• Stefan Dösinger's avatar
    wined3d: Check for conversion changes in the atifs fragment pipeline. · 1b0c0636
    Stefan Dösinger authored
    Mapping colorop to pixelshader is necessary because misc_state_template
    defines a pixel shader handler. We have to use the same representative
    in all pipeline parts.
    
    Wined3d_cs_exec_set_texture dirtifies the pixel shader state when the
    fixup of a texture changes. Atifs no longer needs a pixel shader handler
    on its own since vertex shader updates aren't delayed any more when the
    pixel shader state is dirty.
    1b0c0636
ati_fragment_shader.c 69.1 KB