• Henri Verbeet's avatar
    wined3d: Recognize SM4 arrays. · c4f8845b
    Henri Verbeet authored
    This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
    point we should probably translate pre-SM4 constants to constant buffers.
    c4f8845b
shader_sm1.c 31.4 KB