• Jason Green's avatar
    wined3d: Implement more GLSL instructions and a little cleanup. · baf38b30
    Jason Green authored
    - Implement D3DSIO_DP2ADD, D3DSIO_TEXKILL, D3DSIO_TEXM3X3PAD
    - Partially implement D3DSIO_TEXBEM, D3DSIO_TEXM3X3VSPEC (as much as
      they are implemented in ARB_fragment_program at least).
    - Stop copying the SHADER_PARSE_STATE struct in each ARB shader
      routine - use a pointer instead.
    baf38b30
glsl_shader.c 56.8 KB