swapchain.c 3.75 KB
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/*
 * IDirect3DSwapChain8 implementation
 *
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 * Copyright 2005 Oliver Stieber
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 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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 */

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#include "config.h"
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#include "d3d8_private.h"

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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DSwapChain IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
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{
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    IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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    if (IsEqualGUID(riid, &IID_IUnknown)
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        || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
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        IUnknown_AddRef(iface);
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        *ppobj = This;
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        return S_OK;
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    }

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    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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    *ppobj = NULL;
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    return E_NOINTERFACE;
}

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static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
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    IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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    ULONG ref = InterlockedIncrement(&This->ref);

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    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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    return ref;
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}

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static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
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    IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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    ULONG ref = InterlockedDecrement(&This->ref);

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    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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    if (ref == 0) {
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        EnterCriticalSection(&d3d8_cs);
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        IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D8CB_DestroyRenderTarget);
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        LeaveCriticalSection(&d3d8_cs);
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        if (This->parentDevice) IUnknown_Release(This->parentDevice);
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        HeapFree(GetProcessHeap(), 0, This);
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    }
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    return ref;
}

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/* IDirect3DSwapChain8 parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
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    IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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    HRESULT hr;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d8_cs);
    hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
    LeaveCriticalSection(&d3d8_cs);
    return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
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    IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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    HRESULT hrc = D3D_OK;
    IWineD3DSurface *mySurface = NULL;
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    TRACE("(%p) Relay\n", This);
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    EnterCriticalSection(&d3d8_cs);
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    hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
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    if (hrc == D3D_OK && NULL != mySurface) {
       IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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       IWineD3DSurface_Release(mySurface);
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    }
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    LeaveCriticalSection(&d3d8_cs);
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    return hrc;
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}

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const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
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{
    IDirect3DSwapChain8Impl_QueryInterface,
    IDirect3DSwapChain8Impl_AddRef,
    IDirect3DSwapChain8Impl_Release,
    IDirect3DSwapChain8Impl_Present,
    IDirect3DSwapChain8Impl_GetBackBuffer
};