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Henri Verbeet authored
Version 1 and version 2 surfaces don't keep references to the ddraw interface that created them, so such surfaces may get destroyed after the corresponding ddraw object was destroyed. Wined3d requires that the device is destroyed after all its resources are destroyed. In principle this issue always existed, but it was probably made worse by changes in the texture cleanup code. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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