dmusic32_main.c 1.54 KB
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/* DirectMusic32 Main
 *
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 * Copyright (C) 2003-2004 Rok Mandeljc
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 *
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 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
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 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
 * License along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

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#include <stdarg.h>

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#include "windef.h"
#include "winbase.h"
#include "winnt.h"
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#include "wingdi.h"
#include "winuser.h"

#include "wine/debug.h"
#include "wine/unicode.h"
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#include "objbase.h"
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#include "dmusici.h"
#include "dmusicf.h"
#include "dmusics.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
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HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
{	
	FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
	return S_OK;
}

HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
{	
	FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
	return S_OK;
}