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Stefan Dösinger authored
Using GL_NV_vertex_program2_option so far. If we're really desparate we can handle some cases without the extension by using a custom varying and texkill in the fragment program.
2afcb794
Using GL_NV_vertex_program2_option so far. If we're really desparate we can handle some cases without the extension by using a custom varying and texkill in the fragment program.