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Henri Verbeet authored
Anisotropy and texture filters are orthogonal in GL. In D3D D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables anisotropy.
9e8f7898
Anisotropy and texture filters are orthogonal in GL. In D3D D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables anisotropy.