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Henri Verbeet authored
Apparently it's valid to use a D3D device after its window is destroyed. OpenGL isn't always so forgiving, so this patch is a first step to avoid making GL calls on a context without window.
43aaaa8a
Apparently it's valid to use a D3D device after its window is destroyed. OpenGL isn't always so forgiving, so this patch is a first step to avoid making GL calls on a context without window.