• Jason Green's avatar
    wined3d: Move constant loading into target-specific files. · 2d8e05f8
    Jason Green authored
    - Moves GLSL constant loading code into glsl_shader.c and out of the
      over-populated drawprim.c.
    - Creates a new file named arb_program_shader.c which will hold code
      specific to ARB_vertex_program & ARB_fragment_program.
    - Remove the constant loading calls from drawprim.c
    2d8e05f8
Makefile.in 730 Bytes