• Henri Verbeet's avatar
    wined3d: Introduce a separate structure for stateblock states. · 1ef4f075
    Henri Verbeet authored
    We'd like to not pass an entire stateblock to things like state handlers and
    the shader backend, because those then use the stateblock to get to the
    device and through there to all the rest of wined3d. This would also be
    required for serialization of wined3d draw and state change commands into a
    single GL context. Resource updates would be explicitly excluded from
    serialization.
    1ef4f075
nvidia_texture_shader.c 57.1 KB