORKEYENABLE     = 41,
  D3DRENDERSTATE_BORDERCOLOR        = 43,
  D3DRENDERSTATE_TEXTUREADDRESSU    = 44,
  D3DRENDERSTATE_TEXTUREADDRESSV    = 45,
  D3DRENDERSTATE_MIPMAPLODBIAS      = 46,
  D3DRENDERSTATE_ZBIAS              = 47,
  D3DRENDERSTATE_RANGEFOGENABLE     = 48,
  D3DRENDERSTATE_ANISOTROPY         = 49,
  D3DRENDERSTATE_FLUSHBATCH         = 50,
Ove Kaaven's avatar
Ove Kaaven committed
879
  D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977

  D3DRENDERSTATE_STENCILENABLE      = 52,
  D3DRENDERSTATE_STENCILFAIL        = 53,
  D3DRENDERSTATE_STENCILZFAIL       = 54,
  D3DRENDERSTATE_STENCILPASS        = 55,
  D3DRENDERSTATE_STENCILFUNC        = 56,
  D3DRENDERSTATE_STENCILREF         = 57,
  D3DRENDERSTATE_STENCILMASK        = 58,
  D3DRENDERSTATE_STENCILWRITEMASK   = 59,
  D3DRENDERSTATE_TEXTUREFACTOR      = 60,

  D3DRENDERSTATE_STIPPLEPATTERN00   = 64,
  D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
  D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
  D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
  D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
  D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
  D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
  D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
  D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
  D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
  D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
  D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
  D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
  D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
  D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
  D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
  D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
  D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
  D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
  D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
  D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
  D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
  D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
  D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
  D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
  D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
  D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
  D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
  D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
  D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
  D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
  D3DRENDERSTATE_STIPPLEPATTERN31   = 95,

  D3DRENDERSTATE_WRAP0              = 128,
  D3DRENDERSTATE_WRAP1              = 129,
  D3DRENDERSTATE_WRAP2              = 130,
  D3DRENDERSTATE_WRAP3              = 131,
  D3DRENDERSTATE_WRAP4              = 132,
  D3DRENDERSTATE_WRAP5              = 133,
  D3DRENDERSTATE_WRAP6              = 134,
  D3DRENDERSTATE_WRAP7              = 135,
  D3DRENDERSTATE_CLIPPING            = 136,
  D3DRENDERSTATE_LIGHTING            = 137,
  D3DRENDERSTATE_EXTENTS             = 138,
  D3DRENDERSTATE_AMBIENT             = 139,
  D3DRENDERSTATE_FOGVERTEXMODE       = 140,
  D3DRENDERSTATE_COLORVERTEX         = 141,
  D3DRENDERSTATE_LOCALVIEWER         = 142,
  D3DRENDERSTATE_NORMALIZENORMALS    = 143,
  D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
  D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
  D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
  D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
  D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
  D3DRENDERSTATE_VERTEXBLEND              = 151,
  D3DRENDERSTATE_CLIPPLANEENABLE          = 152,

  D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff

  /* FIXME: We have some retired values that are being reused for DirectX 7 */
} D3DRENDERSTATETYPE;

typedef enum _D3DMATERIALCOLORSOURCE
{
    D3DMCS_MATERIAL = 0,
    D3DMCS_COLOR1   = 1,
    D3DMCS_COLOR2   = 2,
    D3DMCS_FORCE_DWORD = 0x7fffffff
} D3DMATERIALCOLORSOURCE;

#define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
#define D3DRENDERSTATE_WRAPBIAS                 128UL
#define D3DWRAP_U   0x00000001L
#define D3DWRAP_V   0x00000002L

#define D3DWRAPCOORD_0   0x00000001L
#define D3DWRAPCOORD_1   0x00000002L
#define D3DWRAPCOORD_2   0x00000004L
#define D3DWRAPCOORD_3   0x00000008L

#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))

typedef struct _D3DSTATE {
  union {
    D3DTRANSFORMSTATETYPE dtstTransformStateType;
    D3DLIGHTSTATETYPE     dlstLightStateType;
    D3DRENDERSTATETYPE    drstRenderStateType;
978
  } DUMMYUNIONNAME1;
979 980 981
  union {
    DWORD                 dwArg[1];
    D3DVALUE              dvArg[1];
982
  } DUMMYUNIONNAME2;
983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130
} D3DSTATE, *LPD3DSTATE;

typedef struct _D3DMATRIXLOAD {
  D3DMATRIXHANDLE hDestMatrix;
  D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;

typedef struct _D3DMATRIXMULTIPLY {
  D3DMATRIXHANDLE hDestMatrix;
  D3DMATRIXHANDLE hSrcMatrix1;
  D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;

typedef struct _D3DPROCESSVERTICES {
  DWORD dwFlags;
  WORD  wStart;
  WORD  wDest;
  DWORD dwCount;
  DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;

#define D3DPROCESSVERTICES_TRANSFORMLIGHT       0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM            0x00000001L
#define D3DPROCESSVERTICES_COPY                 0x00000002L
#define D3DPROCESSVERTICES_OPMASK               0x00000007L

#define D3DPROCESSVERTICES_UPDATEEXTENTS        0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR              0x00000010L

typedef enum _D3DTEXTURESTAGESTATETYPE
{
    D3DTSS_COLOROP        =  1,
    D3DTSS_COLORARG1      =  2,
    D3DTSS_COLORARG2      =  3,
    D3DTSS_ALPHAOP        =  4,
    D3DTSS_ALPHAARG1      =  5,
    D3DTSS_ALPHAARG2      =  6,
    D3DTSS_BUMPENVMAT00   =  7,
    D3DTSS_BUMPENVMAT01   =  8,
    D3DTSS_BUMPENVMAT10   =  9,
    D3DTSS_BUMPENVMAT11   = 10,
    D3DTSS_TEXCOORDINDEX  = 11,
    D3DTSS_ADDRESS        = 12,
    D3DTSS_ADDRESSU       = 13,
    D3DTSS_ADDRESSV       = 14,
    D3DTSS_BORDERCOLOR    = 15,
    D3DTSS_MAGFILTER      = 16,
    D3DTSS_MINFILTER      = 17,
    D3DTSS_MIPFILTER      = 18,
    D3DTSS_MIPMAPLODBIAS  = 19,
    D3DTSS_MAXMIPLEVEL    = 20,
    D3DTSS_MAXANISOTROPY  = 21,
    D3DTSS_BUMPENVLSCALE  = 22,
    D3DTSS_BUMPENVLOFFSET = 23,
    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    D3DTSS_FORCE_DWORD   = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;

#define D3DTSS_TCI_PASSTHRU                             0x00000000
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000

typedef enum _D3DTEXTUREOP
{
    D3DTOP_DISABLE    = 1,
    D3DTOP_SELECTARG1 = 2,
    D3DTOP_SELECTARG2 = 3,

    D3DTOP_MODULATE   = 4,
    D3DTOP_MODULATE2X = 5,
    D3DTOP_MODULATE4X = 6,

    D3DTOP_ADD          =  7,
    D3DTOP_ADDSIGNED    =  8,
    D3DTOP_ADDSIGNED2X  =  9,
    D3DTOP_SUBTRACT     = 10,
    D3DTOP_ADDSMOOTH    = 11,

    D3DTOP_BLENDDIFFUSEALPHA    = 12,
    D3DTOP_BLENDTEXTUREALPHA    = 13,
    D3DTOP_BLENDFACTORALPHA     = 14,
    D3DTOP_BLENDTEXTUREALPHAPM  = 15,
    D3DTOP_BLENDCURRENTALPHA    = 16,

    D3DTOP_PREMODULATE            = 17,
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,

    D3DTOP_BUMPENVMAP           = 22,
    D3DTOP_BUMPENVMAPLUMINANCE  = 23,
    D3DTOP_DOTPRODUCT3          = 24,

    D3DTOP_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREOP;

#define D3DTA_SELECTMASK        0x0000000f
#define D3DTA_DIFFUSE           0x00000000
#define D3DTA_CURRENT           0x00000001
#define D3DTA_TEXTURE           0x00000002
#define D3DTA_TFACTOR           0x00000003
#define D3DTA_SPECULAR          0x00000004
#define D3DTA_COMPLEMENT        0x00000010
#define D3DTA_ALPHAREPLICATE    0x00000020

typedef enum _D3DTEXTUREMAGFILTER
{
    D3DTFG_POINT        = 1,
    D3DTFG_LINEAR       = 2,
    D3DTFG_FLATCUBIC    = 3,
    D3DTFG_GAUSSIANCUBIC = 4,
    D3DTFG_ANISOTROPIC  = 5,
    D3DTFG_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMAGFILTER;

typedef enum _D3DTEXTUREMINFILTER
{
    D3DTFN_POINT        = 1,
    D3DTFN_LINEAR       = 2,
    D3DTFN_ANISOTROPIC  = 3,
    D3DTFN_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMINFILTER;

typedef enum _D3DTEXTUREMIPFILTER
{
    D3DTFP_NONE         = 1,
    D3DTFP_POINT        = 2,
    D3DTFP_LINEAR       = 3,
    D3DTFP_FORCE_DWORD  = 0x7fffffff
} D3DTEXTUREMIPFILTER;

#define D3DTRIFLAG_START                        0x00000000L
#define D3DTRIFLAG_STARTFLAT(len) (len)
#define D3DTRIFLAG_ODD                          0x0000001eL
#define D3DTRIFLAG_EVEN                         0x0000001fL

#define D3DTRIFLAG_EDGEENABLE1                  0x00000100L
#define D3DTRIFLAG_EDGEENABLE2                  0x00000200L
#define D3DTRIFLAG_EDGEENABLE3                  0x00000400L
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
        (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)

typedef struct _D3DTRIANGLE {
  union {
    WORD v1;
    WORD wV1;
1131
  } DUMMYUNIONNAME1;
1132 1133 1134
  union {
    WORD v2;
    WORD wV2;
1135
  } DUMMYUNIONNAME2;
1136 1137 1138
  union {
    WORD v3;
    WORD wV3;
1139
  } DUMMYUNIONNAME3;
1140 1141 1142 1143 1144 1145 1146
  WORD     wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;

typedef struct _D3DLINE {
  union {
    WORD v1;
    WORD wV1;
1147
  } DUMMYUNIONNAME1;
1148 1149 1150
  union {
    WORD v2;
    WORD wV2;
1151
  } DUMMYUNIONNAME2;
1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361
} D3DLINE, *LPD3DLINE;

typedef struct _D3DSPAN {
  WORD wCount;
  WORD wFirst;
} D3DSPAN, *LPD3DSPAN;

typedef struct _D3DPOINT {
  WORD wCount;
  WORD wFirst;
} D3DPOINT, *LPD3DPOINT;

typedef struct _D3DBRANCH {
  DWORD dwMask;
  DWORD dwValue;
  BOOL  bNegate;
  DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;

typedef struct _D3DSTATUS {
  DWORD   dwFlags;
  DWORD   dwStatus;
  D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;

#define D3DSETSTATUS_STATUS   0x00000001L
#define D3DSETSTATUS_EXTENTS  0x00000002L
#define D3DSETSTATUS_ALL      (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)

typedef struct _D3DCLIPSTATUS {
  DWORD dwFlags;
  DWORD dwStatus;
  float minx, maxx;
  float miny, maxy;
  float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;

#define D3DCLIPSTATUS_STATUS        0x00000001L
#define D3DCLIPSTATUS_EXTENTS2      0x00000002L
#define D3DCLIPSTATUS_EXTENTS3      0x00000004L

typedef struct {
  DWORD        dwSize;
  DWORD        dwTrianglesDrawn;
  DWORD        dwLinesDrawn;
  DWORD        dwPointsDrawn;
  DWORD        dwSpansDrawn;
  DWORD        dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;

#define D3DEXECUTE_CLIPPED       0x00000001l
#define D3DEXECUTE_UNCLIPPED     0x00000002l

typedef struct _D3DEXECUTEDATA {
  DWORD     dwSize;
  DWORD     dwVertexOffset;
  DWORD     dwVertexCount;
  DWORD     dwInstructionOffset;
  DWORD     dwInstructionLength;
  DWORD     dwHVertexOffset;
  D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;

#define D3DPAL_FREE 0x00
#define D3DPAL_READONLY 0x40
#define D3DPAL_RESERVED 0x80

typedef struct _D3DVERTEXBUFFERDESC {
  DWORD dwSize;
  DWORD dwCaps;
  DWORD dwFVF;
  DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;

#define D3DVBCAPS_SYSTEMMEMORY      0x00000800l
#define D3DVBCAPS_WRITEONLY         0x00010000l
#define D3DVBCAPS_OPTIMIZED         0x80000000l
#define D3DVBCAPS_DONOTCLIP         0x00000001l

#define D3DVOP_LIGHT       (1 << 10)
#define D3DVOP_TRANSFORM   (1 << 0)
#define D3DVOP_CLIP        (1 << 2)
#define D3DVOP_EXTENTS     (1 << 3)

#define D3DMAXNUMVERTICES    ((1<<16) - 1)

#define D3DMAXNUMPRIMITIVES  ((1<<16) - 1)

#define D3DPV_DONOTCOPYDATA (1 << 0)

#define D3DFVF_RESERVED0        0x001
#define D3DFVF_POSITION_MASK    0x00E
#define D3DFVF_XYZ              0x002
#define D3DFVF_XYZRHW           0x004
#define D3DFVF_XYZB1            0x006
#define D3DFVF_XYZB2            0x008
#define D3DFVF_XYZB3            0x00a
#define D3DFVF_XYZB4            0x00c
#define D3DFVF_XYZB5            0x00e

#define D3DFVF_NORMAL           0x010
#define D3DFVF_RESERVED1        0x020
#define D3DFVF_DIFFUSE          0x040
#define D3DFVF_SPECULAR         0x080
#define D3DFVF_TEXCOUNT_MASK    0xf00
#define D3DFVF_TEXCOUNT_SHIFT   8
#define D3DFVF_TEX0             0x000
#define D3DFVF_TEX1             0x100
#define D3DFVF_TEX2             0x200
#define D3DFVF_TEX3             0x300
#define D3DFVF_TEX4             0x400
#define D3DFVF_TEX5             0x500
#define D3DFVF_TEX6             0x600
#define D3DFVF_TEX7             0x700
#define D3DFVF_TEX8             0x800

#define D3DFVF_RESERVED2        0xf000

#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
                         D3DFVF_SPECULAR | D3DFVF_TEX1 )
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
                          D3DFVF_TEX1 )

typedef struct _D3DDP_PTRSTRIDE {
  LPVOID lpvData;
  DWORD  dwStride;
} D3DDP_PTRSTRIDE;

#define D3DDP_MAXTEXCOORD 8

typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA  {
  D3DDP_PTRSTRIDE position;
  D3DDP_PTRSTRIDE normal;
  D3DDP_PTRSTRIDE diffuse;
  D3DDP_PTRSTRIDE specular;
  D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;

#define D3DVIS_INSIDE_FRUSTUM       0
#define D3DVIS_INTERSECT_FRUSTUM    1
#define D3DVIS_OUTSIDE_FRUSTUM      2
#define D3DVIS_INSIDE_LEFT          0
#define D3DVIS_INTERSECT_LEFT       (1 << 2)
#define D3DVIS_OUTSIDE_LEFT         (2 << 2)
#define D3DVIS_INSIDE_RIGHT         0
#define D3DVIS_INTERSECT_RIGHT      (1 << 4)
#define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
#define D3DVIS_INSIDE_TOP           0
#define D3DVIS_INTERSECT_TOP        (1 << 6)
#define D3DVIS_OUTSIDE_TOP          (2 << 6)
#define D3DVIS_INSIDE_BOTTOM        0
#define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
#define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
#define D3DVIS_INSIDE_NEAR          0
#define D3DVIS_INTERSECT_NEAR       (1 << 10)
#define D3DVIS_OUTSIDE_NEAR         (2 << 10)
#define D3DVIS_INSIDE_FAR           0
#define D3DVIS_INTERSECT_FAR        (1 << 12)
#define D3DVIS_OUTSIDE_FAR          (2 << 12)

#define D3DVIS_MASK_FRUSTUM         (3 << 0)
#define D3DVIS_MASK_LEFT            (3 << 2)
#define D3DVIS_MASK_RIGHT           (3 << 4)
#define D3DVIS_MASK_TOP             (3 << 6)
#define D3DVIS_MASK_BOTTOM          (3 << 8)
#define D3DVIS_MASK_NEAR            (3 << 10)
#define D3DVIS_MASK_FAR             (3 << 12)

#define D3DDEVINFOID_TEXTUREMANAGER    1
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
#define D3DDEVINFOID_TEXTURING         3

typedef enum _D3DSTATEBLOCKTYPE
{
    D3DSBT_ALL           = 1,
    D3DSBT_PIXELSTATE    = 2,
    D3DSBT_VERTEXSTATE   = 3,
    D3DSBT_FORCE_DWORD   = 0xffffffff
} D3DSTATEBLOCKTYPE;

typedef enum _D3DVERTEXBLENDFLAGS
{
    D3DVBLEND_DISABLE  = 0,
    D3DVBLEND_1WEIGHT  = 1,
    D3DVBLEND_2WEIGHTS = 2,
    D3DVBLEND_3WEIGHTS = 3,
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         = 0,
    D3DTTFF_COUNT1          = 1,
    D3DTTFF_COUNT2          = 2,
    D3DTTFF_COUNT3          = 3,
    D3DTTFF_COUNT4          = 4,
    D3DTTFF_PROJECTED       = 256,
    D3DTTFF_FORCE_DWORD     = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;

#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2

#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))

#endif