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Stefan Dösinger authored
ATI cards prior to the radeon HD series did not have unconditional non power of two support. So far we've used texture_rectangle for that, or created a bigger power of two texture with padding. This had the disadvantage that we had to correct the coordinates, which causes extreme problems with shaders(doesn't work, pretty much). Both the MacOS and the fglrx driver have support for GL_ARB_texture_non_power_of_two, and run it on the hardware as long as we stay within the texture_rectangle limitations. This allows us to have conditional non power of two textures with normalized coordinates. This patch adds an internal extension, and the code creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses mipmapping, filtering and texture_rectangle incompatible operations. This makes np2 textures work with shaders on fglrx and macos.
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