d3d8.h 49.2 KB
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/*
 * Copyright (C) 2002 Jason Edmeades
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef __WINE_D3D8_H
#define __WINE_D3D8_H

#include "objbase.h"

#include "d3d8types.h"
#include "d3d8caps.h"

/*****************************************************************************
 * #defines and error codes
 */
#define D3DADAPTER_DEFAULT           0
#define D3DENUM_NO_WHQL_LEVEL        2

#define _FACD3D  0x876
#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )

/*
 * Direct3D Errors
 */
#define D3D_OK                                  S_OK
#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)

#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)

/*****************************************************************************
 * Predeclare the interfaces
 */
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DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
typedef struct IDirect3D8                IDirect3D8, *LPDIRECT3D8;
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DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
typedef struct IDirect3DDevice8          IDirect3DDevice8, *LPDIRECT3DDEVICE8;
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DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
typedef struct IDirect3DResource8        IDirect3DResource8, *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
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DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
typedef struct IDirect3DVertexBuffer8    IDirect3DVertexBuffer8, *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
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DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
typedef struct IDirect3DVolume8          IDirect3DVolume8, *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
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DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
typedef struct IDirect3DSwapChain8       IDirect3DSwapChain8, *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
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DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
typedef struct IDirect3DSurface8         IDirect3DSurface8, *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
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DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
typedef struct IDirect3DIndexBuffer8     IDirect3DIndexBuffer8, *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
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DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
typedef struct IDirect3DBaseTexture8     IDirect3DBaseTexture8, *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
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DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
typedef struct IDirect3DTexture8         IDirect3DTexture8, *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
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DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
typedef struct IDirect3DCubeTexture8     IDirect3DCubeTexture8, *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
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DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
typedef struct IDirect3DVolumeTexture8   IDirect3DVolumeTexture8, *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
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/*****************************************************************************
 * IDirect3D8 interface
 */
#define ICOM_INTERFACE IDirect3D8
#define IDirect3D8_METHODS \
    /*** IDirect3D8 methods ***/                         \
    ICOM_METHOD1(HRESULT,  RegisterSoftwareDevice,     void*, pInitializeFunction) \
    ICOM_METHOD (UINT,     GetAdapterCount             ) \
    ICOM_METHOD3(HRESULT,  GetAdapterIdentifier,       UINT, Adapter, DWORD, Flags, D3DADAPTER_IDENTIFIER8*, pIdentifier) \
    ICOM_METHOD1(UINT,     GetAdapterModeCount,        UINT, Adapter) \
    ICOM_METHOD3(HRESULT,  EnumAdapterModes,           UINT, Adapter, UINT, Mode, D3DDISPLAYMODE*, pMode) \
    ICOM_METHOD2(HRESULT,  GetAdapterDisplayMode,      UINT, Adapter, D3DDISPLAYMODE*, pMode) \
    ICOM_METHOD5(HRESULT,  CheckDeviceType,            UINT, Adapter, D3DDEVTYPE, CheckType, D3DFORMAT, DisplayFormat, D3DFORMAT, BackBufferFormat, BOOL, Windowed) \
    ICOM_METHOD6(HRESULT,  CheckDeviceFormat,          UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, DWORD, Usage, D3DRESOURCETYPE, RType, D3DFORMAT, CheckFormat) \
    ICOM_METHOD5(HRESULT,  CheckDeviceMultiSampleType, UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, SurfaceFormat, BOOL, Windowed, D3DMULTISAMPLE_TYPE, MultiSampleType) \
    ICOM_METHOD5(HRESULT,  CheckDepthStencilMatch,     UINT, Adapter, D3DDEVTYPE, DeviceType, D3DFORMAT, AdapterFormat, D3DFORMAT, RenderTargetFormat, D3DFORMAT, DepthStencilFormat) \
    ICOM_METHOD3(HRESULT,  GetDeviceCaps,              UINT, Adapter, D3DDEVTYPE, DeviceType, D3DCAPS8*, pCaps) \
    ICOM_METHOD1(HMONITOR, GetAdapterMonitor,          UINT, Adapter) \
    ICOM_METHOD6(HRESULT,  CreateDevice,               UINT, Adapter, D3DDEVTYPE, DeviceType,HWND, hFocusWindow, DWORD, BehaviorFlags, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DDevice8**, ppReturnedDeviceInterface)

    /*** IDirect3D8 methods ***/
#define IDirect3D8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3D8_METHODS
ICOM_DEFINE(IDirect3D8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D8_AddRef(p)             ICOM_CALL (AddRef,p)
#define IDirect3D8_Release(p)            ICOM_CALL (Release,p)
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a)              ICOM_CALL1(RegisterSoftwareDevice,p,a)
#define IDirect3D8_GetAdapterCount(p)                       ICOM_CALL (GetAdapterCount,p)
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            ICOM_CALL3(GetAdapterIdentifier,p,a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a)                 ICOM_CALL1(GetAdapterModeCount,p,a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c)                ICOM_CALL3(EnumAdapterModes,p,a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             ICOM_CALL2(GetAdapterDisplayMode,p,a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             ICOM_CALL5(CheckDeviceType,p,a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         ICOM_CALL6(CheckDeviceFormat,p,a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  ICOM_CALL5(CheckDeviceMultiSampleType,p,a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      ICOM_CALL5(CheckDepthStencilMatch,p,a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   ICOM_CALL3(GetDeviceCaps,p,a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a)                   ICOM_CALL1(GetAdapterMonitor,p,a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              ICOM_CALL6(CreateDevice,p,a,b,c,d,e,f)

/*****************************************************************************
 * IDirect3DDevice8 interface
 */
#define ICOM_INTERFACE IDirect3DDevice8
#define IDirect3DDevice8_METHODS \
    /*** IDirect3DDevice8 methods ***/ \
    ICOM_METHOD (HRESULT,  TestCooperativeLevel) \
    ICOM_METHOD (UINT,     GetAvailableTextureMem) \
    ICOM_METHOD1(HRESULT,  ResourceManagerDiscardBytes, DWORD, Bytes) \
    ICOM_METHOD1(HRESULT,  GetDirect3D, IDirect3D8**, ppD3D8) \
    ICOM_METHOD1(HRESULT,  GetDeviceCaps, D3DCAPS8*, pCaps) \
    ICOM_METHOD1(HRESULT,  GetDisplayMode, D3DDISPLAYMODE*, pMode) \
    ICOM_METHOD1(HRESULT,  GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *, pParameters) \
    ICOM_METHOD3(HRESULT,  SetCursorProperties, UINT, XHotSpot, UINT, YHotSpot, IDirect3DSurface8*, pCursorBitmap) \
    ICOM_METHOD3(void,     SetCursorPosition, UINT, XScreenSpace, UINT, YScreenSpace,DWORD, Flags) \
    ICOM_METHOD1(BOOL,     ShowCursor, BOOL, bShow) \
    ICOM_METHOD2(HRESULT,  CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS*, pPresentationParameters, IDirect3DSwapChain8**, pSwapChain) \
    ICOM_METHOD1(HRESULT,  Reset, D3DPRESENT_PARAMETERS*, pPresentationParameters) \
    ICOM_METHOD4(HRESULT,  Present, CONST RECT*, pSourceRect,CONST RECT*, pDestRect,HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
    ICOM_METHOD3(HRESULT,  GetBackBuffer, UINT, BackBuffer,D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \
    ICOM_METHOD1(HRESULT,  GetRasterStatus, D3DRASTER_STATUS*, pRasterStatus) \
    ICOM_METHOD2(void,     SetGammaRamp, DWORD, Flags,CONST D3DGAMMARAMP*, pRamp) \
    ICOM_METHOD1(void,     GetGammaRamp, D3DGAMMARAMP*, pRamp) \
    ICOM_METHOD7(HRESULT,  CreateTexture, UINT, Width,UINT, Height,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DTexture8**, ppTexture) \
    ICOM_METHOD8(HRESULT,  CreateVolumeTexture, UINT, Width,UINT, Height,UINT, Depth,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DVolumeTexture8**, ppVolumeTexture) \
    ICOM_METHOD6(HRESULT,  CreateCubeTexture, UINT, EdgeLength,UINT, Levels,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DCubeTexture8**, ppCubeTexture) \
    ICOM_METHOD5(HRESULT,  CreateVertexBuffer, UINT, Length,DWORD, Usage,DWORD, FVF,D3DPOOL, Pool,IDirect3DVertexBuffer8**, ppVertexBuffer) \
    ICOM_METHOD5(HRESULT,  CreateIndexBuffer, UINT, Length,DWORD, Usage,D3DFORMAT, Format,D3DPOOL, Pool,IDirect3DIndexBuffer8**, ppIndexBuffer) \
    ICOM_METHOD6(HRESULT,  CreateRenderTarget, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,BOOL, Lockable,IDirect3DSurface8**, ppSurface) \
    ICOM_METHOD5(HRESULT,  CreateDepthStencilSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,D3DMULTISAMPLE_TYPE, MultiSample,IDirect3DSurface8**, ppSurface) \
    ICOM_METHOD4(HRESULT,  CreateImageSurface, UINT, Width,UINT, Height,D3DFORMAT, Format,IDirect3DSurface8**, ppSurface) \
    ICOM_METHOD5(HRESULT,  CopyRects, IDirect3DSurface8*, pSourceSurface,CONST RECT*, pSourceRectsArray,UINT, cRects,IDirect3DSurface8*, pDestinationSurface,CONST POINT*, pDestPointsArray) \
    ICOM_METHOD2(HRESULT,  UpdateTexture, IDirect3DBaseTexture8*, pSourceTexture,IDirect3DBaseTexture8*, pDestinationTexture) \
    ICOM_METHOD1(HRESULT,  GetFrontBuffer, IDirect3DSurface8*, pDestSurface) \
    ICOM_METHOD2(HRESULT,  SetRenderTarget, IDirect3DSurface8*, pRenderTarget,IDirect3DSurface8*, pNewZStencil) \
    ICOM_METHOD1(HRESULT,  GetRenderTarget, IDirect3DSurface8**, ppRenderTarget) \
    ICOM_METHOD1(HRESULT,  GetDepthStencilSurface, IDirect3DSurface8**, ppZStencilSurface) \
    ICOM_METHOD (HRESULT,  BeginScene) \
    ICOM_METHOD (HRESULT,  EndScene) \
    ICOM_METHOD6(HRESULT,  Clear, DWORD, Count,CONST D3DRECT*, pRects,DWORD, Flags,D3DCOLOR, Color,float, Z,DWORD, Stencil) \
    ICOM_METHOD2(HRESULT,  SetTransform, D3DTRANSFORMSTATETYPE, State,CONST D3DMATRIX*, pMatrix) \
    ICOM_METHOD2(HRESULT,  GetTransform, D3DTRANSFORMSTATETYPE, State,D3DMATRIX*, pMatrix) \
    ICOM_METHOD2(HRESULT,  MultiplyTransform, D3DTRANSFORMSTATETYPE, State, CONST D3DMATRIX*, pMatrix) \
    ICOM_METHOD1(HRESULT,  SetViewport, CONST D3DVIEWPORT8*, pViewport) \
    ICOM_METHOD1(HRESULT,  GetViewport, D3DVIEWPORT8*, pViewport) \
    ICOM_METHOD1(HRESULT,  SetMaterial, CONST D3DMATERIAL8*, pMaterial) \
    ICOM_METHOD1(HRESULT,  GetMaterial, D3DMATERIAL8* ,pMaterial) \
    ICOM_METHOD2(HRESULT,  SetLight, DWORD, Index,CONST D3DLIGHT8*, pLight) \
    ICOM_METHOD2(HRESULT,  GetLight, DWORD, Index,D3DLIGHT8*, pLight) \
    ICOM_METHOD2(HRESULT,  LightEnable, DWORD, Index,BOOL, Enable) \
    ICOM_METHOD2(HRESULT,  GetLightEnable, DWORD, Index,BOOL*, pEnable) \
    ICOM_METHOD2(HRESULT,  SetClipPlane, DWORD, Index,CONST float*, pPlane) \
    ICOM_METHOD2(HRESULT,  GetClipPlane, DWORD, Index,float*, pPlane) \
    ICOM_METHOD2(HRESULT,  SetRenderState, D3DRENDERSTATETYPE, State,DWORD, Value) \
    ICOM_METHOD2(HRESULT,  GetRenderState, D3DRENDERSTATETYPE, State,DWORD*, pValue) \
    ICOM_METHOD (HRESULT,  BeginStateBlock) \
    ICOM_METHOD1(HRESULT,  EndStateBlock, DWORD*, pToken) \
    ICOM_METHOD1(HRESULT,  ApplyStateBlock, DWORD, Token) \
    ICOM_METHOD1(HRESULT,  CaptureStateBlock, DWORD, Token) \
    ICOM_METHOD1(HRESULT,  DeleteStateBlock, DWORD, Token) \
    ICOM_METHOD2(HRESULT,  CreateStateBlock, D3DSTATEBLOCKTYPE, Type,DWORD*, pToken) \
    ICOM_METHOD1(HRESULT,  SetClipStatus, CONST D3DCLIPSTATUS8*, pClipStatus) \
    ICOM_METHOD1(HRESULT,  GetClipStatus, D3DCLIPSTATUS8*, pClipStatus) \
    ICOM_METHOD2(HRESULT,  GetTexture, DWORD, Stage,IDirect3DBaseTexture8**, ppTexture) \
    ICOM_METHOD2(HRESULT,  SetTexture, DWORD, Stage,IDirect3DBaseTexture8*, pTexture) \
    ICOM_METHOD3(HRESULT,  GetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD*, pValue) \
    ICOM_METHOD3(HRESULT,  SetTextureStageState, DWORD, Stage,D3DTEXTURESTAGESTATETYPE, Type,DWORD, Value) \
    ICOM_METHOD1(HRESULT,  ValidateDevice, DWORD*, pNumPasses) \
    ICOM_METHOD3(HRESULT,  GetInfo, DWORD, DevInfoID,void*, pDevInfoStruct,DWORD, DevInfoStructSize) \
    ICOM_METHOD2(HRESULT,  SetPaletteEntries, UINT, PaletteNumber,CONST PALETTEENTRY*, pEntries) \
    ICOM_METHOD2(HRESULT,  GetPaletteEntries, UINT, PaletteNumber,PALETTEENTRY*, pEntries) \
    ICOM_METHOD1(HRESULT,  SetCurrentTexturePalette, UINT, PaletteNumber) \
    ICOM_METHOD1(HRESULT,  GetCurrentTexturePalette, UINT *, PaletteNumber) \
    ICOM_METHOD3(HRESULT,  DrawPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, StartVertex,UINT, PrimitiveCount) \
    ICOM_METHOD5(HRESULT,  DrawIndexedPrimitive, D3DPRIMITIVETYPE, PrimitiveType,UINT, minIndex,UINT, NumVertices,UINT, startIndex,UINT, primCount) \
    ICOM_METHOD4(HRESULT,  DrawPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, PrimitiveCount,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
    ICOM_METHOD8(HRESULT,  DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, PrimitiveType,UINT, MinVertexIndex,UINT, NumVertexIndices,UINT, PrimitiveCount,CONST void*, pIndexData,D3DFORMAT, IndexDataFormat,CONST void*, pVertexStreamZeroData,UINT, VertexStreamZeroStride) \
    ICOM_METHOD5(HRESULT,  ProcessVertices, UINT, SrcStartIndex,UINT, DestIndex,UINT, VertexCount,IDirect3DVertexBuffer8*, pDestBuffer,DWORD, Flags) \
    ICOM_METHOD4(HRESULT,  CreateVertexShader, CONST DWORD*, pDeclaration,CONST DWORD*, pFunction,DWORD*, pHandle,DWORD, Usage) \
    ICOM_METHOD1(HRESULT,  SetVertexShader, DWORD, Handle) \
    ICOM_METHOD1(HRESULT,  GetVertexShader, DWORD*, pHandle) \
    ICOM_METHOD1(HRESULT,  DeleteVertexShader, DWORD, Handle) \
    ICOM_METHOD3(HRESULT,  SetVertexShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
    ICOM_METHOD3(HRESULT,  GetVertexShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
    ICOM_METHOD3(HRESULT,  GetVertexShaderDeclaration, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
    ICOM_METHOD3(HRESULT,  GetVertexShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
    ICOM_METHOD3(HRESULT,  SetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8*, pStreamData,UINT, Stride) \
    ICOM_METHOD3(HRESULT,  GetStreamSource, UINT, StreamNumber,IDirect3DVertexBuffer8**, ppStreamData,UINT*, pStride) \
    ICOM_METHOD2(HRESULT,  SetIndices, IDirect3DIndexBuffer8*, pIndexData,UINT, BaseVertexIndex) \
    ICOM_METHOD2(HRESULT,  GetIndices, IDirect3DIndexBuffer8**, ppIndexData,UINT*, pBaseVertexIndex) \
    ICOM_METHOD2(HRESULT,  CreatePixelShader, CONST DWORD*, pFunction,DWORD*, pHandle) \
    ICOM_METHOD1(HRESULT,  SetPixelShader, DWORD, Handle) \
    ICOM_METHOD1(HRESULT,  GetPixelShader, DWORD*, pHandle) \
    ICOM_METHOD1(HRESULT,  DeletePixelShader, DWORD, Handle) \
    ICOM_METHOD3(HRESULT,  SetPixelShaderConstant, DWORD, Register,CONST void*, pConstantData,DWORD, ConstantCount) \
    ICOM_METHOD3(HRESULT,  GetPixelShaderConstant, DWORD, Register,void*, pConstantData,DWORD, ConstantCount) \
    ICOM_METHOD3(HRESULT,  GetPixelShaderFunction, DWORD, Handle,void*, pData,DWORD*, pSizeOfData) \
    ICOM_METHOD3(HRESULT,  DrawRectPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DRECTPATCH_INFO*, pRectPatchInfo) \
    ICOM_METHOD3(HRESULT,  DrawTriPatch, UINT, Handle,CONST float*, pNumSegs,CONST D3DTRIPATCH_INFO*, pTriPatchInfo) \
    ICOM_METHOD1(HRESULT,  DeletePatch, UINT, Handle) \

    /*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DDevice8_METHODS
ICOM_DEFINE(IDirect3DDevice8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice8_AddRef(p)             ICOM_CALL (AddRef,p)
#define IDirect3DDevice8_Release(p)            ICOM_CALL (Release,p)
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p)                   ICOM_CALL (TestCooperativeLevel,p)
#define IDirect3DDevice8_GetAvailableTextureMem(p)                 ICOM_CALL (GetAvailableTextureMem,p)
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          ICOM_CALL1(ResourceManagerDiscardBytes,p,a)
#define IDirect3DDevice8_GetDirect3D(p,a)                          ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice8_GetDeviceCaps(p,a)                        ICOM_CALL1(GetDeviceCaps,p,a)
#define IDirect3DDevice8_GetDisplayMode(p,a)                       ICOM_CALL1(GetDisplayMode,p,a)
#define IDirect3DDevice8_GetCreationParameters(p,a)                ICOM_CALL1(GetCreationParameters,p,a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              ICOM_CALL3(SetCursorProperties,p,a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                ICOM_CALL3(SetCursorPosition,p,a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a)                           ICOM_CALL1(ShowCursor,p,a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          ICOM_CALL2(CreateAdditionalSwapChain,p,a,b)
#define IDirect3DDevice8_Reset(p,a)                                ICOM_CALL1(Reset,p,a)
#define IDirect3DDevice8_Present(p,a,b,c,d)                        ICOM_CALL4,present,p,a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    ICOM_CALL3(GetBackBuffer,p,a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a)                      ICOM_CALL1(GetRasterStatus,p,a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       ICOM_CALL2(SetGammaRamp,p,a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a)                         ICOM_CALL1(GetGammaRamp,p,a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            ICOM_CALL7(CreateTexture,p,a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    ICOM_CALL8(CreateVolumeTexture,p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          ICOM_CALL6(CreateCubeTexture,p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           ICOM_CALL5(CreateVertexBuffer,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            ICOM_CALL5(CreateIndexBuffer,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         ICOM_CALL6(CreateRenderTarget,p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    ICOM_CALL5(CreateDepthStencilSurface,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             ICOM_CALL4(CreateImageSurface,p,a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    ICOM_CALL5(CopyRects,p,a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b)                      ICOM_CALL2(UpdateTexture,p,a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a)                       ICOM_CALL1(GetFrontBuffer,p,a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a)                      ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               ICOM_CALL1(GetDepthStencilSurface,p,a)
#define IDirect3DDevice8_BeginScene(p)                             ICOM_CALL (BeginScene,p)
#define IDirect3DDevice8_EndScene(p)                               ICOM_CALL (EndScene,p)
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      ICOM_CALL6(Clear,p,a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b)                       ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice8_GetTransform(p,a,b)                       ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice8_SetViewport(p,a)                          ICOM_CALL1(SetViewport,p,a)
#define IDirect3DDevice8_GetViewport(p,a)                          ICOM_CALL1(GetViewport,p,a)
#define IDirect3DDevice8_SetMaterial(p,a)                          ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DDevice8_GetMaterial(p,a)                          ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DDevice8_SetLight(p,a,b)                           ICOM_CALL2(SetLight,p,a,b)
#define IDirect3DDevice8_GetLight(p,a,b)                           ICOM_CALL2(GetLight,p,a,b)
#define IDirect3DDevice8_LightEnable(p,a,b)                        ICOM_CALL2(LightEnable,p,a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b)                     ICOM_CALL2(GetLightEnable,p,a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b)                       ICOM_CALL2(SetClipPlane,p,a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b)                       ICOM_CALL2(GetClipPlane,p,a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b)                     ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b)                     ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice8_BeginStateBlock(p)                        ICOM_CALL (BeginStateBlock,p)
#define IDirect3DDevice8_EndStateBlock(p,a)                        ICOM_CALL1(EndStateBlock,p,a)
#define IDirect3DDevice8_ApplyStateBlock(p,a)                      ICOM_CALL1(ApplyStateBlock,p,a)
#define IDirect3DDevice8_CaptureStateBlock(p,a)                    ICOM_CALL1(CaptureStateBlock,p,a)
#define IDirect3DDevice8_DeleteStateBlock(p,a)                     ICOM_CALL1(DeleteStateBlock,p,a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   ICOM_CALL2(CreateStateBlock,p,a,b)
#define IDirect3DDevice8_SetClipStatus(p,a)                        ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice8_GetClipStatus(p,a)                        ICOM_CALL1(GetClipStatus,p,a)
#define IDirect3DDevice8_GetTexture(p,a,b)                         ICOM_CALL2(GetTexture,p,a,b)
#define IDirect3DDevice8_SetTexture(p,a,b)                         ICOM_CALL2(SetTexture,p,a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             ICOM_CALL3(GetTextureStageState,p,a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             ICOM_CALL3(SetTextureStageState,p,a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a)                       ICOM_CALL1(ValidateDevice,p,a)
#define IDirect3DDevice8_GetInfo(p,a,b,c)                          ICOM_CALL3(GetInfo,p,a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  ICOM_CALL2(SetPaletteEntries,p,a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  ICOM_CALL2(GetPaletteEntries,p,a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             ICOM_CALL1(SetCurrentTexturePalette,p,a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             ICOM_CALL1(GetCurrentTexturePalette,p,a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    ICOM_CALL3(DrawPrimitive,p,a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         ICOM_CALL5(DrawIndexedPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                ICOM_CALL4(DrawPrimitiveUP,p,a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) ICOM_CALL8(DrawIndexedPrimitiveUP,p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              ICOM_CALL5(processVertices,p,a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             ICOM_CALL4(CreateVertexShader,p,a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a)                      ICOM_CALL1(SetVertexShader,p,a)
#define IDirect3DDevice8_GetVertexShader(p,a)                      ICOM_CALL1(GetVertexShader,p,a)
#define IDirect3DDevice8_DeleteVertexShader(p,a)                   ICOM_CALL1(DeleteVertexShader,p,a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          ICOM_CALL3(SetVertexShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          ICOM_CALL3(GetVertexShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       ICOM_CALL3(GetVertexShaderDeclaration,p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          ICOM_CALL3(GetVertexShaderFunction,p,a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  ICOM_CALL3(SetStreamSource,p,a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  ICOM_CALL3(GetStreamSource,p,a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b)                         ICOM_CALL2(SetIndices,p,a,b)
#define IDirect3DDevice8_GetIndices(p,a,b)                         ICOM_CALL2(GetIndices,p,a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  ICOM_CALL2(CreatePixelShader,p,a,b)
#define IDirect3DDevice8_SetPixelShader(p,a)                       ICOM_CALL1(SetPixelShader,p,a)
#define IDirect3DDevice8_GetPixelShader(p,a)                       ICOM_CALL1(GetPixelShader,p,a)
#define IDirect3DDevice8_DeletePixelShader(p,a)                    ICOM_CALL1(DeletePixelShader,p,a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           ICOM_CALL3(SetPixelShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           ICOM_CALL3(GetPixelShaderConstant,p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           ICOM_CALL3(GetPixelShaderFunction,p,a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    ICOM_CALL3(DrawRectPatch,p,a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     ICOM_CALL3(DrawTriPatch,p,a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a)                          ICOM_CALL1(DeletePatch,p,a)

/*****************************************************************************
 * IDirect3DVolume8 interface
 */
#define ICOM_INTERFACE IDirect3DVolume8
#define IDirect3DVolume8_METHODS \
    /*** IDirect3DVolume8 methods ***/ \
    ICOM_METHOD1(HRESULT,GetDevice, IDirect3DDevice8**, ppDevice) \
    ICOM_METHOD4(HRESULT,SetPrivateData, REFGUID, refguid,CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
    ICOM_METHOD3(HRESULT,GetPrivateData, REFGUID,  refguid,void*, pData, DWORD*, pSizeOfData) \
    ICOM_METHOD1(HRESULT,FreePrivateData, REFGUID, refguid) \
    ICOM_METHOD2(HRESULT,GetContainer, REFIID, riid, void**, ppContainer) \
    ICOM_METHOD1(HRESULT,GetDesc, D3DVOLUME_DESC*, pDesc) \
    ICOM_METHOD3(HRESULT,LockBox, D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox, DWORD, Flags) \
    ICOM_METHOD (HRESULT,UnlockBox) \

    /*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DVolume8_METHODS
ICOM_DEFINE(IDirect3DVolume8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVolume8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DVolume8_Release(p)                   ICOM_CALL (Release,p)
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVolume8_GetContainer(p,a,b)          ICOM_CALL2(GetContainer,p,a,b)
#define IDirect3DVolume8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
#define IDirect3DVolume8_LockBox(p,a,b,c)             ICOM_CALL3(LockBox,p,a,b,c)
#define IDirect3DVolume8_UnlockBox(p)                 ICOM_CALL (UnlockBox,p)

/*****************************************************************************
 * IDirect3DSwapChain8 interface
 */
#define ICOM_INTERFACE IDirect3DSwapChain8
#define IDirect3DSwapChain8_METHODS \
    /*** IDirect3DSwapChain8 methods ***/ \
    ICOM_METHOD4(HRESULT, Present, CONST RECT*, pSourceRect, CONST RECT*, pDestRect, HWND, hDestWindowOverride,CONST RGNDATA*, pDirtyRegion) \
    ICOM_METHOD3(HRESULT, GetBackBuffer, UINT, BackBuffer, D3DBACKBUFFER_TYPE, Type,IDirect3DSurface8**, ppBackBuffer) \

    /*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DSwapChain8_METHODS
ICOM_DEFINE(IDirect3DSwapChain8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DSwapChain8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DSwapChain8_Release(p)                   ICOM_CALL (Release,p)
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c)             ICOM_CALL3(Present,p,a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c,d)     ICOM_CALL4(GetBackBuffer,p,a,b,c,d)

/*****************************************************************************
 * IDirect3DSurface8 interface
 */
#define ICOM_INTERFACE IDirect3DSurface8
#define IDirect3DSurface8_METHODS \
    /*** IDirect3DSurface8 methods ***/ \
    ICOM_METHOD1(HRESULT, GetDevice, IDirect3DDevice8**, ppDevice) \
    ICOM_METHOD4(HRESULT, SetPrivateData, REFGUID, refguid,CONST void*, pData,DWORD, SizeOfData,DWORD, Flags) \
    ICOM_METHOD3(HRESULT, GetPrivateData, REFGUID, refguid,void*, pData,DWORD*, pSizeOfData) \
    ICOM_METHOD1(HRESULT, FreePrivateData, REFGUID, refguid) \
    ICOM_METHOD2(HRESULT, GetContainer, REFIID, riid, void**, ppContainer) \
    ICOM_METHOD1(HRESULT, GetDesc, D3DSURFACE_DESC*, pDesc) \
    ICOM_METHOD3(HRESULT, LockRect, D3DLOCKED_RECT*, pLockedRect, CONST RECT*, pRect,DWORD, Flags) \
    ICOM_METHOD (HRESULT, UnlockRect) \

    /*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DSurface8_METHODS
ICOM_DEFINE(IDirect3DSurface8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DSurface8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DSurface8_Release(p)                   ICOM_CALL (Release,p)
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DSurface8_GetContainer(p,a,b)          ICOM_CALL2(GetContainer,p,a,b)
#define IDirect3DSurface8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)
#define IDirect3DSurface8_LockRect(p,a,b,c)            ICOM_CALL3(LockRect,p,a,b,c)
#define IDirect3DSurface8_UnlockRect(p)                ICOM_CALL (UnlockRect,p)

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/*****************************************************************************
 * IDirect3DResource8 interface
 */
#define ICOM_INTERFACE IDirect3DResource8
#define IDirect3DResource8_METHODS \
    /*** IDirect3DResource8 methods ***/ \
    ICOM_METHOD1(HRESULT,         GetDevice, IDirect3DDevice8**, ppDevice) \
    ICOM_METHOD4(HRESULT,         SetPrivateData, REFGUID, refguid, CONST void*, pData, DWORD, SizeOfData, DWORD, Flags) \
    ICOM_METHOD3(HRESULT,         GetPrivateData, REFGUID, refguid, void*, pData, DWORD*, pSizeOfData) \
    ICOM_METHOD1(HRESULT,         FreePrivateData, REFGUID, refguid) \
    ICOM_METHOD1(DWORD,           SetPriority, DWORD, PriorityNew) \
    ICOM_METHOD (DWORD,           GetPriority) \
    ICOM_METHOD (void,            PreLoad) \
    ICOM_METHOD (D3DRESOURCETYPE, GetType)

    /*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS
ICOM_DEFINE(IDirect3DResource8,IUnknown)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DResource8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DResource8_Release(p)                   ICOM_CALL (Release,p)
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DResource8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DResource8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DResource8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DResource8_GetType(p)                   ICOM_CALL (GetType,p)

/*****************************************************************************
 * IDirect3DVertexBuffer8 interface
 */
#define ICOM_INTERFACE IDirect3DVertexBuffer8
#define IDirect3DVertexBuffer8_METHODS \
    /*** IDirect3DVertexBuffer8 methods ***/ \
    ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
    ICOM_METHOD (HRESULT,Unlock) \
    ICOM_METHOD1(HRESULT,GetDesc, D3DVERTEXBUFFER_DESC *, pDesc)

    /*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DVertexBuffer8_METHODS
ICOM_DEFINE(IDirect3DVertexBuffer8,IDirect3DResource8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVertexBuffer8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DVertexBuffer8_Release(p)                   ICOM_CALL (Release,p)
/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVertexBuffer8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DVertexBuffer8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DVertexBuffer8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DVertexBuffer8_GetType(p)                   ICOM_CALL (GetType,p)
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              ICOM_CALL4(Lock,p,a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p)                    ICOM_CALL (Unlock,p)
#define IDirect3DVertexBuffer8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)

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/*****************************************************************************
 * IDirect3DIndexBuffer8 interface
 */
#define ICOM_INTERFACE IDirect3DIndexBuffer8
#define IDirect3DIndexBuffer8_METHODS \
    /*** IDirect3DIndexBuffer8 methods ***/ \
    ICOM_METHOD4(HRESULT,Lock, UINT, OffsetToLock, UINT, SizeToLock, BYTE**, ppbData, DWORD, Flags) \
    ICOM_METHOD (HRESULT,Unlock) \
    ICOM_METHOD1(HRESULT,GetDesc, D3DINDEXBUFFER_DESC*, pDesc) \

    /*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DIndexBuffer8_METHODS
ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DIndexBuffer8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DIndexBuffer8_Release(p)                   ICOM_CALL (Release,p)
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/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
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#define IDirect3DIndexBuffer8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DIndexBuffer8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DIndexBuffer8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DIndexBuffer8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DIndexBuffer8_GetType(p)                   ICOM_CALL (GetType,p)
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/*** IDirect3DIndexBuffer8 methods ***/
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#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              ICOM_CALL4(Lock,p,a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p)                    ICOM_CALL (Unlock,p)
#define IDirect3DIndexBuffer8_GetDesc(p,a)                 ICOM_CALL1(GetDesc,p,a)

/*****************************************************************************
 * IDirect3DBaseTexture8 interface
 */
#define ICOM_INTERFACE IDirect3DBaseTexture8
#define IDirect3DBaseTexture8_METHODS \
    /*** IDirect3DBaseTexture8 methods ***/ \
    ICOM_METHOD1(DWORD,SetLOD, DWORD, LODNew) \
    ICOM_METHOD (DWORD,GetLOD) \
    ICOM_METHOD (DWORD,GetLevelCount)

    /*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DBaseTexture8_METHODS
ICOM_DEFINE(IDirect3DBaseTexture8,IDirect3DResource8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DBaseTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DBaseTexture8_Release(p)                   ICOM_CALL (Release,p)
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/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
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#define IDirect3DBaseTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DBaseTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DBaseTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DBaseTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DBaseTexture8_GetType(p)                   ICOM_CALL (GetType,p)
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/*** IDirect3DBaseTexture8 methods ***/
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#define IDirect3DBaseTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
#define IDirect3DBaseTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
#define IDirect3DBaseTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)

/*****************************************************************************
 * IDirect3DCubeTexture8 interface
 */
#define ICOM_INTERFACE IDirect3DCubeTexture8
#define IDirect3DCubeTexture8_METHODS \
    /*** IDirect3DCubeTexture8 methods ***/ \
    ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
    ICOM_METHOD3(HRESULT,GetCubeMapSurface,D3DCUBEMAP_FACES, FaceType,UINT, Level,IDirect3DSurface8**, ppCubeMapSurface) \
    ICOM_METHOD5(HRESULT,LockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
    ICOM_METHOD2(HRESULT,UnlockRect,D3DCUBEMAP_FACES, FaceType,UINT, Level) \
    ICOM_METHOD2(HRESULT,AddDirtyRect,D3DCUBEMAP_FACES, FaceType,CONST RECT*, pDirtyRect) \

    /*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DBaseTexture8_METHODS \
    IDirect3DCubeTexture8_METHODS
ICOM_DEFINE(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DCubeTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DCubeTexture8_Release(p)                   ICOM_CALL (Release,p)
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/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
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#define IDirect3DCubeTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DCubeTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DCubeTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DCubeTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DCubeTexture8_GetType(p)                   ICOM_CALL (GetType,p)
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/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
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#define IDirect3DCubeTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
#define IDirect3DCubeTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
#define IDirect3DCubeTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   ICOM_CALL3(GetCubeMapSurface,p,a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        ICOM_CALL5(LockRect,p,a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            ICOM_CALL2(UnlockRect,p,a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          ICOM_CALL2(AddDirtyRect,p,a,b)

/*****************************************************************************
 * IDirect3DTexture8 interface
 */
#define ICOM_INTERFACE IDirect3DTexture8
#define IDirect3DTexture8_METHODS \
    /*** IDirect3DTexture8 methods ***/ \
    ICOM_METHOD2(HRESULT,GetLevelDesc,UINT, Level,D3DSURFACE_DESC*, pDesc) \
    ICOM_METHOD2(HRESULT,GetSurfaceLevel,UINT, Level,IDirect3DSurface8**, ppSurfaceLevel) \
    ICOM_METHOD4(HRESULT,LockRect,UINT, Level,D3DLOCKED_RECT*, pLockedRect,CONST RECT*, pRect,DWORD, Flags) \
    ICOM_METHOD1(HRESULT,UnlockRect,UINT, Level) \
    ICOM_METHOD1(HRESULT,AddDirtyRect,CONST RECT*, pDirtyRect) \

    /*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DBaseTexture8_METHODS \
    IDirect3DTexture8_METHODS
ICOM_DEFINE(IDirect3DTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DTexture8_Release(p)                   ICOM_CALL (Release,p)
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/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
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#define IDirect3DTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DTexture8_GetType(p)                   ICOM_CALL (GetType,p)
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/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
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#define IDirect3DTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
#define IDirect3DTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
#define IDirect3DTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       ICOM_CALL2(GetSurfaceLevel,p,a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d)          ICOM_CALL4(LockRect,p,a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a)              ICOM_CALL1(UnlockRect,p,a)
#define IDirect3DTexture8_AddDirtyRect(p,a)            ICOM_CALL1(AddDirtyRect,p,a)

/*****************************************************************************
 * IDirect3DVolumeTexture8 interface
 */
#define ICOM_INTERFACE IDirect3DVolumeTexture8
#define IDirect3DVolumeTexture8_METHODS \
    /*** IDirect3DVolumeTexture8 methods ***/ \
    ICOM_METHOD2(HRESULT,GetLevelDesc, UINT, Level,D3DVOLUME_DESC*, pDesc) \
    ICOM_METHOD2(HRESULT,GetVolumeLevel, UINT, Level,IDirect3DVolume8**, ppVolumeLevel) \
    ICOM_METHOD4(HRESULT,LockBox, UINT, Level,D3DLOCKED_BOX*, pLockedVolume,CONST D3DBOX*, pBox,DWORD, Flags) \
    ICOM_METHOD1(HRESULT,UnlockBox, UINT, Level) \
    ICOM_METHOD1(HRESULT,AddDirtyBox, CONST D3DBOX*, pDirtyBox)

    /*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_IMETHODS \
    IUnknown_IMETHODS \
    IDirect3DResource8_METHODS \
    IDirect3DBaseTexture8_METHODS \
    IDirect3DVolumeTexture8_METHODS
ICOM_DEFINE(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
#undef ICOM_INTERFACE

/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVolumeTexture8_AddRef(p)                    ICOM_CALL (AddRef,p)
#define IDirect3DVolumeTexture8_Release(p)                   ICOM_CALL (Release,p)
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/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
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#define IDirect3DVolumeTexture8_GetDevice(p,a)               ICOM_CALL1(GetDevice,p,a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    ICOM_CALL4(SetPrivateData,p,a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      ICOM_CALL3(GetPrivateData,p,a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         ICOM_CALL1(FreePrivateData,p,a)
#define IDirect3DVolumeTexture8_SetPriority(p,a)             ICOM_CALL1(SetPriority,p,a)
#define IDirect3DVolumeTexture8_GetPriority(p)               ICOM_CALL (GetPriority,p)
#define IDirect3DVolumeTexture8_PreLoad(p)                   ICOM_CALL (PreLoad,p)
#define IDirect3DVolumeTexture8_GetType(p)                   ICOM_CALL (GetType,p)
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/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
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#define IDirect3DVolumeTexture8_SetLOD(p,a)                  ICOM_CALL1(SetLOD,p,a)
#define IDirect3DVolumeTexture8_GetLOD(p)                    ICOM_CALL (GetLOD,p)
#define IDirect3DVolumeTexture8_GetLevelCount(p)             ICOM_CALL (GetLevelCount,p)
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          ICOM_CALL2(GetLevelDesc,p,a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        ICOM_CALL2(GetVolumeLevel,p,a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           ICOM_CALL4(LockBox,p,a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a)               ICOM_CALL1(UnlockBox,p,a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             ICOM_CALL1(AddDirtyBox,p,a)

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#ifdef __cplusplus
extern "C" {
#endif  /* defined(__cplusplus) */

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/* Define the main entrypoint as well */
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);

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#ifdef __cplusplus
} /* extern "C" */
#endif /* defined(__cplusplus) */

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#endif /* __WINE_D3D8_H */