• Ivan Gyurdiev's avatar
    wined3d: Share trace pass · 17b0d26c
    Ivan Gyurdiev authored
    Now that the declaration function is out of the way, the tracing pass,
    which is very long and 100% the same can be shared between pixel and
    vertex shaders.
    
    The new function is called shader_trace_init(), and is responsible for:
    - tracing the shader
    - initializing the function length
    - setting the shader version [needed very early]
    17b0d26c
pixelshader.c 59.6 KB