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Józef Kucia authored
In D3D11 geometry shaders accept patches as input primitives. This is forbidden in OpenGL as specified in the ARB_tessellation_shaders spec: "we will not allow geometry shaders to receive patches in this extension. That limitation may be relaxed in a future extension." Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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