TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTLIB = d3d8
IMPORTS = dxguid uuid wined3d kernel32
C_SRCS = \
basetexture.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
indexbuffer.c \
pixelshader.c \
resource.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend
-
Alexandre Julliard authoreddad21bbc