• Matteo Bruni's avatar
    wined3d: Increase the CS queue size to 16 MiB on 64-bit architectures. · 203cbab6
    Matteo Bruni authored
    With the buffer / texture mapping acceleration bits working properly, we
    can get many outstanding commands and, to avoid blocking the client thread
    while waiting for free space, we need a larger queue. 16 MiB was always
    enough in my testing (8 MiB wasn't in a few cases).
    
    Keep a lower limit on 32-bit since we're often times address
    space-starved there.
    
    Tweaked by Zebediah Figura.
    203cbab6
wined3d_private.h 258 KB