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Henri Verbeet authored
wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed. The reason we're in surface_cleanup() might for example be that context creation failed.
2b88b2d3
wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed. The reason we're in surface_cleanup() might for example be that context creation failed.