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Henri Verbeet authored
This also changes the texture level to always be zero while we're at it. In practice depth/stencil textures should rarely have multiple levels, if ever, but only 0 makes sense here.
01e668b0
This also changes the texture level to always be zero while we're at it. In practice depth/stencil textures should rarely have multiple levels, if ever, but only 0 makes sense here.