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Henri Verbeet authored
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents.
6f5af404
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents.