-
Matteo Bruni authored
With the buffer / texture mapping acceleration bits working properly, we can get many outstanding commands and, to avoid blocking the client thread while waiting for free space, we need a larger queue. 16 MiB was always enough in my testing (8 MiB wasn't in a few cases). Keep a lower limit on 32-bit since we're often times address space-starved there. Tweaked by Zebediah Figura.
203cbab6