• Henri Verbeet's avatar
    d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
    Henri Verbeet authored
    We will need this for d3d10, where both dxgi and d3d10core are making wined3d
    calls. Right now d3d8/d3d9 also use this to protect their own data, but
    eventually we should push this down into wined3d itself and use something a
    bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
    upload in some thread should block all of wined3d.
    f9c791f9
wined3d.spec 144 Bytes