• Henri Verbeet's avatar
    wined3d: Do not check the input signature element count for sm4+ shaders in… · 47be32f3
    Henri Verbeet authored
    wined3d: Do not check the input signature element count for sm4+ shaders in shader_spirv_compile_arguments_init().
    
    Shader model 4 fragment shaders can have more than 12 input varyings. That's
    fine though, because we don't need to build a varying map for them in the
    first place. Note that in principle the ERR in question could still be
    triggered by e.g. attempting to use a shader model 4 fragment shader with a
    shader model 3 vertex shader.
    47be32f3
shader_spirv.c 50.6 KB