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Stefan Dösinger authored
This patch and the following intend to make the surface code more manageable and are a preparation to add gl3 support. The code adds a new IWineD3DBaseSurface surface type, which will contain the non-rendering management code. IWineD3DSurface and IWineGDISurface will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be added later.
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