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Matteo Bruni authored
On Windows this behavior is hardware dependent. Setting instance_count to 0 makes all our d3d versions consistent in this regard and avoids triggering the FIXME() in wined3d:draw_primitive_immediate_mode().
03321ea6
On Windows this behavior is hardware dependent. Setting instance_count to 0 makes all our d3d versions consistent in this regard and avoids triggering the FIXME() in wined3d:draw_primitive_immediate_mode().