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Matteo Bruni authored
The application can override each material parameter with one of the two FFP vertex color attributes. The 'ambient' struct field in the GLSL shader can thus happen to be unused and the GL driver may optimize it away.
2bab1f72
The application can override each material parameter with one of the two FFP vertex color attributes. The 'ambient' struct field in the GLSL shader can thus happen to be unused and the GL driver may optimize it away.