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Józef Kucia authored
In D3D10+ all clip distances declared in a shader are always enabled. In other words, enablement of clip distances is a property of a shader. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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