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Jason Green authored
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output. - Subtract 1 more constant from total GLSL allowed float constants to accommodate the PROJECTION matrix row that we reference.
72bfe131
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output. - Subtract 1 more constant from total GLSL allowed float constants to accommodate the PROJECTION matrix row that we reference.