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Raphael Junqueira authored
- some useful debug functions for textures format - correct DrawPrimitive (RHW correctness and vshader RHW) - more copyrects fixes (only two unimplemented behavior remain) - fix GetFrontBuffer to get screenshots samples working - add D3DCOLORTOGLFLOAT4 and use it - first try of D3DRS_FOGTABLEMODE support
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