• Henri Verbeet's avatar
    wined3d: Split SetGlTextureDesc() up. · eaf24740
    Henri Verbeet authored
    This creates a function for setting the texture name and one for
    setting the texture target. The idea is that the texture target should
    get set right after the surface is created, and won't change, while
    generating a texture name can wait.
    eaf24740
wined3d_private.h 93.7 KB