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Henri Verbeet authored
Commit b62f4139 introduced implicit padding in the wined3d_ffp_vs_settings structure. This causes redundant shader variants to be generated. Although easy to avoid, there's also something to be said for being more robust against padding. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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